Come on guys

24

Comments

  • NovicaNovica Posts: 23,887
    edited December 1969

    If vendors would avoid the painted on pants look, and/or have some folds, they'd sell. Look at these by Fisty for example:
    http://www.daz3d.com/sebastian-s-outfit-for-genesis-2-male-s

    Most of the pants recently look like they are sprayed on. As another thread mentioned by a LOT of us, we don't buy just to support vendors making male products, it has to be something we will use (and yes, how many pairs of underwear does M6 need, how many barbarian outfits with a skirt...) and it has to be of quality.

    Go Fisty! :)

  • SpitSpit Posts: 2,342
    edited December 1969

    Joequick said:
    I've made four male outfits, the platinum club "mean streets" (not my name for it or promos), Vandals, Jaunty and Loose...

    And yeah, I don't think I'll ever make male clothing again. The time/sales reltation... they were a waste of time.

    Oh, man, I LOVE 'mean streets'.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited November 2014

    Agreed Novica, the item has to be worth the purchase.

    For example something like the "Phoebe shaders" can help match up a set of shoes to an outfit for the environment the figure is in. Tho some things don't play well with shaders or tiled maps. I have one set of pants that the textures line up on one leg, and on the other it runs off to the blue yonder, lol. I can only guess the outfit was in an awkward pose before the textures were exported/made into the maps with that particular outfit. I have yet to run into anything else so far like that, so I'm quite happy.
    (EDIT)
    And Joequick, Pleas, I beg you, don't yank that stuff before I get a chance to purchase it.

    Post edited by ZarconDeeGrissom on
  • DecoyboyDecoyboy Posts: 511
    edited December 1969

    Joequick said:
    I've made four male outfits, the platinum club "mean streets" (not my name for it or promos), Vandals, Jaunty and Loose...

    And yeah, I don't think I'll ever make male clothing again. The time/sales reltation... they were a waste of time.

    I like your work. My 6yr old and I have used your free stuff to make lots of turtle scenes. And the gold and blue hero set (I think that's the name) I use a lot. I bought Vandals and love it. Had been waiting a long time for items like those. I hope you keep up the great male clothing.

  • TaozTaoz Posts: 9,940
    edited December 1969

    Fisty said:
    ssgbryan said:
    many vendors have told the customer base in no uncertain terms (both here and every other storefront) that they aren't doing it and we can't make them.

    workin' on it..

    I'm doing it... :-P


    for a moment there I thought you meant eating worms :snake:

    Maybe this thread opened a can...

  • pwiecekpwiecek Posts: 1,577
    edited December 1969

    Fisty said:
    workin' on it..

    Umm...

    ...the clothes or the worms?

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    And this is the reason that Slosh's M4 for Genesis 2 is a must-have for Genesis 2 owners. Being able to use both clothing from previous generations makes finding a wardrobe for them a lot easier.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited November 2014

    Can of worms, is inherent to how CG polygons work. It is not like wrapping a present in paper.

    We think in real-world folds and cuts, and CG doesn’t quite work that way. And a lot of the CG editing stuff is not exactly intuitive for a lot of people. So it affects us all.

    Post edited by ZarconDeeGrissom on
  • NovicaNovica Posts: 23,887
    edited November 2014

    decoyboy said:
    Joequick said:
    I've made four male outfits, the platinum club "mean streets" (not my name for it or promos), Vandals, Jaunty and Loose...

    And yeah, I don't think I'll ever make male clothing again. The time/sales reltation... they were a waste of time.

    I like your work. My 6yr old and I have used your free stuff to make lots of turtle scenes. And the gold and blue hero set (I think that's the name) I use a lot. I bought Vandals and love it. Had been waiting a long time for items like those. I hope you keep up the great male clothing.

    And of those, I have Mean Streets, Vandals,Jaunty for G2M. The only one I haven't gotten yet is Cutting Loose for G2Mbut it was already wishlisted.
    Great stuff!

    Post edited by Novica on
  • 3Ddreamer3Ddreamer Posts: 1,300
    edited December 1969

    Novica said:
    decoyboy said:
    Joequick said:
    I've made four male outfits, the platinum club "mean streets" (not my name for it or promos), Vandals, Jaunty and Loose...

    And yeah, I don't think I'll ever make male clothing again. The time/sales reltation... they were a waste of time.

    I like your work. My 6yr old and I have used your free stuff to make lots of turtle scenes. And the gold and blue hero set (I think that's the name) I use a lot. I bought Vandals and love it. Had been waiting a long time for items like those. I hope you keep up the great male clothing.

