Post Your Renders - Happy New Year yall

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  • DartanbeckDartanbeck Posts: 21,326
    MDO2010 said:

    Thank you both! :)

    These sort of epic scenes are the reason I originally got Carrara but I keep getting distracted by other things and not doing the sort of image I really want to be working on.  One of my absolute favorite things about Carrara, and it's a subtle feature that can really be overlooked, is that the atmosphere just works like atmosphere!  If I want something to look like it is 200 meters tall and 1KM away, I model it at 200 meters tall and move it 1KM away in the scene and the realistic sky takes care of the rest! To do that in DS or Blender you need to play with volumetric scattering effects and just kind of eyeball it to get it to look right. In Carrara I can say, "make 1 KM look like 1 KM" and it takes care of haze and bluing effects for me.

    I love this quote! Yeah... that's real Carrara magic, isn't it?!!! I also love that very aspect but doubt I could ever word it better!!! 

    It also has some really good post effects built in - given practice to set them up just right. Is that a Carrara lens flare?

    Even if not... if it was done in post (I usually do mine in Howler), Carrara has some very excellent lense flare setting which animate beautifully! My reason for doing it in post is because I need to composite more imagery over my animations - so it turns out better to include the composite information in with the flares.

    As Don pointed out a while back, we often overlook (or just don't use due to reasons mentioned above - or others) the Scene Effect - Glare, which can really enhance an image according to its own lighting information - a post efffect that also has some amazingly powerful settings possibilities - and this sort of thing exists all over Carrara!

    For years I was planning on doing all of my animations without post work. I did my compositing directly in Carrara. So I experimented with quite a few of these... add it all together and we get a super wonderful 3D tools suite, best known as the Magic of Carrara!

  • DartanbeckDartanbeck Posts: 21,326

    BTW, I really love that first image. The cobwebs on the ceiling... fantastic! The light gleaming in... the stillness of the water... the composition... those darned spiders are just as skin-crawlingly creepy as they ought to be! The big one in the foreground just feeds the feel for the rest of them, whom must be smaller and smaller as the scene deepens.

    So did you use filter forge to make those webs too?

  • StezzaStezza Posts: 7,989

    +1 yes

  • magaremotomagaremoto Posts: 1,226

    great use of Carrara lighting system, MDO. If I may suggest I would add dust particles lit by sun in the first image, created within carrara of course smiley

  • TangoAlphaTangoAlpha Posts: 4,584

    Love that second image, from the dune-ripple foreground to the blowing dust in the background, the figures give it the epic scale, and the lens flare just sets it off :)

  • DartanbeckDartanbeck Posts: 21,326
    edited September 2016

    Love that second image, from the dune-ripple foreground to the blowing dust in the background, the figures give it the epic scale, and the lens flare just sets it off :)

    Me too ;)

    wanted to bring it over to this page so we can see it ;)

    Also just the composition of the whole thing... just has a really good look about it. The ship and the birds make for an excellent addition to the sky. The buildings and the sword look frakking fantastic and the atmosphere seem to be adding a bit of heat ripple - unless that was added in post. The whole image is just... wow! Love it!

    Post edited by Dartanbeck on
  • DartanbeckDartanbeck Posts: 21,326

    Bigh, I think I'm ready for Halloween... I  think 

    Thanks for the reminder!

  • TangoAlphaTangoAlpha Posts: 4,584

    Halloween... not really a 'thing' here. We tend to wait a week then throw a traitor on the bonfire and hold massive firework parties!

  • PhilWPhilW Posts: 5,144
    MDO2010 said:

    Thank you both! :)

    These sort of epic scenes are the reason I originally got Carrara but I keep getting distracted by other things and not doing the sort of image I really want to be working on.  One of my absolute favorite things about Carrara, and it's a subtle feature that can really be overlooked, is that the atmosphere just works like atmosphere!  If I want something to look like it is 200 meters tall and 1KM away, I model it at 200 meters tall and move it 1KM away in the scene and the realistic sky takes care of the rest! To do that in DS or Blender you need to play with volumetric scattering effects and just kind of eyeball it to get it to look right. In Carrara I can say, "make 1 KM look like 1 KM" and it takes care of haze and bluing effects for me.

    You can of course adjust that so that 1km looks like 10km or whatever, but yes, the ability to work in real world dimensions - even for huge scenes - is a real bonus.

  • DartanbeckDartanbeck Posts: 21,326
    edited September 2016

    Just setting up shaders on my new Predatron's Droid figure... Wow do I ever like this thing!

