How do y'all feel about high-poly environment pieces?

2»

Comments

  • FistyFisty Posts: 3,416
    edited December 1969

    I was able to get creasing in from Maya via FBX flawlessly, I agree that it is a chore to do in studio. On the flipside, a rounded corners shader function would also help, I'm fairly sure one could be written for DS fairly easily if one isn't out there already.

    If you set the edge creasing in Maya and it's saved in the obj if you make a normal prop for poser that calls that obj it should work, poser will read that creasing info from the obj. In DS you just change the smooth angle on the material zone, you might need to have separate material zones for the rounded corners and the rest of the wall to pull it off the way you want, but it works and it's very easy. 89.9 is default, raise it to make it look smoother, lower it a lot to make it look faceted. When I do gemstones I set it to around 4.

  • throttlekittythrottlekitty Posts: 173
    edited December 1969

    Fisty said:
    I was able to get creasing in from Maya via FBX flawlessly, I agree that it is a chore to do in studio. On the flipside, a rounded corners shader function would also help, I'm fairly sure one could be written for DS fairly easily if one isn't out there already.

    If you set the edge creasing in Maya and it's saved in the obj if you make a normal prop for poser that calls that obj it should work, poser will read that creasing info from the obj. In DS you just change the smooth angle on the material zone, you might need to have separate material zones for the rounded corners and the rest of the wall to pull it off the way you want, but it works and it's very easy. 89.9 is default, raise it to make it look smoother, lower it a lot to make it look faceted. When I do gemstones I set it to around 4.

    Sadly, obj doesn't support creasing, but I think you're confusing creasing with shading smoothness. Creasing is a per vertex/edge setting for subdivison that more or less tells them to stay closer to their original position, giving control over the subdivided result. Or in other words, controlling the profile curvature. This image is the same cube, on the left is the low poly cage, a simple cube. On the right is the same cube with subdivision on, and using creasing to create a rounded box. (without creasing, it would appear spherical)

    Clipboard01.jpg
    598 x 324 - 28K
  • FistyFisty Posts: 3,416
    edited December 1969

    ah.. yeah.. no idea how to get Poser to do that, if it even can.

  • Richard HaseltineRichard Haseltine Posts: 100,789
    edited December 1969

    Poser doesn't currently implement the edge-weighting part of the OpenSubDiv standard, unfortunately.

Sign In or Register to comment.