    And of those, I have Mean Streets, Vandals,Jaunty for G2M. The only one I haven't gotten yet is Cutting Loose for G2Mbut it was already wishlisted.
    Great stuff!

    Vandals is the only Male clothes Joequick has made I don't have, and the reason was I don't do teens and couldn't see me using it. I am trying to break my 'Male Clothes, Must Buy or They Will Say it Doesn't Sell' habit and buy stuff that has the quality and variety, even if that means that less Male clothes are made :-( I'd Love more of the quality of Streetwear's Jeans, Sneakers - some for the first things I transfered over to G2M, and T-shirt
    http://www.daz3d.com/streetwear-jeans-for-genesis
    http://www.daz3d.com/streetwear-mens-sneakers-for-genesis
    http://www.daz3d.com/streetwear-t-shirt-for-m6

    And I am still buying M3 and M4 clothes and transfering them to Genesis and G2M

  • HeraHera Posts: 1,957
    edited December 1969

    Yes, male clothes, there's a lot of lacking in that department. Especially when it comes to the SciFi and Steampunk genres. I'd love to have some great male outfits á la the Sniper thing that was released the other week, some vests and boots and robes and protection gear. And things that looks like vintage / golden age scifi. M6 is severely lacking in the SciFi department, I don't think there has been any good item for him save for Oscarson's Kamrat!

    And for the steampunk male - hats jackets,leatherpants, boots, gun holsters, glasses, face masks, monocles, eye-patches and so on.

    I'd also love some dandy clothes á la Jareth of Labyrint, sequined jackets, lace shirts and stuff for the males on stage. Why not a stage magician outfit fi?

    Finally I'd buy a good hazmat suit any day!!!

    Personally I have nothing against skimpwear, I use it now and then - the thing is that I've already got it, and there are only so many variations that can be made of the corselette and stayups and small panties stuff. And I have no interest in buying all over again what I already own.

  • Male-M3diaMale-M3dia Posts: 3,581
    edited November 2014

    Novica said:
    If vendors would avoid the painted on pants look, and/or have some folds, they'd sell. Look at these by Fisty for example:
    http://www.daz3d.com/sebastian-s-outfit-for-genesis-2-male-s

    Most of the pants recently look like they are sprayed on. As another thread mentioned by a LOT of us, we don't buy just to support vendors making male products, it has to be something we will use (and yes, how many pairs of underwear does M6 need, how many barbarian outfits with a skirt...) and it has to be of quality.

    Go Fisty! :)

    Actually I thought Fisty mentioned that outfit DID sell. What you want actually doesn't, that's why they aren't made. Also you can see how clean Fisty's UVs are from the promo that shows some effort has really went into that outfit.

    And I need more skimpware underwear and sexy male clothing. I have enough polo shirts and plain jeans in my library that I can use or autofit from genesis or M4. Also joequicks outfit could be used for more than teens.

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    Post edited by Male-M3dia on
  • Richard HaseltineRichard Haseltine Posts: 100,804
    edited December 1969

    Given the "Go Fisty!" comment I think Novica was holding that up as an example of a non-painted on set, though I wasn't quite sure how to read it.

  • Male-M3diaMale-M3dia Posts: 3,581
    edited December 1969

    ^Just clarifying it. But I need more painted on jeans anyway ;)

  • FistyFisty Posts: 3,416
    edited December 1969

    LOL I'm anal retentive about UV mapping.. if it won't takes stripes perfectly in vertical and horizontal orientation it's not good enough. I don't know if anyone's noticed.. but I also set them up so you can apply a shader preset with tiling of any even number and have the design show up centered on the front and back without having to mess with the offset. (cause uber surface doesn't have the offset dials like regular surface does)
    I'm also anal about details getting mangled by bending or morphing. There are ways to rig things so they don't warp, and rigidity maps for morphs, I see way too many things in the store that are obviously terrible in that regard, for both sexes, and it makes me angry.. 'cause it's just blatant laziness. We have amazing rigging and morphing tools in DS, people should be using them. Relying on the transfer utility and auto-morphing just isn't good enough for a product in the Daz store, IMO.

    Sorry for the soap box.. I usually don't get so outspoken on the forums.. but oh well.

    And yes, the Sebastian outfit sold well enough to pay for my time. I'm sure it would have done better if it hadn't been in the middle of a big sale while everyone was broke.

    Next male outfit is loose and foldy... not looking forward to rigging the belt though.

