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Current status of experiment with just the mesh strands, no base shape yet.
Thanks !
Some interesting finds at ComicBookPlus !
Great walk-through, have to try hair modelling myself sometime !
Looking good !!!
wowza and hoot -
classic lurker render Stezza - nice use of toon people
Bunyip02 - that's a great explication thank you! love the thought process
Diomede - thanks for pointing that out with the hair conversion - great cover that you are using as a jumping off point
well I have a kind of plot for one page of a comic
first thing to do is design characters and set and then work up a style
this is Little Johnny
Little Johnny gets woken up early in the morning by his cat.
He puts on his shoes (maybe not), steps outside.
He sees a big present outside his door.
What’s this?’ he thinks.
But just as he bends down to pick it up the earth begins to rumble.
To his utter amazement a giant alien spaceship descends from the sky and, with a mighty WHAACK! lands in his front yard.
The door of the ship zips open in a cloud of steam.
And out steps his Uncle Frank.
Well, at least Johnny thinks it is his Uncle Frank.
There’s something just a little bit odd with how he looks.
well that's a lot more than a page, maybe a whole spread...
Image via Toon!pro111, then worked on a normal pass in Photodonut and the beauty pass and combined them - used a little ToonPro! as well
attached is the prepost image
Thanks !
Have used that process successfully on a number of terrain environments so far, hopefully it will be of use to others.
Love the back story, looking forward to the completed render !!
those poses are simply brilliant in their weighting and the information they project in the image. Especially the screen shots from the back-side. Great hip weighting - contrapostal stuff at work.
I haven't been poked in the eye with poses like that for along time. Usually, most poses I see (and generate) are 'ok' but somehow seem very stiff looking.
nice,
--ms
Thanks !
EDIT - Just checked and they are some base poses for Aiko 5.
Super Ribbet WIP 6
Scene WIP
Voice bubble added to render
Super Ribbet WIP 7
Scene WIP
Voice bubble added to render
Now to compile the 4 scenes together
Super Ribbet complete
WIP Filter Forge used to generate a frame around each scene image
Complete image after compiling the 4 scene images in PSP (Click on image for bigger pic)
Thanks for the comments, Bunyip and Headwax. My hair was a false start, which I will explain below.
Headwax - that child character is precious. The illustration style is perfect.
Bunyip - Chibis look great. Funny comic. I really like the dark edge filter effect. One constructive comment, perhaps touch up brightness of eyes in upper right image. Matter of personal taste.
Well, My foray into making mesh hair is not a success.
Plenty of time to try again.
Here is a quick render of the dynamic hair I made in Carrara and the mesh hair I tried to put together.
As I always say, NASA didn't put a man on the moon with Apollo 1. Back to the drawing board.
Carrara dynamic strand hair
My attempt to convert the above to a mesh figure.
Hair model and uvmap
Thanks for the feedback, after having that second pair of eyes check it out will do some copy-pasting-editing !
Watching with interest !!
Super Ribbet complete - eye fix
In PSP, added a new layer eyes, copied the eyes from the render layer to the eyes layer.
Edited the eyes with the eraser tool.
Complete eye fixed render - thanks diomede !
Are renders for the contest supposed to be cel-shaded? Are there restrictions on using actual characters from pop culture?
Type of render does not matter, except that it meets the Forum TOS.
Characters from Pop Culture may be restricted by copyright so you would need to determine if the copyright police will come chasing you if they are used. If in doubt I would recommend that they are not used.
I'll keep that in mind. Thanks.
Dragon & SuperDude WIP-1
Scene Setup
Topaz Adjust - adjusting image
Filter Forge - applying filter
Back in PSP, image has some edgelines that need to be resolved
The trusty Clone-Brush tool
Dragon & SuperDude WIP-2
Adjust Opacity
Use the tool to blend/merge the affected areas
Drew the speech bubbles in PSP, then applied text to them on different layers
Finished image
Witch & Cat - casting a spell WIP-1 - Not an Entry
WIP - Scene
Took the Twisted item into the Model room and expanded one end to get a vortex type look
In the texture room I built up a shader for the Twisted Vortex. Copy and pasted into the Glow channel.
Expanded the head of the witch to toonify her a bit
Test render
Witch & Cat - casting a spell WIP-2 - Not an Entry
Wanted to use GMIC Posterize for this render
1. Click on Scene
2. Click on Filters tab, + sign, then choose GMIC
3. Click on Edit
4. Choose Artistic
5. Choose Posterize
6. Adjust Parameters, click on Render to get a mini-render of the changes, click OK when done
Test render
Created speech bubble in PSP, after choosing suitable tongue-twister applied text
Finished image
Morpheus the Marauder WIP-1
The new Scar 8 figure got me thinkin....
Scene WIP
Test render
Topaz Adjust - Colour enhancement
Test render
Morpheus the Marauder WIP-2
Using a free program called FotoSketcher
FotoSketcher output
Open FotoSketcher output in PSP and copy
Open Topaz Adjust image in PSP, paste FotoSketcher output as a new layer
Adjust Layer Opacity to get some detail showing through
Morpheus the Marauder WIP-3
Applied the Title text
Wanted a slight Grunge overlay over the image, so into Filter Forge
Added the Grunge layer to the text layer in PSP and adjusted the Opacity
Finished image
cool stuff Bunyip