CARRARA CHALLENGE 53: Cartoons & Comics - WIP

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  • DiomedeDiomede Posts: 15,182
    edited June 2020

    Current status of experiment with just the mesh strands, no base shape yet.

    aa17b hair on default shape wip.jpg
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  • Bunyip02Bunyip02 Posts: 8,688
    Diomede said:

    Stezza - wow, what a start!  Set an incredibly high bar for us all.  Great modeling job and funny idea.  Lurkers, get out here and join us! 

    Bunyip - thanks for the detailed explanations.  Always appreciate tips and tricks.  Super Ribbit to the rescue, inside out briefs and all!  Good one.

     

    Thanks !

  • Bunyip02Bunyip02 Posts: 8,688
    Diomede said:

    Personal Challenge #1 - creating a specific hair item for G2F.  Jetta.

    The artist for Archie, Josie and the Pussycats, etc. was Dan DeCarlo.  He had a futuristic high school comic based on the nitrogen-cool teenager Jetta and her comet-sparking boyfriend Arky.  Jetta had very distinctive hair.  My goal is to create a conforming vertex model of Jetta's hair style for G2F.

    Cover for Jetta #5 found at Bunyip's link for comics in the first thread.

    https://comicbookplus.com/?dlid=65099

     

    Some interesting finds at ComicBookPlus !

  • Bunyip02Bunyip02 Posts: 8,688
    Diomede said:

    Some WIP for creating the hair.

    - loaded a Jetta reference pic in the assemble room backdrop 

    - loaded the Carrara hair cap for G2F and dragged a dynamic hair object on its actor level

    - planning to pull back the body of the hair and have different for bangs and back, so three hair domains

    - after completing the hair main body, I created a new hair domain in upper right of dynamic hair modeler and named it back

    - the main body turns blue and I selected the back polygons which turned green.  I tried to curl the back up.

    - I created a new domain for the bangs and tried to have symmetric curls away from the center

    - DYNAMIC DRAPE - For each hair region, in the dynamic tab, I increased the root and hair stiffness and air drag and then draped

    - remember to click the convert button when you like it!

    Great walk-through, have to try hair modelling myself sometime !

  • Bunyip02Bunyip02 Posts: 8,688
    Diomede said:

    Current status of experiment with just the mesh strands, no base shape yet.

    Looking good !!!

  • HeadwaxHeadwax Posts: 9,996

    wowza and hoot -

    classic lurker render Stezza - nice use of toon people

    Bunyip02 - that's a great explication thank you! love the thought process 

    Diomede - thanks for pointing that out with the hair conversion - great cover that you are using as a jumping off point

  • HeadwaxHeadwax Posts: 9,996
    edited June 2020

    well I have a kind of plot for one page of a comic

    first thing to do is design characters and set and then work up a style

    this is Little Johnny

    Little Johnny gets woken up early in the morning by his cat.

    He puts on his shoes (maybe not), steps outside.

    He sees a big present outside his door.

    What’s this?’ he thinks.

    But  just as he bends down to pick it up the earth begins to rumble.

    To his utter amazement a giant alien spaceship descends from the sky and, with a mighty WHAACK! lands in  his front yard.

    The door of the ship zips open in a cloud of steam.

    And out steps his Uncle Frank.

    Well, at least Johnny thinks it is his Uncle Frank.

    There’s something just a little bit odd with how he looks.

    well that's a lot more than a page, maybe a whole spread...

     

     

    Image via Toon!pro111, then worked on a normal pass in Photodonut and the beauty pass and combined them - used a little ToonPro! as well

     

    attached is the prepost image

     

     

    testrenderjohnnyprepost.jpg
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  • Bunyip02Bunyip02 Posts: 8,688
    Headwax said:

    wowza and hoot -

    classic lurker render Stezza - nice use of toon people

    Bunyip02 - that's a great explication thank you! love the thought process 

    Diomede - thanks for pointing that out with the hair conversion - great cover that you are using as a jumping off point

    Thanks !

    Have used that process successfully on a number of terrain environments so far, hopefully it will be of use to others.

  • Bunyip02Bunyip02 Posts: 8,688
    Headwax said:

    well I have a kind of plot for one page of a comic

    first thing to do is design characters and set and then work up a style

    this is Little Johnny

    Little Johnny gets woken up early in the morning by his cat.

