UltraScenery - new territory [Commercial]
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Well, harumph! Flag on play. When you rebuild, the terrain gets reshaped as well, which makes sense.
Thanks HowieFarkes! That did fix that issue!
Thank you very much for your nice comments.
This is my newest creation. It is an environment specifically created for the Roman Folly temple. This one uses a custom version of the Country Ford ecology. See it in the gallery for all the assets!
As you may notice I also made good use of the Sunflowers HDRI from Poly Haven
Really like the Bates house in your scernery.
It was a very pleasant find from another thread. Free model that frankly rivals much that's being sold. It's in a DUF format so only need to drop into your My DAZ 3D Library folder. Very nicely laid out under Props.
https://1drv.ms/u/s!Ao1mDuQEVoFBgqNogOE66-qCFBpAtg?e=3HDzn1
This is very impressive indeed. I'd pay money for this environment. Is it totally custom or is there parts of one of the PA's environments in there?
Cheers,
Alex.
LOL! I get it. I'm an Android tablet fan, too. Glad Howie was able to get you a copy of the Accelerator. It's a game-changer. Enjoy!
The last few days I've been playing with creating a road feature so I can have cars drive through UltraScenery.
Very nice Barbult. This is my finished render.
That looks great. I see the subD worked well for you on the terrain. I like the detail of the car door open. The blue car against the orange/yellow trees is a good contrast.
I _SO_ enjoy seeing your US renders.... They are a great inspiration for others and give a sense of what all can be done with this product and some imagination.... Thank you Barb!
You are welcome! I'm glad you are inspired. I have great fun with UltraScenery. Part of it is just seeing what I can do with it. I am more of a technician than an artist. Digging into to the details and pushing the boundaries is fun for me.
Loving all the renders!
Here's another peek at the continuing development of UltraSceneryXT. Just using a plain UltraScenery stream and grasslands ecology in the foreground.
It looks very interesting. Keep posting sneak peeks!
Or even sneak peaks...
Or sneak peak peeks...
I dispute that you are 'more of a technician than an artist'! You are an artist of the ilk of da Vinci and he also was a technician, in that he studied his tools, his technique and expanded the limits of what was done for artists. You are following in his steps and expanding in his steps and studying your tools and your technique and expanding all our limits for 'all' the products within D|S. An artist uses the tools they are given. You are one.
And I may not pop in everytime all these wonderful renders are posted by you and others, but be assured, there is a quiet cheering section here in Denver for all of you.
Mary
I'd pay for an addon like that - imagine a choice fo road types and surfaces, (even ballasted RR tracks, hint!)
Fantastic!
Want! - that is amazing - instant buy! (when available!)
have to admit, even using just the very basic US capabilities sure is fun!
Great renders as usual!
Do you have any more Camera Presets for the newer add-ons?
To create my own Feature for UltraScenery, I follow these basic steps:
Thank you for your kind, encouraging message, Mary!
I'm not a PA, and don't intend to become one, so maybe you can convince Howie Farkes or Tango Alpha to create such a features pack that you can purchase. I just do this for my own fun and the challenge of seeing what I can do.
I made some RR Track Features a couple weeks ago. I posted some images, but they were in reply to another post and not expanded into the message as large images. I'll post them large here.
Last night I was playing with creating a RR crossing, where a road crosses the tracks, but I was set back a bit by the realization that I cannot have different "road" textures (the ballast) under the tracks and a paved road texture for the actual traffic road (concrete or asphalt). The UltraScene Terrain shader has only one set of road base/road surface textures. I have a couple ideas for a workaround that I'll experiment with.
The existing size of UltraScenery terrain is pretty limiting when creating railroad tracks or automotive roads, so I look forward to a possible future larger area to work in.
That's one seriously evil looking creature!
Cheers,
Alex.
Thanks, I'm glad you enjoyed the latest renders!
I haven't made any new camera sets. Maybe I should. They can be very handy. I actually wasn't aware that anyone else really cared much about them or used them. Your question kind of surprised me.
Fixed location cameras are easy over a water feature, because water is always at height 0. Land height varies tremendously some times, based on the terrain settings (max altitude, noise, and height map), so the cameras could easily get buried below ground. Some Features control the ground so much (as Doc Acme discovered with some of the Stones Features), that even the land is at a constant height.
Yes, I wouldn't want to run into him on a hike. Very nice render @hacsart ! Adding furry animals to UltraScenery can be difficult some times.
Thanks all!
I made some roads in Ultrascenery. Images posted starting here.
I created a .duf file for one of them that you can download from this post. The image below shows this road in use (Pines 1 ecology):