Auto Muscle Enhancer HD [Commercial]

1101113151641

Comments

  • DMasterDMaster Posts: 410
    edited May 2020

    Sigurd

    Add this and press the play button.

    I love to see the GIF.

    duf
    duf
    Z_AME Test Scene_BicepAni.duf
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    Post edited by DMaster on
  • Leonides02Leonides02 Posts: 1,379
    Mart1n71 said:

    A quick render with and without AME at SubD4. Body is base G8M with no aditional morphs

    Martin, I hope you don't mind... I was so impressed with your image I decided to color correct it (Iray doesn't do filmic color well), and now I think it looks darn near photo real!

     

     

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  • RAMWolffRAMWolff Posts: 10,216
    edited May 2020

    Now that's a seriously combat ready Wolverine.  

     

    *waves to Lee* 

    Post edited by RAMWolff on
  • SigurdSigurd Posts: 1,087

    DMaster, how do I add this? Be happy to comply.

  • FauvistFauvist Posts: 2,115

    SWOLE Hercules 8 with AME and ASE and no other morphs.  The first image is Hercules as he loads, without any alterations.

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  • inquireinquire Posts: 2,220
    Sigurd said:

    Nice job Lee! We need to remember the Ectomorphs as well as the Endomorphs.

    I know you guys are probably tiring of seeing my last figure but I got an idea and tried it out. I dialed out the base character, in this case Dain (who is an awesome character by the way), so I am only using the G8M and some body morphs. Dialed the AME up to 75% and made a couple of tweaks in keeping with the Somatatype (slightly shortened legs, elongated torso, etc.). Let me know what you think.

    Original Scott Mainz 71 on the left and Scott Mainz 81 on the right.

    Both of these look really fine. I'd say it's a matter of personal preference. 

  • inquireinquire Posts: 2,220
    DMaster said:

    Sigurd

    Add this and press the play button.

    I love to see the GIF.

    Does this attachment somehow aid one to make a GIF? I'm interested. But I'd need a bit more information.

    DMaster said:

    Sigurd

    Add this and press the play button.

    I love to see the GIF.

     

  • inquireinquire Posts: 2,220

    By the way, in that attachment with icons for AME, ASE, AFE that D.Master posted, there was a duf and a png file. I tried loading it, and it did not load, at least on a Macintosh. When I put the duf and png in the Shapes>D.Master folder, they did not even show up in the Finder. I put them on the Desktop, and I tried opening the file, but it did not open. It was supposed to be a test for AME, I think, but I couldn't figure out what kind of test exactly.

  • Sigurd said:

    Nice job Lee! We need to remember the Ectomorphs as well as the Endomorphs.

    I know you guys are probably tiring of seeing my last figure but I got an idea and tried it out. I dialed out the base character, in this case Dain (who is an awesome character by the way), so I am only using the G8M and some body morphs. Dialed the AME up to 75% and made a couple of tweaks in keeping with the Somatatype (slightly shortened legs, elongated torso, etc.). Let me know what you think.

    Original Scott Mainz 71 on the left and Scott Mainz 81 on the right.

    Thank you, Sigurd!  I've tried AME with a number of G8M figures and love how AME works with them.  So much to explore.  DMaster did an incredible job on AME & ASE.

    Never tired of seeing your Scott Mainz figure.  Please continue posting images if you can.

    I like the changes in 81.  Are they in identical poses?  The shoulder movement is definitely a characteristic of the AME Body, but wasn't sure if you'd adjusted the pose.  81 has a more "upright" look to him (military stance to his frame if that makes sense.)  I like the way he's proportioned.  His bulk to muscle ratio looks spot on.  If there was one thing I'd adjust, it would be to get a trapezius shape about halfway between 71 and 81.   A little more peak and shorter bilaterally.  81's traps look just a smidge underdeveloped compared to the rest of his physique.  It could be the pose and that dropping his shoulders might reveal more of the traps shape.

    I agree 1000% on Dain.  I was a Poser user since version 1 and switched over to DAZ Studio a few months ago.  The first DS specific character I purchased was Dain.  He's a great character.

    Thank you again for sharing your renders.

    Lee

  • Fauvist said:

    SWOLE Hercules 8 with AME and ASE and no other morphs.  The first image is Hercules as he loads, without any alterations.

    Thank you for posting your SWOLE images, Fauvist.  I've had SWOLE in my wishlist for a while and was wondering how AME would look with him.  Hercules is my favorite SWOLE preset from the product images.  So thank you again for sharing these.  Much appreciated!

    Lee

  • RAMWolff said:

    Now that's a seriously combat ready Wolverine.  

