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Hello Kendall,
I still have problems
I just installed the product update for LAMH through the DIM.
I now have LAMH 1.5.12.0
I am still unable to dock the player from the Add Pane (Tab). This time there is a little Head icon next to the Look at my Hair. And I have done no other testing because the LAMH did not dock in the pane. Please advise as to where we go from here to get the LAMH player working.
Hello Kendall,
I still have problems
I just installed the product update for LAMH through the DIM.
I now have LAMH 1.5.12.0
I am still unable to dock the player from the Add Pane (Tab). This time there is a little Head icon next to the Look at my Hair. And I have done no other testing because the LAMH did not dock in the pane. Please advise as to where we go from here to get the LAMH player working.
You probably can't dock it because you need to activate the 'dock option' in Studio: menu Window->Workspace->Lock Docking/Undocking. Once you do that, you must be able to drag the LAMH pane around and dock it.
Hello Alessandro,
So everybody knows what we are talking about, I grabbed this text of yours from another thread explaining the LAMH player.
"Hello, if you have models that feature LAMH fur/hair, usually you just need to load the LAMH version of the model directly from the Content Library. Take for example, the DAZ Big Cat2, or one of my models: you can find those in the Animals->AM->Kangaroo.>LAMH Figures (just to make an example).
The above procedure is valid if the artist provides a .duf character, so this is the more common way to load a LAMH character.
However, one could also load the base figure, and later on, using the LAMH Pane, 'Attach' a .lmh preset file (that you need to browse in the proper directory).
Here is the link to the LAMH Player manual, that should explain things better than I tried in my poor english: http://www.furrythings.com/LAMHPlayer/LAMH_Player_manual.pdf"
I have tried accessing the pane from the Add Pane (Tab). There are 33 items there and they all dock and close except one Look at my Hair.
I read your manual and was able to access a LAMH pane from the Window Panes Tabs. There are 34 items there.
I now try to create a scene by adding Goriilla LAMH preset from figures in smart content. All seems good?
I then add Nature Trail Version Scene and Skybox. Things start to go wrong. LAMH group is renamed.
I save as scene and reopen. I get error message Duf File is bad. Cannot load LAMH assets.
I try another way to approach the problem and create another scene this time adding the Nature Trail Version Scene and Skybox 1st then addiing the Gorilla LAMH. All seems good? LAMH group is not renamed.
I then save the scene and daz crashes. The fatal error message. And I find myself rewriting this entire post.
Not to Happy.
Two more screen shots the last one is the one I tried to save when Daz crashed with the fatal error.
Can you email the LAMH logfile.txt to "[email protected]", after the .duf save operation?
The skybox script will change the name of the last LAMH asset. To stop this behaviour by the Skybox add a blank NULL node after the LAMH asset has been loaded. This will cause the skybox script to read the NULL instead of the LAMH asset and it will not change the name. You can avoid this behaviour by loading the skybox before everything else as well.
Kendall
Hello Kendall,
I have been doing some simple test and would like to share my results.
I now have LAMH 1.5.13.0
LAMH is still not accessible through the Add Pane (Tab) only the Window Panes Tabs works to access the pane.
I now try to create a scene by adding Goriilla LAMH preset from figures in smart content. All seems good? I then add Nature Trail Version Scene and Skybox. This time LAMH group is not renamed. Success. Although I did not have to go through your procedure of adding a Null? I know I did test with Null and it only worked with the Null a week ago has something changed?
I try another way to approach the problem and create another scene this time adding the Nature Trail Version Scene and Skybox 1st then addiing the Gorilla LAMH. All seems good? LAMH group is not renamed. I then save the scene and daz not crash this time. Success.
I now try to open one of my older saved scenes. Mountain Yeti. I get duff file is bad I press okay to continue. See attached screen shot.
This is where things go wrong unsure of how to bring all my bad saved scenes back to life. I know some of my scenes were completely lost to the fatal error. See attached screen shot you may have to walk me through it. You have Genesis 2 Male and the renamed LAMH group. Will we be able to make it work.
This is where I close the scene to create a new scene and Daz crashes. The fatal error message. And I find myself rewriting this entire post.
Not to Happy.
Damn that fatal error message.
Hi. To dock the LAMH pane once you have it up you can drag it to whichever panel you wish.
Please send me the mountain yeti scene so I can see what is happening on load. (krsears (at) trdc.biz)
Kendall
Hello Kendall,
I have been doing some simple test and would like to share my results.
I now have LAMH 1.5.13.0
LAMH is still not accessible through the Add Pane (Tab) only the Window Panes Tabs works to access the pane.
I now try to create a scene by adding Goriilla LAMH preset from figures in smart content. All seems good? I then add Nature Trail Version Scene and Skybox. This time LAMH group is not renamed. Success. Although I did not have to go through your procedure of adding a Null? I know I did test with Null and it only worked with the Null a week ago has something changed?
I try another way to approach the problem and create another scene this time adding the Nature Trail Version Scene and Skybox 1st then addiing the Gorilla LAMH. All seems good? LAMH group is not renamed. I then save the scene and daz not crash this time. Success.
I now try to open one of my older saved scenes. Mountain Yeti. I get duff file is bad I press okay to continue. See attached screen shot.
This is where things go wrong unsure of how to bring all my bad saved scenes back to life. I know some of my scenes were completely lost to the fatal error. See attached screen shot you may have to walk me through it. You have Genesis 2 Male and the renamed LAMH group. Will we be able to make it work.
This is where I close the scene to create a new scene and Daz crashes. The fatal error message. And I find myself rewriting this entire post.
Not to Happy.
Damn that fatal error message.
Hi,
Wonderful orangutan!
I would like to make the long hair orange. It is currently green. How do I do that and rig to the oranguran so that it moves into different poses. I am very new to Daz! Do you have an instructional PDF?
regards
Natalie
The hair is a LAMH preset you need to render it for the colour to show.
Since the character is a morph of Genesis, t is already rigged, so you cn apply any genesis pose and it will work.
The orange hair will show up after you click on the "render" button, and actually render the picture.. The green lines are just LAMH's way of showing the hair object is applied.
Rawn