    At first I had a subtle amount of reflection on most of his shaders, which looked pretty cool, but also made him look a little too polished, so I got rid of it. I might put some in here and there later. 

    Still not sure which texture set to use. I do really like this one - so figured it would make a great saving point. I'm thinking of having this one as a 'friendly' character - at least neutral, and then make the skull-faced one (or several of them) to work for the opposition.

    Oh... and the shader on the floor plain is one of Ringo's using Inagoni's Veloute

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    Post edited by Dartanbeck on
  • bighbigh Posts: 8,147

    like the color of the bot yes

  • PhilWPhilW Posts: 5,144

    Some nice little surface details in the materials - great work, Dart!

  • Just setting up shaders on my new Predatron's Droid figure... Wow do I ever like this thing!

    At first I had a subtle amount of reflection on most of his shaders, which looked pretty cool, but also made him look a little too polished, so I got rid of it. I might put some in here and there later. 

    Still not sure which texture set to use. I do really like this one - so figured it would make a great saving point. I'm thinking of having this one as a 'friendly' character - at least neutral, and then make the skull-faced one (or several of them) to work for the opposition.

    Oh... and the shader on the floor plain is one of Ringo's using Inagoni's Veloute

    Nice, you could aways do the mandatory Cute Bot render like this: http://dangerousllama.deviantart.com/art/Robot-and-little-girl-2066643

    Here is more inspiration: http://io9.gizmodo.com/5806146/the-beautiful-romance-between-a-girl-and-her-robot-companion/

    Cheers smiley

  • DartanbeckDartanbeck Posts: 21,326

    Thanks! Yes, some really fun inspiration there! ;)

     

    bigh said:

    like the color of the bot yes

    PhilW said:

    Some nice little surface details in the materials - great work, Dart!

    Thanks! We need to pass most of the blame to the wonderful Predatron for the killer maps that come with this thing! Four full color variations complete with spec and bump, but also some nice mix n' match possibilities... many material zone in this thing! 

  • HeadwaxHeadwax Posts: 9,964
    Stezza said:

    Using M4 geared up with clothing from PoserWorld and the Gyro from rendo

    Stezza, I'm giving this a 9 out of ten. For a ten it would have needed at leat one pigeon more

     

  • HeadwaxHeadwax Posts: 9,964
    MDO2010 said:

    I posted a version of this one in the terrain thread.  It's an old scene that I never finished and when I pulled it out for the thread it was further along than I remembered so I finished it.  The walls of the cave are two terrains turned 90 degrees and facing one another.  Here's the final with postwork:

     

    And here's one I made today.  I didn't have anything in mind when I started, I was just playing around with terrains and the realistic sky and this sort of emerged.  The sword, buildings and ships were modeled by me, the ground consists of threee terrains and an infinite plane with several overlapping replicators to scatter varying sized rocks (mostly from one of mmoir's products).

     

    triffic work this. fts right in with Star Wars

     

  • HeadwaxHeadwax Posts: 9,964

    Thanks! Yes, some really fun inspiration there! ;)

     

    bigh said:

    like the color of the bot yes

    PhilW said:

    Some nice little surface details in the materials - great work, Dart!

    Thanks! We need to pass most of the blame to the wonderful Predatron for the killer maps that come with this thing! Four full color variations complete with spec and bump, but also some nice mix n' match possibilities... many material zone in this thing! 

    great looking Render Dart! you could try using anything goos to mix the colour variations - now that would be interesting as well - and you could leave high reflectance on one and not the other maybe (just an idea)

     

  • StezzaStezza Posts: 7,989

    lol @head wax

     

    here's a blue tongue lizard

  • DartanbeckDartanbeck Posts: 21,326
    head wax said:

    Thanks! Yes, some really fun inspiration there! ;)

     

    bigh said:

    like the color of the bot yes

    PhilW said:

    Some nice little surface details in the materials - great work, Dart!

    Thanks! We need to pass most of the blame to the wonderful Predatron for the killer maps that come with this thing! Four full color variations complete with spec and bump, but also some nice mix n' match possibilities... many material zone in this thing! 

    great looking Render Dart! you could try using anything goos to mix the colour variations - now that would be interesting as well - and you could leave high reflectance on one and not the other maybe (just an idea)

     

    That one and Terrain Tools... I want them.... I need them!!! Several others as well, like Anything Grows and Toon! Pro... Dart Want... Dart Need!!!

