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At over $400, I'm not quite ready yet to take a plunge away from Reality and LuxRender, though I am beginning to doubt Reality will ever be updated for Studio.
It's in beta according to Paolo's site.
I am interested in Octane also, but need to update my vidcard first.
really enjoying using Octane with DAZ Studio!
anyone know how to achieve fog?
Those are gorgeous! There are some tutorials on youtube and some on the octane forums I believe. I have tried to mess with it but didn't get the results I wanted. I will have to dabble with it more later. There are fog materials in the database and each seem to vary in how they appear.
Wicked images Stefan!
Here is one way: http://www.youtube.com/watch?v=MqOZp77ZSLg
Did you upgrade to 2.0 yet? It is very nice. Especially the displacement is handy.
Ciao
TD
It's in beta according to Paolo's site.
I am interested in Octane also, but need to update my vidcard first.
R3 for DS status:
http://preta3d.com/reality-studio-development-update-61114/
support for Reality has been stellar and the only delay is Paolo is just trying to be thorough with a stable and functional product for a wide audience.
If Octane didn't require a GPU and PSU bump in my rig and a hefty price tag for the engine I'd be far more interested but I'm sticking with Reality for my hobby, at least for the foreseeable future.
I've considered getting into Octane, because there are days when Reality/Luxrender just seem to take too long. But I'm not in a huge hurry to do it yet, I'll at least wait till the DS exporter for 2.0 is ready, and possibly whichever version of 2.x where they add the feature they have talked about to swap out to system memory if there is too much data for the graphic card's memory. Saving my pennies till then. I'll probably be upgrading my graphics card in ~6 months or so, so definitely not earlier than that. Unless I win the lottery, which seems unlikely.
Your not kidding. Went and researched this last night. I was floored by the asking price. Over $400 for the core and $200 for the DS plugin. I could buy another copy of ZBrush for that! lol No thanks. I'll stick with the DAZ Studio render engine! lol I about fell out of my chair when I did the Euro conversion to US dollars... literally!
Isn't it a bit more clever thing to stick to one set of graphic cards? Thus one must NOT get the second set of expensive hardware (mentioning that none of AMD cards fit price/productivity range of Titan Z right now).
Not sure what you mean. There are plenty on internet which have the Luxmark Bench which is representative of Luxrender speed. You clearly see that Lux favors OpenCL and thus AMD cards because of the crippled performance of Nvidia's OpenCL implementation. If you look blindly you could conclude that Nvidia is a crappy card for GPU render which is not the case
And you cant test Octane with AMD cards as it doesn't support OpenCL.
http://www.anandtech.com/bench/GPU14/845
On anantech bench you could clearly see that for Half the price of a Titan you get almost three time the performance with the AMD 295X
If you sum up the price of a TItan + Octane you could buy at least 3 x AMD R9 290 to render in Lux. So for the same price you could speed up your Lux rendering a lot if you compare to the performance of a GTX 670
And there is not only the field of rendering. The titan is beaten up by a mere mid consumer AMD card in OpenGL with Maya. Many other applications that use OpenCL will have more speed benefit with an AMD than with any Nvidia including the Titan. For example Photoshop only uses GPU OpenCL so if you use intensive GPU effects Nvidia cards are not the best choice. And for a bit less than the price of the Titan you could buy a Professionnal ATI Card like the Firepro W8000 if you use some pro apps to do some modeling, texturing, video editing, simulations etc...
http://www.tomshardware.com/reviews/geforce-gtx-titan-opencl-cuda-workstation,3474-4.html
https://compubench.com/device-info.jsp?config=14470292
https://compubench.com/device-info.jsp?config=17794826
For me the speed comparison is not really that much a point. What matter is how you work (or wish to work) , what feature you need (and what is implemented in DS eventually) , how much you wanna pay and which of the two would the most correspond to your own criteria.
PS I've seen some Brigade Demo which uses the same tech as Octane. Quite impressive but still it has a few Big Nvidia cards to move the beast and you'll have to pay the price for that
Before I buy Gtx Titan, I asked the team octane on the promise of use of system memories, hoping to hear an answer that would save me from investing a amount in a titan
The Octane team answered me:
Hi,
The usage of main memory may be some away team, I would not plan on this. It will be well after the initial 2.0 Which is Not Out yet (very soon).
2.0 will be more expensive than 1.x, and the cost to upgrade will be the difference between the two (so there will be the penalty for purchasing now and upgrading later).
"Using main memory will certainly slow down rendering, so having a lot of VRAM on your graphics card may still be a good idea (the more percentage of the scene that is in main memory, the slower the rendering will be)."
Thanks
The OctaneRender Team
So ... Using the memory system will reduce the octane speed rendering.
I recently bought a budget nvidia card, 750ti sc 2GB, I usually do "1-4 people in a semi basic room" type renders. Is Octane workable for me with that card/memory?
The card is their Maxwell architecture, not Kepler or Fermi, does that make a difference?
I currently use Lux for stills, 3Delight for animations, but Lux is too slow for animation, for me at least
That is going to be tough. With that card you might be able to do 1-2 people in a basic room if you do manage your texture sizes well. In addition to only providing 640 CUDA cores that card is quite limited because of the 2GB memory. If this card also drives your display, you will likely only have about 1.5 GB to render.
I am running an ASUS GTX 780ti 3Gb card purely for rendering. The displays are run via an older GTX 680 card. The 780 ti has 2880 CUDA cores. Here is a recent example scene. This one used about 2.6Gb of video ram and it was done in ~40 minutes (4000 samples/pixel at 1200*1800 resolution).
Ciao
TD
Here is one way: http://www.youtube.com/watch?v=MqOZp77ZSLg
Did you upgrade to 2.0 yet? It is very nice. Especially the displacement is handy.
Ciao
TD
ah so displacement is working in the upgrade
I was holding back as the upgrade came only two weeks after I had shelled out for octane and DS plugin and my wallet was screaming enough, looks like next pay I shall be digging deeper.
ah so displacement is working in the upgrade
I was holding back as the upgrade came only two weeks after I had shelled out for octane and DS plugin and my wallet was screaming enough, looks like next pay I shall be digging deeper.
In that post I was referring to the Octane standalone version. I have not installed the new version of OcDS yet. I'll wait until it is out of "preview ".
Ciao
TD
yes Otoy advised me that way too when I emailed them as to whether it would cost me more than now.
thx for that
I have fiddled with the standalone myself a bit for images, painful as it is adding nodes for everything including translation
as far as I know I cannot use it for animation though sadly.