  • DiomedeDiomede Posts: 15,168
    edited November 2014

    Fisty said:
    We have amazing rigging and morphing tools in DS, people should be using them. Relying on the transfer utility and auto-morphing just isn't good enough for a product in the Daz store, IMO.

    Hooray!

    I think there is general agreement that items offered for sale in the Daz store should be held to a higher standard for uvmapping, rigging, and morphing than what a typical user like me usually does with Hex or Carrara. I can't imagine anyone thinking that you shouldn't voice that view on the forums as long as you don't "name and shame" a specific vendor.

    And thanks for checking in on the conversations among your users. Several of the best vendors do so, IMHO.

    Edit: I meant what a typical user like me does in terms of a specific still image in which only one side of an item will face the camera so the uvmap and morphs do not need to be as thorough. A good vendor could use Hex or Carrara for modeling. I didn't mean to imply otherwise.

    Post edited by Diomede on
  • ErdehelErdehel Posts: 386
    edited December 1969

    Fisty said:
    I'm anal retentive about UV mapping.. if it won't takes stripes perfectly in vertical and horizontal orientation it's not good enough.

    I'm also anal about details getting mangled by bending or morphing.

    I can't agree more.

    So far UV mapping goes I can sometimes retexture the stuff I bought but that doesn't go well with poor material surfaces.

    As for the mangled details I never could find a work around and the stuff is then mostly unusable. But then it often is the auto-fitting that messes things up.

  • HavosHavos Posts: 5,361
    edited December 1969

    Novica said:
    If vendors would avoid the painted on pants look, and/or have some folds, they'd sell. Look at these by Fisty for example:
    http://www.daz3d.com/sebastian-s-outfit-for-genesis-2-male-s

    Most of the pants recently look like they are sprayed on. As another thread mentioned by a LOT of us, we don't buy just to support vendors making male products, it has to be something we will use (and yes, how many pairs of underwear does M6 need, how many barbarian outfits with a skirt...) and it has to be of quality.

    Go Fisty! :)

    If you want good looking folds that fit the pose, then dynamic clothing is the way to go. I used to think dynamics was only useful for tunics, long skirts and the like, but was surprised at how much better tighter fitting items like trousers also look with dynamics. As way of a demonstration here is an example below. G2M wearing dynamic trousers and polio shirt on the left (this set is a freebie from Optitrex, and was actually designed to fit generation 3 Luke!), and the Newport outfit on the right (and Newport, imho, is a very good conforming outfit which does have some natural looking folds built in).

    In particular I think the folds of the trousers round the knees look much better in the dynamic set.

    Of course I know very little DAZ studio dynamic clothing is made for either sex, and I am aware of the reason for this, but it is a shame, as it does look good .

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  • Serene NightSerene Night Posts: 17,639
    edited December 1969

    I hate to be indelicate but one thing I do not like that I've noted in some men's outfits is unmorphable groin bulges. If a pant or men's clothing has a built in bulge I can't change them and everyone looks... Similar.

    I have several outfits that have this problem and it just looks bizarre to have a built in bulge that can't be changed.

    I am totally not opposed to the morph being there. Just want the options to tone it down or adjust it... Er thanks......

  • FistyFisty Posts: 3,416
    edited December 1969

    I love dynamics.. I wish more than one person could make them.. >.< I really wish we had a system like Marvelous Designer in DS, that program is just super fun to play with. I've used it on several of my products now, but it's a LOT of work to clean up the mesh topology and get it working as a nice conformer (that will take any pose, not just a certain set - that takes a lot of work too, but totally different type of work) afterwards.

  • ErdehelErdehel Posts: 386
    edited December 1969

    I hate to be indelicate but one thing I do not like that I've noted in some men's outfits is unmorphable groin bulges. If a pant or men's clothing has a built in bulge I can't change them and everyone looks... Similar.

    I have several outfits that have this problem and it just looks bizarre to have a built in bulge that can't be changed.

    I am totally not opposed to the morph being there. Just want the options to tone it down or adjust it... Er thanks......

    This surprises me because for the vast majority of male outfits I have to build the groin bulge. I mostly use D-Formers to do it since I don't like the built-in bulges for Genesis or G2males restricted to the torso or Pubes geometry. You could use D-Formers as well to morph the few pants that come with bulges and build a morph from the D-Former if you want to reuse it.

