Winterland released [Commercial]

2»

Comments

  • IndigoJansonIndigoJanson Posts: 1,100
    edited October 2014

    It's a beautiful environment. Challenging on the computer with all trees and plants loaded, even with the suggested tweaks, but at least DAZ and Nvidia have stopped crashing and I was pleased with my first render. I'll find a way to make it work.

    In any case, once things are in place, I was pleasantly surprised how quickly it renders!

    I was low on store credit so the caribou and the hut will be later additions. They go so perfectly with Winterland that I'll be sure to get them at some point.

    Post edited by IndigoJanson on
  • Ralf1958Ralf1958 Posts: 688
    edited December 1969

    Cypherfox said:
    Greetings,
    ralf said:
    The stripes on legs and arms are always a Problem. It has to do with the SSS. Somehow this happens always when the character is small on the Scene. They disappear once the camera is closer. I never really found out how to set the values correctly. I looked around in the Forum but other People have the same Problem too. Couln't find an easy solution yet.
    It's the Shading Rate; you have to dip it low, then raise it up slow...roll it all around, poke it out let your render roll...pop...pop...pop that thang.

    Sorry, where was I...?

    Ah yes! Try this thread or this document.

    So if you have a faraway character, you want it to be really low. (Like...1.) It'll slow things down a little, but because the character is further away, the percentage of the image that it will slow down rendering for is relatively small.

    There are some caveats, most notably that you have to lower the shading rate on everything with the same subsurface id. This especially is an issue when you've geografted something and it happens to have the same subsurface id; you might not have noticed it.

    I sadly did not pick up the winterland, but I *pounced* on the log cabin. Prolly not going to render it with snow on it, but it's perfect for tucking into a fall forest scene. I absolutely love the look of it, and the door works...now all I need is a LAMH-textured polar-bear rug. :)

    -- Morgan

    Thanks! It's just a bummer! Setting, rendering, resetting, re-rendering, resetting again, re-rendering again... :-) But it's working. It's just something that should be set automatically, for dummies! ;-)

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,621
    edited December 1969

    I'd say that is part of learning how things work, isn't? Experimenting, often by trial and error, until you find and understand what settings will be fit for a certain result.

  • IndigoJansonIndigoJanson Posts: 1,100
    edited October 2014

    Just a very early attempt. I'm getting used to working in wireframe mode with this environment.

    Post edited by IndigoJanson on
  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,621
    edited December 1969

    Jindi said:
    Just a very early attempt. I'm getting used to working in wireframe mode with this environment.

    Nice start Jindi. If you need to pan or rotate the camera with large increments, please try to switch to "Bounding Box" mode, so that you can quickly perform camera operations, and switch back to wireframe or texture mode for finer adjustments.
    I don't know your computer specs, but one thing to check would be your vga driver, and in case, update it to latest version.

  • IndigoJansonIndigoJanson Posts: 1,100
    edited December 1969

    I'll give that a go, thanks Alessandro.

  • OrcaSoulOrcaSoul Posts: 119
    edited December 1969

    Ostadan said:
    Edited - solved. Suggested from an unrelated thread about DS on the new Mavericks (which I am not running, as it happens), I changed the 'Display Optimization' setting from 'None' to 'Best' and lo, responsiveness!

    Thanks for that small suggestion - it made Winterland not only load but allow moving around without going into sleep mode every time!

    That and adding a new R7 240 video card - I think the old 256MB video RAM just wasn't up to the task...

    Now if I can only get it to speed up so I don't have time to make coffee while it's adjusting...

  • tl155180tl155180 Posts: 994
    edited December 1969

    Hi Alessandro,

    This scene looks really good and I'm in need of new winter scenery. Have you tried rendering it in Iray yet? I'm interested to know how it comes out.

    Thanks :)

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,621
    edited December 1969

    tl155180 said:
    Hi Alessandro,

    This scene looks really good and I'm in need of new winter scenery. Have you tried rendering it in Iray yet? I'm interested to know how it comes out.

    Thanks :)

    Hello, yes I've some test renders, let me find out those for you...

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,621
    edited December 1969

    Ok, I couldn't find those, so I'm quickly making some IRay test renders. Here is the first...

    WinterLandIRay1.jpg
    1000 x 538 - 414K
  • tl155180tl155180 Posts: 994
    edited December 1969

    Ok, I couldn't find those, so I'm quickly making some IRay test renders. Here is the first...

    Hi Alessandro - thank you very much for this. I'll save you some time and tell you that I've already purchased it ;)

    Its great work. Worth it just for the trees alone.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,621
    edited December 1969

    tl155180 said:
    Ok, I couldn't find those, so I'm quickly making some IRay test renders. Here is the first...

    Hi Alessandro - thank you very much for this. I'll save you some time and tell you that I've already purchased it ;)

    Its great work. Worth it just for the trees alone.

    Well, then thanks a lot, really appreciated. I hope you'll have fun with it!

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,621
    edited December 1969

    In any case, here is another quickie I did. To note that you'll have to hide the skydome otherwise IRay will cast shadows out of it and obscure everything...

    WinterLandIRay4.jpg
    1000 x 538 - 432K
  • tl155180tl155180 Posts: 994
    edited December 1969

    In any case, here is another quickie I did. To note that you'll have to hide the skydome otherwise IRay will cast shadows out of it and obscure everything...

    Thats a good one. How did you manage to get the ground snow so light in this one compared to the previous one? Did you alter the ground plane textures, or is it just the camera angle?

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,621
    edited December 1969

    tl155180 said:
    In any case, here is another quickie I did. To note that you'll have to hide the skydome otherwise IRay will cast shadows out of it and obscure everything...

    Thats a good one. How did you manage to get the ground snow so light in this one compared to the previous one? Did you alter the ground plane textures, or is it just the camera angle?

    Enable the 'Top Coat' option in the Surface options, and play with it until it gets bright enough. You can also enable and tune the reflectivity as well. I found out that one material that works quite well as a base for snow, it's the Car Paint - Pearl White preset.

  • tl155180tl155180 Posts: 994
    edited December 1969

    tl155180 said:
    In any case, here is another quickie I did. To note that you'll have to hide the skydome otherwise IRay will cast shadows out of it and obscure everything...

    Thats a good one. How did you manage to get the ground snow so light in this one compared to the previous one? Did you alter the ground plane textures, or is it just the camera angle?

    Enable the 'Top Coat' option in the Surface options, and play with it until it gets bright enough. You can also enable and tune the reflectivity as well. I found out that one material that works quite well as a base for snow, it's the Car Paint - Pearl White preset.

    Haha! I tried quite a few of the shaders but never thought to try Car Paint (bizarre!). Thanks, I'll give that a go.

Sign In or Register to comment.