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I 'm doing some tests with the demo version of Octane in Poser Pro 2012
Even still Watermark and using a Gtx560se .
I will not offend LuxRender , but let's say I and Lux / Reality interface not had affinities !
and fell in love with Octane .
in octane , even demo version , you can move the camera in poser , and view angle changes are applied instantly in octane . , and a post -render in real time ...
But anyway, I liked the look was seen in the renders in octane , gives up a cold on my belly , because it reminds me renders , animations movies I watch on tv .
within 2 weeks I have a choice :
1 - I can buy a titan Gtx
2 - Or buy the license of Octane
I do not have money for 2 things at once .
As for Titan Gtx 6gb VRAM 2880 cuda cores I'm still somewhat uncertain , because there is also the Gtx 690 4GB ram 512bit over 3000 cores ,
or gtx 780 3gb ram 384bits 2880 cuda
I'm just afraid that 3GB of ram is just for my scenes .
I 'm doing some tests with the demo version of Octane in Poser Pro 2012
Even still Watermark and using a Gtx560se .
I will not offend LuxRender , but let's say I and Lux / Reality interface not had affinities !
and fell in love with Octane .
in octane , even demo version , you can move the camera in poser , and view angle changes are applied instantly in octane . , and a post -render in real time ...
But anyway, I liked the look was seen in the renders in octane , gives up a cold on my belly , because it reminds me renders , animations movies I watch on tv .
within 2 weeks I have a choice :
1 - I can buy a titan Gtx
2 - Or buy the license of Octane
I do not have money for 2 things at once .
As for Titan Gtx 6gb VRAM 2880 cuda cores I'm still somewhat uncertain , because there is also the Gtx 690 4GB ram 512bit over 3000 cores ,
or gtx 780 3gb ram 384bits 2880 cuda
I'm just afraid that 3GB of ram is just for my scenes .
Yup. I was similarly impressed after a test run. I ended up getting the octane license and the DAZ studio plugin first. That way I can get used to the renderer and materials while I wait for an opportunity to add a second card. Currently i am using a GTX 670 which performs quite nicely. I will likely add a GTX 780ti with 3gb as dedicated render card. Or I might wait for the announced 6 gb model to show up. Not sure yet. Looking at your system in your signature, if that is a 500W power supply, you might need to upgrade that too. The Titan and 780 pull a lot of power and you would likely run into problems.
Ciao
TD
Yup. I was similarly impressed after a test run. I ended up getting the octane license and the DAZ studio plugin first. That way I can get used to the renderer and materials while I wait for an opportunity to add a second card. Currently i am using a GTX 670 which performs quite nicely. I will likely add a GTX 780ti with 3gb as dedicated render card. Or I might wait for the announced 6 gb model to show up. Not sure yet. Looking at your system in your signature, if that is a 500W power supply, you might need to upgrade that too. The Titan and 780 pull a lot of power and you would likely run into problems.
Ciao
TD
It really is I'll need a power suply harder.
But as for what he said:
the promise of 780 with 6gb ... Is this true?
this would be for when the launch of her?
though here in Brazil, things always come in last ...
GTX 780 6gb: http://www.tomshardware.com/news/evga-gtx-780-6gb-nvidia,26377.html
Ciao
TD
hey guys,How many texture maps can a model have when using Octane?.& is there any limit on the amount of materials an object can have?..also wondering if there's any polycount limitations?..got myself a K5000 quadro recently & hope to get into using some Octane
Cheers
Stefan
I don't think there are any hard limits on the number of objects, texture/mat zones per object, or polygons. I've used an object with over 25 mat zones with no problems. I think the only hard limits for your card are 144 RGBA textures, 68 grayscale textures, 10 HDR RGBA textures, 10 HDR grayscale, and of course the amount of RAM on your card. I can load multiple copies of the Stanford Dragon (~800,000 polys) without any problems, and I've done scenes with ~200 material zones (used a lot of procedurals) on my Fermi based card with 3Gb VRAM, so you should have no problems with your card.