  • FistyFisty Posts: 3,416
    edited December 1969

    I make a bulge morph for all of mine, but separate morph that can be dialed to taste.. (or as pose needs, if you ever try to have your character do splits or even remotely close to it with a built in bulge morph is gets real ugly. Besides.. I like to put pants on G2F too, doesn't work real well if you can't dial out the "male".

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  • Serene NightSerene Night Posts: 17,639
    edited December 1969

    Erdehel said:
    I hate to be indelicate but one thing I do not like that I've noted in some men's outfits is unmorphable groin bulges. If a pant or men's clothing has a built in bulge I can't change them and everyone looks... Similar.

    I have several outfits that have this problem and it just looks bizarre to have a built in bulge that can't be changed.

    I am totally not opposed to the morph being there. Just want the options to tone it down or adjust it... Er thanks......

    This surprises me because for the vast majority of male outfits I have to build the groin bulge. I mostly use D-Formers to do it since I don't like the built-in bulges for Genesis or G2males restricted to the torso or Pubes geometry. You could use D-Formers as well to morph the few pants that come with bulges and build a morph from the D-Former if you want to reuse it.

    Thanks for the suggestion. I don't really know how to use that though. =-/

  • LeatherGryphonLeatherGryphon Posts: 11,505
    edited December 1969

    I hate to be indelicate but one thing I do not like that I've noted in some men's outfits is unmorphable groin bulges. If a pant or men's clothing has a built in bulge I can't change them and everyone looks... Similar.

    I have several outfits that have this problem and it just looks bizarre to have a built in bulge that can't be changed.

    I am totally not opposed to the morph being there. Just want the options to tone it down or adjust it... Er thanks......

    I guess we should be thankful that male anatomy is represented in the clothes at all. Some makers provide augmentations others don't. Some think it's necessary, others don't. I guess this is what could be called the "Battle of the Bulge". (*groan*)

  • ErdehelErdehel Posts: 386
    edited December 1969

    Erdehel said:
    I hate to be indelicate but one thing I do not like that I've noted in some men's outfits is unmorphable groin bulges. If a pant or men's clothing has a built in bulge I can't change them and everyone looks... Similar.

    I have several outfits that have this problem and it just looks bizarre to have a built in bulge that can't be changed.

    I am totally not opposed to the morph being there. Just want the options to tone it down or adjust it... Er thanks......

    This surprises me because for the vast majority of male outfits I have to build the groin bulge. I mostly use D-Formers to do it since I don't like the built-in bulges for Genesis or G2males restricted to the torso or Pubes geometry. You could use D-Formers as well to morph the few pants that come with bulges and build a morph from the D-Former if you want to reuse it.

    Thanks for the suggestion. I don't really know how to use that though. =-/

    I make no promises but I'll try to write a mini-tutorial for you. It is really so easy I don't even bother to make a morph out of the D-Former.

  • FistyFisty Posts: 3,416
    edited December 1969

    I do a large percentage of my morphing with magnets (and most of my modeling in Hex, BTW) once you learn how to use them you'll wonder how you ever got along without them. Indispensable tool, really.

  • LeatherGryphonLeatherGryphon Posts: 11,505
    edited December 1969

    I've managed to make rough adjustments with magnets in a few of my scenes. But I guess I still don't really understand them because it was like trying to play piano while wearing boxing gloves, practice didn't seem to do me much good. :-(

  • FistyFisty Posts: 3,416
    edited December 1969

    I learned long ago by reading the pdf that comes with DS... it's one of the few times any documentation from Daz was actually useful and not not 2 years of out date.

  • SerpentSerpent Posts: 4,075
    edited December 1969

    Old argument.

    No new responses.

    Life ain't fair.

    I think I'll just go eat worms. :-(

    At least bread 'em and fry 'em :ahhh:

    I have a ton of M4 stuff that fits G2M, plus some Genesis male stuff. What's out there is pretty flexible. But more options would be.. more options :)

  • CybersoxCybersox Posts: 9,053
    edited December 1969

    TroutFace said:
    Old argument.

    No new responses.

    Life ain't fair.

    I think I'll just go eat worms. :-(

    At least bread 'em and fry 'em :ahhh:

    Actually, sea worms are fantastic if you pop them in hot oil and deep fry them. Similar texture to fried bacon rinds. Never been to a place that served earthworms, but I know they exist and that they also have a bacon-y flavor.

    (General rule of thumb - if you travel a lot, you're going to end up sitting at a table with some natives who will intentionally put dishes in front of you that they know you're culturally unlikely to want to eat, just to see what you'll do.)

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