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Ran the file and the log below is what it produces, also supplied an image to show that the files are installed where they should be.. So has me stumped as to what is going on and why now when they were working before..
Is D:/Daz & Poser Content/Daz Studio Shaders Sorted/Misc your mapped content directory or is it D:/Daz & Poser Content or D:/Daz & Poser Content/Daz Studio Shaders Sorted?
You can move /Shader Presets/* anywhere you want, but /data/MDL to Shader Converter/ needs to be in the root of the mapped content directory and it appears it is not.
The D:/Daz & Poser Content/Daz Studio Shaders Sorted is the main folder for all my shaders, D:/Daz & Poser Content/Daz Studio Shaders Sorted/Misc is just s sub folder for shaders I have not put in a catagory yet..
But after seeing what you said about the main root directory, that was what my problem was I had the data folder in the wrong place.. I moved it to the main root folder and everything is working now, I have no idea how I put the data folder in the wrong place.. lol
Thank you for your awesome help I am one happy camper again..
Does this work with the 2.0 materials or only the 1.7? I was going to get this setup, but saw the 2.0, and made me wonder.
This is for vMaterials 1.7 only, new presets will need to be generated for 2.0.
Just went to the nvidia's nvmaterial site and wow over 800 materials now.. https://developer.nvidia.com/vmaterials
Some of the materials in vMaterials 2.0.0 require MDL 1.7, but DS currently supports only MDL 1.6. Once DS is updated to use Iray 2021.0.0+, I will generate presets for vMaterials 2.0.0.
MDL 1.7 is actually just needed for MDL Exchange, so I may be able to generate the presets sooner.
NOT WORKING , NO MATTER WHAT [...] I DO.
Some of the shader work done in the past has become obsolete.
uhhh... calm down a bit, this is not that kind of place.
It worked in the past, but there have been changes to iray and nvidia's drivers since this came out, it may be a while before it all catches up.
Probably just need to set the Environment Variables.
Right click the start button and select "System"
On the right side click on "Advanced System settings"
On the next menu at the bottom click "Environment Variables"
The top box is for user, so...
Click "New"
Variable name
MDL_USER_PATH
"Browse directory"
I put mine in D:/mdl
so my "Variable value" is D:/mdl
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The bottom box is for System
so,,,
"New"
Variable Name
MDL_SYSTEM_PATH
Variable value
D:/mdl
There is at least one product that will break after setting this up and it is because it uses a different version of core_definitions.mdl.
No, I haven't found a way for all the different versions of core_definitions.mdl to live together in peace.
I can't recall the name of it. It was a freebie living room scene that had books stacked on the floor, a toy train, a sofa, a big chair, a nice wood floor, a big window behind the chair
I would rather have these shaders than the one scene.
With that in mind, it might break other things in the future.
So far, all I know about is the one product.
Thank you very much, these should come in handy.
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If setup correctly, then true.
Your mapped MDL directory should contain the two folders nvidia and vMaterials_2. The nvidia folder should contain one folder, vMaterials. Any other folder structure will not work.
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When the presets look for the MDL files, for v1.7 they look for <mapped MDL directory/nvidia/vMaterials/...>. For v2.0 they look for <mapped MDL directory/vMaterials_2/...>.
When you say you installed to
.../shaders/iray/nvidia/mdl
it sounds like you installed these inside the DAZ Studio folder? I would not recommend that, DAZ Studio supports mapping Content and MDL directories outside of the application folder for a reason. I don't know where the NVIDIA installers install to on OS X, but you should just be able to point to that default location from the MDL Manager.deleted
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