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I'm sure the DAZ marketing department has many valid reasons why they decided not to include the morph packs in the bundles. Probably for the same reason they don't include the texture sets for the clothing in the bundles even though they are DO's as well.
As far as the 3rd iteration of Genesis goes, I don't foresee DAZ returning to single mesh figure. I do believe Genesis 3 will be HD.
Genesis 3 would have much more to offer than HD. HD is already available for Genesis 2, so this is not a reason for a new generation.
I would like to see DAZ Studio 5 instead of another figure generation. Genesis 2 is strong enough to survive a couple of years.
...and we have fixes for G2F bends, boobs, & butts as well.
I'd rather see Cat2/Dog2 instead. the "Mil" versions are getting just a little long in the tooth.
Plus then we'd LAMH fur for them as well.
As to Pro figure bundles, the last one I purchased was the YT 5 one as they were teens, and therefore skimpwear would have been fairly "inappropriate". For most new figures, I usually just get the base character and whatever items that come out with it which I like, separately. the only way I would see a character/figure bundle as being worth the price is if it included more useful items such as additional morph kits (like the "++" morphs in the Gen 4 bundles) and a variety of different basic skin maps.
Unfortunately this is a niche market segment; DAZ has a better chance innovating their line so other segments will use it than a company coming in to a market where people will balk at products that aren't marked down 50% or more off. The result will be higher prices for the consumer as you will have to pay the real value of products than the steep discount that people would be accustomed to. You see this on hivewire's site for their stacks.
Yes, but what I said previously was that features like these could be developed because there is only one line that is worked with, not a figure split between application platforms. Also because of the popularity and adoption of genesis 2, I think it's highly doubtful you'll see a single figure in addition to gender specific ones. The single model has no reason to exist when there are tools to get you the same point.
I honestly don't see Daz making an effort to do that, especially on a male figure.
I agree.
And concerning G2M's chest I still can't understand how such a misfit could happen :-S
But HD is not the norm. Right now any HD products are add on products. You have to buy them separately. Just because a tech is already available does not mean it won't be used a selling feature for a new generation.
The only figure that was directly tied to a DS release was Genesis. Generations 2, 3, and 4 in some variation were part of the included content for DS up through DS4. Once DS4 and Genesis were established, DAZ was again free to make decisions based on what was and was not working for them and act accordingly. From that came the Genesis 2 line.
Eventually there will be a DS 5. Since DS is in a regular update/development schedule is the number that follows the name really all that important for DS? Ok, certain numbers are, especially those before 4.5 and those in the 4.6 run.
I honestly don't see Daz making an effort to do that, especially on a male figure.
I agree.
And concerning G2M's chest I still can't understand how such a misfit could happen :-S
imo, G2 was developed for a better female body. G2M looks like the updated version of the V4 Male morph.
Actually, if I recall correctly, MallenLane said that G2F & G2M are updated versions of the G1 mesh. The only difference between them is different rigging and higher polygon count, allowing each gender-specific figure to handle higher detail technology (like the HD add-ons).Totally new mesh or based on the G1 mesh with polygons added doesn't change anything: if the number and order of vertices are not the same then morphs are not compatible...
If you include them only in Michael / Victoria bundles people who didn't buy those will complain because the morphs are not in the bundle for the "named character" they chose to buy. And if they're included in every "named character" bundle then people will complain because they're re-buying them every time...
Make Human I think is an obvious open source effort to knock DAZ and/or Poser off their thrones, though a rather lame attempt. I think the company that had the best opportunity to make a significant impact was Project:Messiah back in the pre-DAZ Studio days. Theoretically they COULD have become a premier consumer 3D Product. They completely missed their opportunity when Jimmy Neutron fell off everyone's radar...
Too, DAZ and Poser come from very different companies with very different focusses. The varioius producers of Poser have always been about software advancement, where as DAZ (and its predecessor, Zygote) have always been focused on producing content that works within Poser originally, and now DAZ Studio. DAZ Studio, so far as I can tell, is a software platform designed around the content, which is the opposite of what Poser is.
Just an aside: IMHO, DAZ would do well to take a close look at the Project:Messiah feature list, particularly in Messiah: Animate, and implement whatever features DS doesn't already have...
If you include them only in Michael / Victoria bundles people who didn't buy those will complain because the morphs are not in the bundle for the "named character" they chose to buy. And if they're included in every "named character" bundle then people will complain because they're re-buying them every time...
...they could still be available as a separate purchase. All the components in the Gen4 pro bundles were also available as separate files as well.
Another thing they can do is make a Genesis F/M Pro Bundle instead which would include all the necessary add ons like the morph expansions, a set of skin maps, basic poses, a simple set of clothing (like the old "basic wear"), a hair prop or two, and the gens. Personally, I would find this a much better value for the money than the current character based pro bundles which are for the most part collections of clothing character morphs, and hair props.
...they could still be available as a separate purchase. All the components in the Gen4 pro bundles were also available as separate files as well.
Another thing they can do is make a Genesis F/M Pro Bundle instead which would include all the necessary add ons like the morph expansions, a set of skin maps, basic poses, a simple set of clothing (like the old "basic wear"), a hair prop or two, and the gens. Personally, I would find this a much better value for the money than the current character based pro bundles which are for the most part collections of clothing character morphs, and hair props.
I have to agree with Kyoto Kid here.
Except for the morph expansions and the gens, that's already all in the free Starter Essentials.
But HD is not the norm. Right now any HD products are add on products. You have to buy them separately. Just because a tech is already available does not mean it won't be used a selling feature for a new generation.
Exactly, just how the "Elite" series started out as an option in Gen 4 before becoming standard in Gen 5 texturing. Gen 7 will standardize the HD technology now that it's had a generation of Genesis-gender-rigged mesh to develop on.
From the whispers I've heard it was a collaboration between DAZ and Evil for the Auto Fit code.
Although many have pointed out that such a thing would be technical hell, if not impossible, I totally grok what you feel.
We need to see, in the future of DAZ, a far more unified and well thought out approach. Even using the content managers in DS can be nightmarish sometimes.
...tell me about it, just installed the latest update and my CMS got blown to heck.
From the whispers I've heard it was a collaboration between DAZ and Evil for the Auto Fit code.
interesting maybe a a paid extra plugin to keep skirt and other extra bones could be worked out by them both, I would buy it.
I sort of can some using a method outlined by sickleyield but it is iffy at best.
Well they did finally get the shoe thing mostly fixed when transferring so perhaps a way to salvage ghost and "other" movement bones will eventually be fixed. It would be a simple addition I would think...
Check box: Retain ghost bones.
Check box: Retain Skirt Movement bones
Check box: Retain Sleeve Movement bones,
Check box: Retain Cape Movement bones
COT: Am I only one who smiled at seeing this? A canine member significantly concerned about bones. :)
*crunch crunch crunch* Good eatin! :-)
Actually the human fetus starts out sort of neutral, physically speaking, the gender is defined/produced by the DNA later during development. So in a sense we're all starting as Genesis 1's and morph into males/females (or in some cases something in between) later.