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Comments
Very cool Filatoon renders! Love it!
Thanks 3Diva! This product is amazing! I love it to pieces. I can't help but want to play with it. I hope there are more products available in this style! Its wonderful! Thanks for helping to make it possible! =-)
Sadly I didn't have anything to do with FilaToon's release or development. However, I'm working on a product for it that I'm pretty excited about.
I'm loving seeing everyone's work with the FilaToon shaders though! It's crazy how much I'm enjoying all the NPR renders! I've always been a huge fan of NPR looks and seeing everyone working with these styles has really made my month! It's revitalized my visits to the forum too. hahah Making me excited to see the new renders!
I like the style too. I hope to see more options for this style in the future and look forward to seeing your product!
More Owen and Boyd's adventures in filatoon continue.
I tested some of the anime expressions on the boys, and yes, they work! Don't dial them in at maximum or they look scary.
Just FYI, I just copied Owen and Boyd's shapes to the Anime toon character so I can use the eyes and other features. It worked pretty well. I do occasionally need to reset the eyes.
Looks very good!
I like it better in Filatoon. The characters stand out more.
Boyd's got some more Boyd-like eyes and eyebrows thanks to Mikey's genetics. I tried the skin, but Mikey has some pretty heavy eyebags... I see a way to add those but not to remove them. It looks a bit strange on non-anime characters.
Boyd can change the color and appearence of his eyes. But they are naturally a silver machine color since his eyes are basically camera lenses. He usually keeps them that way.
Mikey's skin has some nice details. Here it is on Torment 8.1's body
Very inspiring examples of Filatoon with Owen and Boyd!
Lee
Elves also look great with this rendering style.
Thanks Lee! I like to play with toons now and then, and I've always liked the look of flat cell animation. I just hope there are some more mature guy genetic options available soon!
So, I found if you take a toon-style HDR, like these toon ones I bought on Renderhub, and plug them in to the environmental maps, you can change the render mode to viewport and use them quite well. Its obviously not as good as Iray, but I suspect something like this could be easily developed to work for toons.