    He puts on his shoes (maybe not), steps outside.

    He sees a big present outside his door.

    What’s this?’ he thinks.

    But  just as he bends down to pick it up the earth begins to rumble.

    To his utter amazement a giant alien spaceship descends from the sky and, with a mighty WHAACK! lands in  his front yard.

    The door of the ship zips open in a cloud of steam.

    And out steps his Uncle Frank.

    Well, at least Johnny thinks it is his Uncle Frank.

    There’s something just a little bit odd with how he looks.

    well that's a lot more than a page, maybe a whole spread...

     

     

    Image via Toon!pro111, then worked on a normal pass in Photodonut and the beauty pass and combined them - used a little ToonPro! as well

     

    attached is the prepost image

     

     

    Love the back story, looking forward to the completed render !!

  • mindsongmindsong Posts: 1,701
    Bunyip02 said:

    Super Ribbet WIP 5

    1. Scene 2 WIP

    2. Voice bubble added

    those poses are simply brilliant in their weighting and the information they project in the image. Especially the screen shots from the back-side. Great hip weighting - contrapostal stuff at work.

    I haven't been poked in the eye with poses like that for along time. Usually, most poses I see (and generate) are 'ok' but somehow seem very stiff looking.

    nice,

    --ms

  • Bunyip02Bunyip02 Posts: 8,688
    edited June 2020
    mindsong said:
    Bunyip02 said:

    Super Ribbet WIP 5

    1. Scene 2 WIP

    2. Voice bubble added

    those poses are simply brilliant in their weighting and the information they project in the image. Especially the screen shots from the back-side. Great hip weighting - contrapostal stuff at work.

    I haven't been poked in the eye with poses like that for along time. Usually, most poses I see (and generate) are 'ok' but somehow seem very stiff looking.

    nice,

    --ms

    Thanks !

    EDIT - Just checked and they are some base poses for Aiko 5.

    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 8,688
    edited June 2020

    Super Ribbet WIP 6

    Scene WIP

    Voice bubble added to render

     

    Carrara 53 SuperRibbet WIP 6.png
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    Carrara 53 SuperRibbet 3b.png
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  • Bunyip02Bunyip02 Posts: 8,688
    edited June 2020

    Super Ribbet WIP 7

    Scene WIP

    Voice bubble added to render

    Now to compile the 4 scenes together

    Carrara 53 SuperRibbet WIP 7.png
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  • Bunyip02Bunyip02 Posts: 8,688
    edited June 2020

    Super Ribbet complete

    WIP Filter Forge used to generate a frame around each scene image

    Complete image after compiling the 4 scene images in PSP (Click on image for bigger pic)

    Carrara 53 SuperRibbet WIP 8.png
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  • DiomedeDiomede Posts: 15,182

    Thanks for the comments, Bunyip and Headwax.  My hair was a false start, which I will explain below.

    Headwax - that child character is precious.  The illustration style is perfect.

    Bunyip - Chibis look great.  Funny comic.  I really like the dark edge filter effect.  One constructive comment, perhaps touch up brightness of eyes in upper right image.  Matter of personal taste.

  • DiomedeDiomede Posts: 15,182
    edited June 2020

    Well, My foray into making mesh hair is not a success. 

    Plenty of time to try again.

    Here is a quick render of the dynamic hair I made in Carrara and the mesh hair I tried to put together.  

    As I always say, NASA didn't put a man on the moon with Apollo 1.  Back to the drawing board.

    Carrara dynamic strand hair

    My attempt to convert the above to a mesh figure.

    Hair model and uvmap

    WIP failure Dynamic.jpg
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    WIP Failure Mesh Hair 2.jpg
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    wip failure model and uvmap 2.jpg
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    Post edited by Diomede on
  • Bunyip02Bunyip02 Posts: 8,688
    Diomede said:

    Thanks for the comments, Bunyip and Headwax.  My hair was a false start, which I will explain below.

    Headwax - that child character is precious.  The illustration style is perfect.

    Bunyip - Chibis look great.  Funny comic.  I really like the dark edge filter effect.  One constructive comment, perhaps touch up brightness of eyes in upper right image.  Matter of personal taste.

