Is there a bug tracker?

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Comments

  • de3ande3an Posts: 915
    edited December 1969

    de3an said:
    In my opinion, the same faulty thinking exists within the programming of the Add Thickness command, which was also deemed to be "working as intended". (Hexagon gets it right, Carrara does not.)

    I was gonna say that... Seems Carrara works off the vertices not the polygons...

    So how is this "better" than simply designating a new shader domain (which can be made invisible via the shader)? or using the EMPTY POLYGON command?

    I think it's a problem for Bratpiper, in that he seems to need it for his particular workflow within the vertex modeling room (for getting polygons temporarily out of the way without actually altering the model).
    I've rarely used it myself and hadn't noticed the problem until now.
    I also haven't experimented with geo-grafting, but if gaps are appearing around the grafted parts, then this may be the source of the problem. Although on second thought, hidden polygons are only invisible in the vertex modeling room, and still appear solid in the Assemble room and when rendered. So maybe it's not related (?).

  • BratpiperBratpiper Posts: 47
    edited December 1969

    Thanks guys for that insight. I guess my problem is that I first used Carrara 7 and learnt hard body modelling there using this method of domain shading. Hiding domains in 7 works on the polygons and is consistant with domains.

    I then left Carrara for a few years until I purchased 8.5 when it came out. This whole thing threw me because 8.5 has changed in this respect from 7. I guess the point now is that DAZ may consider this normal hiding behaviour, but it not now consistent with the Domain strategy! Carrara gives the ability to hide a domain, and domains are set at the polygon level. No wonder Carrara no longer hides the actual selected domain. One of these operations now needs to be changed, there is still a bug there depending on which way you look at it? There is now no consistency across the program, what use is that?

    If this isn't sorted then I need to drop Carrara again for a working modeller. Modelling used to fast and easy in version 7, it is now taking far too long in fighting these little foibles which shouldn't be there.

  • IamArtistXIamArtistX Posts: 119
    edited December 1969

    I think they should have left the other bugtracker alone, it worked, and we could see when things were fixed, now we can't see what bugs are still open and/or fixed - Daz could do with being more transparent about it, and not less

  • That Other PersonaThat Other Persona Posts: 381
    edited December 1969

    I think they should have left the other bugtracker alone, it worked, and we could see when things were fixed, now we can't see what bugs are still open and/or fixed - Daz could do with being more transparent about it, and not less

    Has there been an update released for 8.5? I can't remember one.

  • wetcircuitwetcircuit Posts: 0
    edited December 1969

    I think they should have left the other bugtracker alone, it worked, and we could see when things were fixed, now we can't see what bugs are still open and/or fixed - Daz could do with being more transparent about it, and not less

    Has there been an update released for 8.5? I can't remember one.

    no. Something obviously changed. We went from having an open beta (which imo seemed like a good thing), to DAZ just renewing the last keygen over and over.... Development stopped cold, some people discovered that the managers we'd all been talking with were no longer working with DAZ. Then we were handed the "final release" and development was dead.

  • That Other PersonaThat Other Persona Posts: 381
    edited December 1969


    no. Something obviously changed. We went from having an open beta (which imo seemed like a good thing), to DAZ just renewing the last keygen over and over.... Development stopped cold, some people discovered that the managers we'd all been talking with were no longer working with DAZ. Then we were handed the "final release" and development was dead.

    That's tough to hear.

  • wetcircuitwetcircuit Posts: 0
    edited December 1969


    no. Something obviously changed. We went from having an open beta (which imo seemed like a good thing), to DAZ just renewing the last keygen over and over.... Development stopped cold, some people discovered that the managers we'd all been talking with were no longer working with DAZ. Then we were handed the "final release" and development was dead.

    That's tough to hear.

    Yeah, I realize it's not a comfort, but Carrara has "died" before. Several times actually. Programmers are hired on a per-need basis now. That's how the industry works. Carrara hasn't been someones personal baby in a long time.... When DAZ bought Carrara they also bought the development team for a period of time.... Presumeably they were under contract and "always" working on Carrara. That's not the case in many years though.

    Everything still works as it did before. (there are some bugs, but what else is new?) At anytime DAZ could open Carrara development again by hiring programmers.... I have no inside knowledge, I'm just saying how it obviously appears from the outside.

    What is affected? Genesis. The solution? Don't use Genesis.... Then Carrara works great. Same as before.

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