Liquid Pack for DAZ Studio (Commercial)

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Comments

  • StrixowlStrixowl Posts: 301
    edited December 1969

    Water with soft ripple max

    liquid_04-02-Water-Soft_Ripple.jpg
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  • StrixowlStrixowl Posts: 301
    edited December 1969

    Water-Rpple maxi & oil

    liquid_04-02-Water-Rigid_Ripple.jpg
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    liquid_04-02-Oil.jpg
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  • nemesis10nemesis10 Posts: 3,421
    edited December 1969

    I want to mention that it is very important to have something to reflect and refract like an environment sphere or your water models will be black since all they have is internal reflection.

  • JoLabJoLab Posts: 327
    edited December 1969

    Here's a simple gory scene example.

    BunnyGore01.jpg
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  • nemesis10nemesis10 Posts: 3,421
    edited December 1969

    I did my Giselle fairy render with the Yosemite environment for the background and light system and a drop of water... My depth of field was off but here goes...

    droplet.jpg
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  • JoLabJoLab Posts: 327
    edited December 1969

    Awesome image...

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,212
    edited December 1969

    quick splash attempt

    splash00.gif
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  • nobody1954nobody1954 Posts: 933
    edited December 1969

    Somebody is up to no good.

    No_Good.png
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  • JoLabJoLab Posts: 327
    edited December 1969

    Keep up the good work guys.

  • scorpioscorpio Posts: 8,418
    edited December 1969

    JoLab1985 said:
    Between 12 an 16. Quite high but the splashes are very complex objects and require more ray trace depth.

    OK thanks, I guess I won't be using them much for water my machine would takes days to render with raytracing that high and I'm much too old and impatient to wait that long for a render :lol:

  • ecoleenaecoleena Posts: 85
    edited December 1969

    AWESOME !!

    Is it compatible with 4.5, please ?

    Best regards

  • JoLabJoLab Posts: 327
    edited December 1969

    loreleen said:
    AWESOME !!

    Is it compatible with 4.5, please ?

    Best regards

    Not tested in 4.5. But it should be.

  • ecoleenaecoleena Posts: 85
    edited December 1969

    Many Thanks !

  • alkenalken Posts: 254
    edited December 1969

    I'm really enjoying this product!

    splash.jpg
    1300 x 1300 - 725K
  • JoLabJoLab Posts: 327
    edited December 1969

    Great image...

  • emclean2014emclean2014 Posts: 27
    edited December 1969

    hi
    i'm new to digital art, and i am learning my way around things but i have been fighting with getting a shader to take to the the liquid pack for a month now and after a few suggestions from both daz and some experienced people i STILL can't get a shader to take... all my water scenes, and blood scenes take on a comical tilt now as all i can get is the base 'milk' colored shader.... help please?

  • riftwitchriftwitch Posts: 1,405
    edited December 1969

    hi
    i'm new to digital art, and i am learning my way around things but i have been fighting with getting a shader to take to the the liquid pack for a month now and after a few suggestions from both daz and some experienced people i STILL can't get a shader to take... all my water scenes, and blood scenes take on a comical tilt now as all i can get is the base 'milk' colored shader.... help please?

    If you're using DAZ Studio, select the surface you want in the Surfaces tab. Then apply the shader. If you just have the item selected in the Scene tab, the shader won't apply.

  • emclean2014emclean2014 Posts: 27
    edited July 2014

    i have no tabs titled surfaces to click on. under daz library, or catagories.

    Post edited by emclean2014 on
  • emclean2014emclean2014 Posts: 27
    edited December 1969

    riftwitch said:
    hi
    i'm new to digital art, and i am learning my way around things but i have been fighting with getting a shader to take to the the liquid pack for a month now and after a few suggestions from both daz and some experienced people i STILL can't get a shader to take... all my water scenes, and blood scenes take on a comical tilt now as all i can get is the base 'milk' colored shader.... help please?

    If you're using DAZ Studio, select the surface you want in the Surfaces tab. Then apply the shader. If you just have the item selected in the Scene tab, the shader won't apply.

    found it, thank you! :)

  • FridlesFridles Posts: 10
    edited September 2014

    how do I get this to look like water? The Liquid shader isn't doing anything. I also don't see Glass in the lighting model, daz 4.6 pro. Where are the instructions on using this? Thank you.

    Update: I added a forest scene and a distant light. Then added the liquid prop, then the shader. It still looks like a blob of milk. What settings do I need to have everything at?

    Now I am rendering in LuxRender. I had to change the materials to glass. I wonder why there is no Glass setting in Daz 4.6.

    Even though I am no where near finished with the new render, I think that Dax3d is corrupt. I will uninstall/reinstall. I tried to change the shaders and materials to something else on the drop, even blue marble and stone, nothing changed.

    I didn't have to uninstall, just changed the lighting model to Glossy Metal and it is working now. I also reset all the other settings I had messed with to get this to work, then applied the water shader. IT WORKS NOW. But how do I get it to look like your image in the Product package? I am an artist and I want to do something like this for a painting.

    Used DOF Camera and this looks FANTASTIC! Thanks for creating this!! This is great for those of us that don't have a steady camera hand. Do you plan on doing water drops, like the morning dew?

    Forest_water_drop.jpg
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    lux_waterdrop.jpg
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    bad_splash_surfaces.jpg
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    Post edited by Fridles on
  • Richard HaseltineRichard Haseltine Posts: 100,879
    edited December 1969

    What are your render settings in DAZ Studio?

  • XenomorphineXenomorphine Posts: 2,421
    edited December 1969

    You have to select the liquid prop in the surfaces tab and then activate the most relevant shader.

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