The car has over 50 material zones and it rendered wihtout a problem.
http://www.daz3d.com/gallery/#images/21697/
Octane is not as limiting as it sounds once you learn how to set things up (For example, the DS plugin allows you to reduce texture sizes with a click, this helps tremendously). This scene has Stonemason's complete Forrest scene and one G2F with clothing and I still had space for another figure or two (Just a quick test without any material adjustment). This is just with my current GTX 670 2Gb card which also drives my displays and has typically ~1.5-1.6 Gb for rendering. Once I get the second card installed (most likely a GTX 780 3Gb) it should be possible to get quite significant scenes done. For true monsters of complexity I still have Vue.
Ciao
TD
Thanks I did not know about the texture size thing at all! I had this feature for the poser exporter, but not for the DAZ one!
BTW : great renders.
Is this "texture size" option avaiable via the DAZ to to octane pluggin of Otoy, or is it another one? I have not re-installed it since I changed my computer, and even on my old computer, it did not work very well (the Daz one, the poser one worked great).
The current version of the DAZ plugin (1.2.120) works quite well so far. I have the one from the Otoy website. The size option is available on the textures tab. For each texture you can set the size to full, 1/2, 1/3, or 1/4.
Ciao
TD
The current version of the DAZ plugin (1.2.120) works quite well so far. I have the one from the Otoy website. The size option is available on the textures tab. For each texture you can set the size to full, 1/2, 1/3, or 1/4.
Ciao
TD
Thanks! Maybe I'll reinstall it now it seems more stable!
Here is just one quick example why Octane is worth it to me. In addition to stills, I also set up and render animations. The short example below was done with DAZ Studio aniblocks and then rendered in Octane. It has 218 frames of 1024*768 pixel. There are several mesh light sources and a sun/daylight through the window behind the camera. The floor is slightly glossy and there are mirrors on the side walls. In Octane each frame was rendered to 500 S/px in ~40 sec, so the whole animation was rendered in a bit over 2.5h. As a test I used the same scene in Luxrender (via Luxus) with comparable materials. I did a couple of test frames and they needed about 20 minutes to get to the same 500 S/px. So in this particular example Octane was about 30 times faster than CPU based Lux. If I use the most sophisticated render kernel for Octane (PMC, which is not really needed for this scene) it needs ~3.5 minutes per frame. This is still a respectable 5.7 times faster than Lux. So if you are interested in animations, Octane is well worth checking out.
Ciao
TD
Dance Test on YouTube (A bit blurry due to the youtube compression...)
Another neat feature that shows the capabilities is the upcoming Photoshop Octane integration for texture painting, i.e. you paint in PS on the 2D template and see the result in near realtime in the Octane viewport, check it out here: Texture Painting with Octane and PS
Do not hurry on 6 gb 780. Octane v.2 is promised to be VRAM independent. Thus, you might be really happy with 780 Ti.
Do not hurry on 6 gb 780. Octane v.2 is promised to be VRAM independent. Thus, you might be really happy with 780 Ti.
Really? That would be pretty sweet. Where do they say that?
True and an awesome feature of the upcoming Octane update. However, if I understand this feature correctly this means that the textures/geometry that do not fit into vram will need to be moved back and forth from ram to vram for rendering. This will likely result in drop in render speed due to the "swapping". Thus while this new feature will allow us to render much larger scenes it will still be beneficial to have lots of vram for the fastest rendering. Please correct me if I got this wrong.
Ciao
TD
Really? That would be pretty sweet. Where do they say that?
Here: http://render.otoy.com/newsblog/
See the April 7th blog entry under "Out-of-core rendering".
Ciao
TD
As good as Octane is (and it IS good!) it still does not do displacement (coming with version 2 by all accounts) and if using the Octane for DS plug-in you will be running a little behind the curve on version of Octane used (you can still export from DS and import into the standalone Octane) by the plug-in.
Also be wary of the difference between Fermi and Kepler cored cards, just having more VRAM may not always be a better thing.
You can't really give a fair comparison when using an Nvidia card for the test when it is already known that Nvidia OpenCL performance are crappy. You must compare with an ATI card at the same price as your Nvidia when running Lux
Not sure what you mean. I am comparing render times on CPU based Lux with Octane. There is no graphics card involved in the Lux numbers I gave. If one wants to do a comparison of the Lux GPU rendering with Octane, I can see your point, but that's not what I was doing. The post above was about GPU vs. CPU. Oh, and just to be clear: I love Lux Render and hope that their GPU rendering implementation will improve with time. At the moment, I find the pure GPU implementation of Lux not very useful and too limited. That's why I decided to use Octane for GPU based rendering.