    Thanks for the feedback, after having that second pair of eyes check it out will do some copy-pasting-editing !

  • Bunyip02Bunyip02 Posts: 8,688
    Diomede said:

    Well, My foray into making mesh hair is not a success. 

    Plenty of time to try again.

    Here is a quick render of the dynamic hair I made in Carrara and the mesh hair I tried to put together.  

    As I always say, NASA didn't put a man on the moon with Apollo 1.  Back to the drawing board.

    Carrara dynamic strand hair

    My attempt to convert the above to a mesh figure.

    Hair model and uvmap

    Watching with interest !!

  • Bunyip02Bunyip02 Posts: 8,688
    edited June 2020

    Super Ribbet complete - eye fix

    In PSP, added a new layer eyes, copied the eyes from the render layer to the eyes layer.

    Edited the eyes with the eraser tool.

    Complete eye fixed render - thanks diomede !

    Carrara 53 SuperRibbet WIP 9.png
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  • TorquinoxTorquinox Posts: 3,366

    Are renders for the contest supposed to be cel-shaded? Are there restrictions on using actual characters from pop culture?

  • Bunyip02Bunyip02 Posts: 8,688
    Torquinox said:

    Are renders for the contest supposed to be cel-shaded? Are there restrictions on using actual characters from pop culture?

    Type of render does not matter, except that it meets the Forum TOS.

    Characters from Pop Culture may be restricted by copyright so you would need to determine if the copyright police will come chasing you if they are used. If in doubt I would recommend that they are not used.

  • TorquinoxTorquinox Posts: 3,366

    I'll keep that in mind. Thanks.

  • Bunyip02Bunyip02 Posts: 8,688

    Dragon & SuperDude WIP-1

    Scene Setup

    Topaz Adjust - adjusting image

    Filter Forge - applying filter

    Back in PSP, image has some edgelines that need to be resolved

    The trusty Clone-Brush tool

  • Bunyip02Bunyip02 Posts: 8,688

    Dragon & SuperDude WIP-2

    Adjust Opacity

    Use the tool to blend/merge the affected areas

    Drew the speech bubbles in PSP, then applied text to them on different layers

    Finished image

  • Bunyip02Bunyip02 Posts: 8,688
    edited July 2020

    Witch & Cat - casting a spell WIP-1 - Not an Entry

    WIP - Scene

    Took the Twisted item into the Model room and expanded one end to get a vortex type look

    In the texture room I built up a shader for the Twisted Vortex. Copy and pasted into the Glow channel.

    Expanded the head of the witch to toonify her a bit

    Test render

     

    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 8,688
    edited July 2020

    Witch & Cat - casting a spell WIP-2 - Not an Entry

    Wanted to use GMIC Posterize for this render

    1. Click on Scene

    2. Click on Filters tab, + sign, then choose GMIC

    3. Click on Edit

    4. Choose Artistic

    5. Choose Posterize

    6. Adjust Parameters, click on Render to get a mini-render of the changes, click OK when done

    Test render

    Created speech bubble in PSP, after choosing suitable tongue-twister applied text

    Finished image

    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 8,688
    edited July 2020

    Morpheus the Marauder WIP-1

    The new Scar 8 figure got me thinkin....

    Scene WIP

    Test render

    Topaz Adjust - Colour enhancement

    Test render

     

    Carrara 53 MorpheusMarauder WIP-1.png
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    Carrara 53 MorpheusMarauder 1.png
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  • Bunyip02Bunyip02 Posts: 8,688
    edited July 2020

    Morpheus the Marauder WIP-2

    Using a free program called FotoSketcher

    FotoSketcher output

    Open FotoSketcher output in PSP and copy

    Open Topaz Adjust image in PSP, paste FotoSketcher output as a new layer

    Adjust Layer Opacity to get some detail showing through

    Carrara 53 MorpheusMarauder WIP-1c.png
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  • Bunyip02Bunyip02 Posts: 8,688
    edited July 2020

    Morpheus the Marauder WIP-3

    Applied the Title text

    Wanted a slight Grunge overlay over the image, so into Filter Forge

    Added the Grunge layer to the text layer in PSP and adjusted the Opacity

    Finished image

     

    Carrara 53 MorpheusMarauder WIP-1g.png
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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,289

    cool stuff Bunyip yes

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