Carrara Challenge #57 - Album Cover (WIP thread)

mschackmschack Posts: 337
edited April 2021 in Carrara Discussion

Come up with a 'vinyl' style album cover image for the band of your choice (real or imagined)

(Yes, I was around when that's all there was. Except maybe 8-track but we won't go there, or OMG reel-to-reel...)

Wikipedia: Album covers are one of the various ways in which first impressions affect an audience's perception of a given musician or band. Album covers' design cover may also add to how an audience forms an opinion of them and their music.

Here's the catch...(Rules):
-The full image is a single (square) render done in Carrara (or Carrara plugin renderer).
-Any text must be done using Carrara's text primitive.
-The image itself is limited only by your imagination... and of course the DAZ forum TOS.
-Artists can enter up to 4 works.
-Post work is fine but also post the unmodified render in the WIP thread.

Optional:
-If you are really motivated do the back cover also as a separate image
-If you are really really motivated do a double album (3 images) cover, gate fold (double width), and back cover

DAZ sponsorship!
$195 prize divided into four parts ($50, $50, $50, $45) based on total participation, best render, and the two runners up in these categories.

This is more a creativity challenge than a technical one so have fun with it.

Dates:
WIP thread open now (here)

Entry thread NOW OPEN here; https://www.daz3d.com/forums/discussion/489396/carrara-challenge-57-album-cover-entry-thread
Entry thread closed and voting begins Friday April 30th
Voting ends Saturday May 8th

 

P.S. feel free to post any issues you have with the challenge in this thread, this is my first host, so, newb...

 

Addendum:

-It is ok to convert your text primitives to vertex objects for further manipulation.

Post edited by mschack on
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Comments

  • DiomedeDiomede Posts: 15,182
    edited March 2021

    Great idea. 

    Looking forward to this.  Don't worry, it will go smoothly.  And, there is plenty of help if any issues do come up.

    RE:  -Any text must be done using Carrara's text primitive.

    Are we allowed to convert the text to Carrara's vertex modeler for editing?

    hello world 1.jpg
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    Post edited by Diomede on
  • UnifiedBrainUnifiedBrain Posts: 3,588

    Mschack, you are off to a great start.  Well-written and clear, with lots of creative possibilities..

  • MistaraMistara Posts: 38,675

    i remember albums laugh

    one of my favoritests was Boston.  a guitar looking like a space ship

     

  • mschackmschack Posts: 337

    Diomede said:

    Great idea. 

    Looking forward to this.  Don't worry, it will go smoothly.  And, there is plenty of help if any issues do come up.

    RE:  -Any text must be done using Carrara's text primitive.

    Are we allowed to convert the text to Carrara's vertex modeler for editing?

     

    Yes that is fine converting the text primitive to a vertex model.

  • StezzaStezza Posts: 8,113
    edited March 2021

    here we go...

    a hard day rendering

    modelled the building and kitbashed LoRenzo a few times laugh
    applied the blur to the background plane and the red text.. set the camera zoom to 65

    a bit of postwork to the final

     

    original render

     
     
    Rendering_WiP.jpg
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    a hard day rendering.jpg
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    a hard day rendering.png
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    Post edited by Stezza on
  • HeadwaxHeadwax Posts: 9,996

    UnifiedBrain said:

    Mschack, you are off to a great start.  Well-written and clear, with lots of creative possibilities..

     

    double that !! wonderful choice

  • HeadwaxHeadwax Posts: 9,996

    Stezza said:

    here we go...

    a hard day rendering

    modelled the building and kitbashed LoRenzo a few times laugh
    applied the blur to the background plane and the red text.. set the camera zoom to 65

    a bit of postwork to the final

     

     

    original render

     

     
     
    typical stezza brilliance - terrific camera angle and an appearance by Alice :)
  • HeadwaxHeadwax Posts: 9,996
    edited March 2021

    I started playing with shaders - used psychedelic, planks and wires as blenders in operators in a bunch of nested shaders 

    plenty of examples on net psychedelic album cover - Google Search

    another thought is to use the camera projector shader thingy - shaders ops 2 camera mapping found in projection mapping in the shader room

     

     

     

     

    psychshader.jpg
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    Untitled-1.jpg
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    Post edited by Headwax on
  • Bunyip02Bunyip02 Posts: 8,688

    Headwax said:

    Stezza said:

    here we go...

    a hard day rendering

    modelled the building and kitbashed LoRenzo a few times laugh
    applied the blur to the background plane and the red text.. set the camera zoom to 65

    a bit of postwork to the final

     

     

    original render

     

     
     
    typical stezza brilliance - terrific camera angle and an appearance by Alice :)
    +1 yes
  • Bunyip02Bunyip02 Posts: 8,688

    Hmmm, what to do...... I'll think of something !!!!