Ciao
TD
Edited a couple of times to clarify...
Do not hurry on 6 gb 780. Octane v.2 is promised to be VRAM independent. Thus, you might be really happy with 780 Ti.
Wow! This is even better.
My system has 32gb of ram memories (4x 8GB Corsair XMS3)
I was thinking of a titan gtx 6gb VRAM too ...
that way, I really can opt for a 780 3gb 384bits 2880 cuda
Do not hurry on 6 gb 780. Octane v.2 is promised to be VRAM independent. Thus, you might be really happy with 780 Ti.
Great news that v2 is in the works - I completely missed that. Displacement, Hair and the improved sky rendering are very welcome additions. Are you sure about Out of Core rendering though? Sounds like that's one of new features they're just now revealing that will be introduced into a version after V2. Shame, because that would be very useful sooner rather than later.
Hmmm, here gtx 780 6gb vram:
http://www.newegg.com/Product/Product.aspx?Item=N82E16814487040
sorry , no ship for Brasil
finaly got around to using Octane + DAZ Studio today..it's wickedly fast, exterior rendered in less than 10 seconds, the interior was a few minutes!
Be careful, the speed is very addictive! Great first renders! Your scenes really look great "out of the box" with Octane.
Great news that v2 is in the works - I completely missed that. Displacement, Hair and the improved sky rendering are very welcome additions. Are you sure about Out of Core rendering though? Sounds like that's one of new features they're just now revealing that will be introduced into a version after V2. Shame, because that would be very useful sooner rather than later.
Yes it is true the part from the Blog: http://render.otoy.com/newsblog/
Deep compositing pipeline – Through the use of multi-layer EXR files, this feature will allow for the compositing of ‘deep images’ that contain information about the coverage and depth of each pixel. Each layer in the EXR file stores a render pass which can then be composited in post-production.
Out-of-core rendering – Scenes that don’t fit into graphics memory will be supported through out of core rendering, storing currently unused source data in host memory while swapping it into graphics memory when required.
User-defined GPU procedurals – The ability to create complex textures and shaders using Lua code either to pre-calculate them as images or to execute on the fly while rendering.
These features will be included in a forthcoming version of OctaneRender™ sometime after version 2.0.
So don't go jumping the gun too soon, but for sure if this is the case when it comes then I will look at Octane V2+..
Great news that v2 is in the works - I completely missed that. Displacement, Hair and the improved sky rendering are very welcome additions. Are you sure about Out of Core rendering though? Sounds like that's one of new features they're just now revealing that will be introduced into a version after V2. Shame, because that would be very useful sooner rather than later.
Yes it is true the part from the Blog: http://render.otoy.com/newsblog/
Deep compositing pipeline – Through the use of multi-layer EXR files, this feature will allow for the compositing of ‘deep images’ that contain information about the coverage and depth of each pixel. Each layer in the EXR file stores a render pass which can then be composited in post-production.
Out-of-core rendering – Scenes that don’t fit into graphics memory will be supported through out of core rendering, storing currently unused source data in host memory while swapping it into graphics memory when required.
User-defined GPU procedurals – The ability to create complex textures and shaders using Lua code either to pre-calculate them as images or to execute on the fly while rendering.
These features will be included in a forthcoming version of OctaneRender™ sometime after version 2.0.
So don't go jumping the gun too soon, but for sure if this is the case when it comes then I will look at Octane V2+..
It is.
back to look at the titan gtx 6gb VRAM. The problem is that here in Brazil, Gtx Titan 6gb, and gtx 780Ti or 3GB of VRAM this very expensive.
Those look great Stefan :)
While roaming the net found that Students can get the Standalone version of Octane for free only thing is it is limited to version 1.2.. http://render.otoy.com/newsblog/?p=380
To be honest it is expensive everywhere.
To be honest it is expensive everywhere.
I finally bought the gtx titan
not yet installed, until I buy a proper power suply.
You rock, buddy. ))