  • PhilWPhilW Posts: 5,144
    head wax said:

    Thanks! Yes, some really fun inspiration there! ;)

     

    bigh said:

    like the color of the bot yes

    PhilW said:

    Some nice little surface details in the materials - great work, Dart!

    Thanks! We need to pass most of the blame to the wonderful Predatron for the killer maps that come with this thing! Four full color variations complete with spec and bump, but also some nice mix n' match possibilities... many material zone in this thing! 

    great looking Render Dart! you could try using anything goos to mix the colour variations - now that would be interesting as well - and you could leave high reflectance on one and not the other maybe (just an idea)

     

    That one and Terrain Tools... I want them.... I need them!!! Several others as well, like Anything Grows and Toon! Pro... Dart Want... Dart Need!!!

    I wish DCG would have the occasional sale - it would push a few things from the wishlist into the bought list!

  • WsCGWsCG Posts: 391

    Working on my website. Not "live" yet but here is a preview of the talking head: https://www.youtube.com/watch?v=Z0wIcTVaL1U

    Hey that is cool!

  • PhilW said:
    head wax said:

    Thanks! Yes, some really fun inspiration there! ;)

     

    bigh said:

    like the color of the bot yes

    PhilW said:

    Some nice little surface details in the materials - great work, Dart!

    Thanks! We need to pass most of the blame to the wonderful Predatron for the killer maps that come with this thing! Four full color variations complete with spec and bump, but also some nice mix n' match possibilities... many material zone in this thing! 

    great looking Render Dart! you could try using anything goos to mix the colour variations - now that would be interesting as well - and you could leave high reflectance on one and not the other maybe (just an idea)

     

    That one and Terrain Tools... I want them.... I need them!!! Several others as well, like Anything Grows and Toon! Pro... Dart Want... Dart Need!!!

    I wish DCG would have the occasional sale - it would push a few things from the wishlist into the bought list!

    +1 to that!  I was looking through Howie Farke's renderosity gallery the other day and saw that he used Anything Grows in a few and immediately wanted to go buy it. :Maybe next paycheck. :)

  • PhilWPhilW Posts: 5,144
    edited September 2016

    Here's a fairly quick doodle for a Friday evening - I hope you like it.  I call it "Listening Pleasure"!

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  • DiomedeDiomede Posts: 15,125

    Excellent doodle.  Will add to my playlist.  Enjoyed very much.

  • magaremotomagaremoto Posts: 1,226

    micro reflection + fresnel effect on G3F, no postwork

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  • DartanbeckDartanbeck Posts: 21,326
    edited September 2016

    micro reflection + fresnel effect on G3F, no postwork

    Very nice!

    Hey... when was the last time you've messed around with Victoria 3? I haven't as long as I've had Carrara, I don't think.

    Well I was just perusing the store, and as soon as I saw this, you came to mind (I have to show this to Remo, I said to myself!)

    Lynara by Thorne and Sarsa

    Phil, Very nice render!!! :)

    Post edited by Chohole on
  • magaremotomagaremoto Posts: 1,226

    thanks DB, here another shot showing the use of the curve filter to take control over reflection map

    about V3 I must admit to have downloaded the model but never approached seriously. Actually I'm going to migrate softly to DS because I wanna find out if I can get hyper realism by using the maps I created for carrara; on a first try (last image below) they seems to work fine even in presence of soft light smiley

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  • HeadwaxHeadwax Posts: 9,964
    edited September 2016

    wow PHIlW and Margaremoto (and I nearly said Dart till I saw the Daz studio render blah) you are really pushing those envelopes

    here;s soemthing from me, it started out as a VWD experoment where I droped a cloth over the skull and made it semi trasnparent, dunno what happened after that 

    gee my  typing is bad sorry

    much of the texture in the lighting is from caustics

     

     

     

     

     

    Post edited by Headwax on
  • PhilWPhilW Posts: 5,144
    edited September 2016

    This started as a test of the Ultra BodySuit for G2F which I just got in the recent sale. A little postwork for levels and the background.

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  • magaremotomagaremoto Posts: 1,226

    @ head wax: I would have never thought your image came out from carrara, truly artistic yes

    @ PhilW: the expression looks great and lifelike; maybe I would try to move part of your adrea hair in front of an eye to add a bit of mistery

    @ DB: very often I forget that we only have such a mess of realistic figures to play with, both within carrara and daz studio (but carrara probably is the best choice to handle all of them easily) laugh

    first try here with adrea hair (very neat product to start with wink) slightly adjusted by myself; maybe a little too short for such a round face. desaturated in post

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This discussion has been closed.