  • Bunyip02Bunyip02 Posts: 8,688
    edited March 2021

    The Reptilians

    WIP

    Raw Render

    Post work

    Final result

    CC57 The Reptilians 1 WIP.png
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    CC57 The Reptilians 1.png
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    CC57 The Reptilians 1 WIP 2pw.png
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    CC57 The Reptilians 1 Tpz TpzSmplfy.png
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    Post edited by Bunyip02 on
  • mschackmschack Posts: 337

    Bunyip02 said:

    Hmmm, what to do...... I'll think of something !!!!

    Quick thinkin! 

  • Nice challenge idea.

    I think I'll give it a try. Just have to find an idea wink

  • StezzaStezza Posts: 8,113
    edited April 2021

    thanks @HeadWax and @Bunyip02 

    another LoRenzo rendo - used the guitar from Carrara's object folder, modelled the strap and record.. Used two planes with textures for effects and the text tool.

    Only the phony

     
     
    phony_wip.jpg
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    only the phony.png
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    Post edited by Stezza on
  • Sci Fi FunkSci Fi Funk Posts: 1,198

    @Stezza Great work on the Lorenzo, I don't even recognise him! It's amazing what hair will do, plus have you altered the jaw line?

    Also good title. :)

  • ed3Ded3D Posts: 2,213
    edited April 2021

    Headwax said:

    UnifiedBrain said:

    Mschack, you are off to a great start.  Well-written and clear, with lots of creative possibilities..

     

    double that !! wonderful choice

    ~

    Diomede said:

    Great idea. 

    ~

    Mystiarra said:
    i remember albums/Records

    +1  Agree"   heart

    Post edited by ed3D on
  • HeadwaxHeadwax Posts: 9,996

    Bunyip02 said:

    The Reptilians

     

    WIP

     

    Raw Render

     

    Post work

    Final result

    wow, I'm convinced they are some underworld real existing band :)  nice text

  • HeadwaxHeadwax Posts: 9,996

    Philemo_Carrara said:

    Nice challenge idea.

    I think I'll give it a try. Just have to find an idea wink

    looking forward to it !

  • HeadwaxHeadwax Posts: 9,996

    Stezza said:

    thanks @HeadWax and @Bunyip02 

    another LoRenzo rendo - used the guitar from Carrara's object folder, modelled the strap and record.. Used two planes with textures for effects and the text tool.

    Only the phony

     
    another crackup stezza, you should do this for a living!
     
  • HeadwaxHeadwax Posts: 9,996
    edited April 2021

    Used a carrara fog primitif behind the girl, hid here eyes and put bulbs behind them with some star effect, had to clean up the text in the modelling room but still  bit wishy washy, 

    the red in the windows is from fire primitifs placed behind the windows, a few bulbs with effects on the text 

    postworkd aimed at a hand done look - used fotodonut to reduce colours and affinity photo for tone mapping

    prepost

     

    and postpost

    hellnopostwork.jpg
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    hell.jpg
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    Post edited by Headwax on
  • Bunyip02Bunyip02 Posts: 8,688

    Stezza said:

    thanks @HeadWax and @Bunyip02 

    another LoRenzo rendo - used the guitar from Carrara's object folder, modelled the strap and record.. Used two planes with textures for effects and the text tool.

    Only the phony

    Nice !!!
  • Bunyip02Bunyip02 Posts: 8,688

    Headwax said:

    wow, I'm convinced they are some underworld real existing band :)  nice text

    Thanks !!

  • Bunyip02Bunyip02 Posts: 8,688

    Headwax said:

    and postpost

    Classic Aca-Daca tribute !!

  • Bunyip02Bunyip02 Posts: 8,688
    edited April 2021

    One of my favourite groups when growing up was ELO, Time tribute.

    CC57 Time 1.png
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    CC57 Time 1 WIP.png
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    Post edited by Bunyip02 on
  • ed3Ded3D Posts: 2,213
    edited April 2021

    ~  And  a Test Render  ~

     

     

    Doc1ALBUM 1Bd.png
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    Post edited by ed3D on
  • UnifiedBrainUnifiedBrain Posts: 3,588

    Cool ideas so far!

    Looking good ed3D.

    Mschack, I assume that the renders must be square - as per the rules - and not rectangular? (unless we do an open album gate fold)

  • mschackmschack Posts: 337

    That is correct, they should be square, rectangle for the inside gate fold or perhaps the front and back cover combined into one image

  • ed3Ded3D Posts: 2,213

    UnifiedBrain said:

    Cool ideas so far!

    Looking good ed3D.

    ~  Thanx  ~

  • Bunyip02Bunyip02 Posts: 8,688
    edited April 2021

    ed3D said:

    ~  And  a Test Render  ~

     

    Looking great !! Don't forget to make the render square for the final image !

    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 8,688
    edited April 2021

    Time Take 2

    Decided I wanted a gradient colour for the title

    Updated render

    Shader

     

    CC57 Time 2.png
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    CC57 Time 2 WIP.png
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    Post edited by Bunyip02 on
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