     

    *waves to Lee* 

    Hi Richard! Always a pleasure to see you online. Stay awesome, my friend!

    Lee

  • SigurdSigurd Posts: 1,087

    Thank you all for your kind comments. Lee, I totally agree on the trap and am currently trying it out now. Curious to see how it works when posed in different ways. Some morphs look great static and not so great when posed. I am not referring to AME BTW which I have not encountered any problems with yet. Will post in a couple of hours as job calls.

  • SigurdSigurd Posts: 1,087
    edited May 2020

    Lee, How does this look? And also they are the exact same pose. Innate posture is just a little different I guess. On this one I moved trap shape from 0 to 75%.

    I will try it with some different poses before I make a final determination.

    8 Scott Mainz 81 Ultra 75 100 00 A 07 G8M M 000 Degrees.png
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    Post edited by Sigurd on
  • Sigurd said:

    Lee, How does this look? And also they are the exact same pose. Inate posture is just a little different I guess. On this one I moved trap shape from 0 to 75%.

    I will try it with some different poses before I make a final determination.

    Awesome! The traps bulked up a bit fit in with the rest of his musculature.  You could even drop the trap shape from 75% down a bit to see how that gives back more of the neck (or increase neck length just a hair.)  I'm really loving this character.  You're doing a great job with him.

    Lee

  • SigurdSigurd Posts: 1,087

    I went with a different Musculature morph and dialed it down a notch (trying to smoothe out the peak a little).

    10 Scott Mainz 81 Ultra 75 100 00 A 07 G8M M 000 Degrees.png
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  • Mart1n71Mart1n71 Posts: 129

    Martin, I hope you don't mind... I was so impressed with your image I decided to color correct it (Iray doesn't do filmic color well), and now I think it looks darn near photo real!

     

     

    No problem at all. I didn't do any of the usaul post color correction that I normaly do, I just wanted to do an image of AME 'out of the box' as it were. Load, pose, light, and render. Job done.

  • SigurdSigurd Posts: 1,087
    DMaster said:

    Sigurd

    Add this and press the play button.

    I love to see the GIF.

    Ok I clicked on it now what do I do? It said it had to add to my timeline. I have never really done anything with animation on Daz3d sorry.

  • DMasterDMaster Posts: 410
    edited May 2020

    1 download the .duf file. put on desktop for now.

    2 open daz3d. load in g8 figure

    3 drag the file on to the g8 figure

    4 open timeline, press the play button. the animation will play.

    5.back to timeline go-to frame 0. load AME. Press the play button. the animation will play.

    remember not to load AME on later frame = AME will start at the latter frame.

    AME is designed for animation. Still posing is only 10% of its ability. Have fun.

    Post edited by DMaster on
  • SigurdSigurd Posts: 1,087

    DMaster, thanks for the info. I have to run a couple of errands in town will be back in a couple of hours and try this out. Sounds like fun.

  • FauvistFauvist Posts: 2,115
    edited May 2020

    Landon 8 with AME and ASE, and no other morphs.

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    Post edited by Fauvist on
  • WOW MOM WOW! This is stunning!  Great work.

  • Sigurd said:

    I went with a different Musculature morph and dialed it down a notch (trying to smoothe out the peak a little).

    Perfect! This is a great character!

    Lee

  • SigurdSigurd Posts: 1,087

    Thank you Lee and Fauvist that is a great figure Landon there.

  • ArtiniArtini Posts: 9,510
    edited May 2020
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    Post edited by Artini on
  • SigurdSigurd Posts: 1,087

    Just taking a second to show the AME treatment on another character I had laying around. This one is basically Dark Guard with a couple of mods.

    DG A 07 G8M M 000 Degrees.png
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    DG Flex 000 Degrees.png
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    DG Magma 000 Degrees.png
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  • DMasterDMaster Posts: 410

    That is magnificent.

  • SigurdSigurd Posts: 1,087

    Hey, it's your product. Awesome work by the way. I am very impressed at how well this works on a variety of different characters.

  • DMasterDMaster Posts: 410
    Sigurd said:

    Hey, it's your product. Awesome work by the way. I am very impressed at how well this works on a variety of different characters

    Thank you.

    It is how you put the tool to use. Creating images that impressed me, prompted the word "magnificent".

    it is a pleasure seeing someone else vision.  

  • flo2cflo2c Posts: 6

    Btw. any ETA on the female version? I hope the people over at DAZ are not taking their sweet time again. smiley

  • DMasterDMaster Posts: 410

    I am still fixing up her shapes. I like to make it a bit sexy and smooth. Still with the option to max out like the male.

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