Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
You would need the Intel OpenCL driver to have the option to sue the CPU - it isn't included by default in Windows (as far as I know). Details/link here https://www.daz3d.com/forums/discussion/203081/dforce-start-here#latest . You might also want to try a clean install of the GPU drivers. The first thing I'd check, though, if there's an Intel GPU on the CPU is that the OpenCL provider in the Advanced tab of Simulation Settings isn't pointing to that.
I've downloaded both the new 4.15 Pro and beta and both crash after I open it. All my drivers are updated and I've uninstalled/reinstalled several times. Any tips on what I can do to vanquish these gremlins?
What is your OS version and video card?
Uh windows 10 an a 2080 TI
You may have a corrupt database. Do you use DIM?
If yes, start DIM and click on the Settings icon (top right). Select Advanced Settings, and select the Installation tab. Change the Content Database Base location, select an empty folder somewhere (make a note of the current location). Click Accept, close DIM and start it again and check that the new location is listed in Content Database Base.
Start DS and see if it runs this time. If it does, then you need to re-populate the new database. In DS, click the hamburger menu on the Content Library tab, and select Content DB Maintenance. Check Re-Import Metadata and Accept.
For unknown reasons after uninstalling and reinstalling 3 or 4 times it seems to have gotten the idea that it can work. Fingers crossed that it stays working.
I've not had any issues with dForce, usinga 980ti or a 3090.
I've used a variety of beta versions, including 4.15.0.2
...And this turns out to be exactly the source of the problem. For whatever reason, 4.15 (and I'm assuming 4.12) on my machine requires that the card selection be done explicitly (which I hadn\t been doing before). Change the setting to explicitly call the Nvidia card, and the kernel files recompile and the simulation runs, no trouble. Change them to explicitly call the Intel CPU? Same result. Leave it set to call the nonspecific HD Graphics setting? The simulation hangs as previously described.
So THANK YOU for putting me onto such a simple and straightforward solution. Doesn't seem like there's anything left to do but get back to rendering. :)
Thanks again!
--DD
Now that is weird; my system is almost identical to your's, but I don't see the third entry above. I've tried the HD Graphics GPU in the past but it always seemed very slow. These ASUS systems have one GPU on the motherboard and additional GPUs as desired in the PCIe slots. The motherboard GPU is more than capable of driving a 4K monitor (at least on the Maximus X) and that is where my mine is attached; there's nothing attached to the NVidia GPU. Maybe CPU rendering is only available if the motherboard GPU is not attached to a monitor?
Oh well, glad to see you are back up and dForcing ;-)
4.15 seems to have broken opacity when volumetric props are in use. Zero percent opacity no longer means 100% transparent.
Here is a billboard by @RiverSoftArt used with Colm Jackson's Render Studio 2.0 - Volumetric Plus | 3D Models and 3D Software by Daz 3D
This breaks products like Epic Environments - Mountains of Altair | 3D Models and 3D Software by Daz 3D as discussed here: ThePhilosopher's New Mountains of Altair - Daz 3D Forums
This problem also affects transmapped hair.
I am using DS 4.15.0.2 Public Beta, and I also have a problem with Iray Cutout Opacity. In my case no volume prop is involved. In my case, surfaces that have Cutout Opacity set to 0 are not rendered, but are still causing shadows to be rendered. This example is an oak tree prop from an UltraScenery add on. I set the leaf surface to Cutout Opacity 0. The light is Sun-Sky. Even though the leaves on the tree are not rendered, some are still casting shadows near the edge of the tree. This may be related to areas where leaves overlap; I don't know. I do know that if I used the Geometry Editor to hide the leaf polygons, those same leaves do NOT cast shadows. If I perform the same test with two trees that overlap, the problem gets worse.
One tree, leaf surface Cutout Opacity 0
One tree, leaf surface polygons hidden with Geometry Editor
Two trees, leaf surface Cutout Opacity 0
Two trees, leaf polygons hidden with Geometry Editor
More 4.15 opacity weirdness. When making a viewport render of this headshot, all the hair goes transparent, even through the solid background.
Iray Render for reference
Viewport render
Transparency
New version is [not good]!
And the link for sending and report bugs does not work.
It´s impposible to run DAZ after the instaling, and if you choose another directory to install (another partition of the hd) you can´t change the old route and always fail.
Is it an older version to install an don´t loose my job?
The bug report is uploaded here because I dont know where to sen send it
Waiting for feedback
Contact Us File a help ticket
I noticed in Event Viewer that the issue appeared to be with ntdll.dll. I updated Windows 10 to 1909, hoping that would resolve the issue, but alas no:
Faulting application name: DAZStudio.exe, version: 4.15.0.2
Faulting module name: ntdll.dll, version: 10.0.18362.1316
I am having some difficulty with The Last Wave (https://www.daz3d.com/the-last-wave)... would this be another example of this issue with opacity and volumetric props? (please refer to attached image)
Also experienced something weird with Infinite Sands (https://www.daz3d.com/infinite-sands) earlier today which made it unusable so after much fiddling I gave up and had to use a different product for a desert landscape.
I am noticing some "hard" crashes during rendering, especially using simulation.
The crashes actually are causing my entire PC to become unresponsive. Mouse/Keyboard are non responsive.
I am forced to hit the POWER Button and reboot as my ONLY option.
I hope that somone is doing something about this. I can live with DAZ becoming unresponsive , but not MY ENTIRE PC.
I also downloaded the latest nVidia drivers, 461.09. RTX 2070 .
So it is behaving this way with nVidia drivers which were released on Jan 7, 2021
Guys, please take care of this.
Opacity weirdness with tree leaves.
The opacity issue is known, I believe. Though I thought it required a volumetric effect to show up.
I upgraded to 4.15, but, I noticed a rather annoying problem. Once a model is loaded, the New command is disabled.
To see the command enabled again, I have to restart DAZ from scratch. But as soon as I load any model, the command is disabled.
Any ideas on how to correct this issue?
thanks
Just figured I'd chime in with an another example of transparency hair rendering issues in 4.15. No volumetric effects are used in these scenes.
https://www.daz3d.com/forums/discussion/467891/daz-studio-4-15-blonde-hair-rendering-issue
No, there's a problem with opacity generally. It just takes a different form when volumetric props are involved.
That's weird. I'm assuming you mean character or any model? Anyway, File>New, Ctrl-N and the icon are all available in 4.15.0.2 (Public) for me with a character loaded.
I'm at the point that this opacity issue happens on every single document. Even if I start something from scratch and build the scene fromo the ground up, I still have the hair issue.
The issue has been reported.
The only way to downgrade to 4.14 is by contacting Customer Services.
Thank you. I'll do that.
Good luck with that. They didn't respnond to my request for it.
Thanks, hopefully they will respond soon with it for everyone who submitted a request.