Quad Police - modeling in general - not just Hexagon
Diomede
Posts: 15,184
Are the quad police still a thing?
In creating rounded edges of objects, it is common to use a bevel tool. Beveling all the edges of a cube at the same time can create a triangle at a corner. Game engines, Daz Studio, etc. can render tris so not necessarily an issue. However, back in the day, the quad police (everything must be a 4 sided polygon) were as bad as the grammar police. Are the quad police still a thing? Should I take extra steps to make sure my models are all quads? Or, can I relax if there are a few tris at corners, etc. as long as the shape of the model is what I want under smoothing?
zz01 beveled edge with triangle.jpg
1655 x 806 - 128K
Post edited by Diomede on
Comments
https://www.methodj.com/why-are-triangles-bad-when-modeling/
Worry more about n-gons. And don't bevel/chamfer edges if you are going to smooth a mesh anyway.