Is it possible to keep lighting in a scene but to stop it from blacking out my viewport?
Its weird, when i render the scene it will be quite nicely visible.
If i am in the view port under texture shaded you cant see anything.
Why does it do this? It seems super impractical.
I tried to Google search the solution but i guess im not stating it correctly.
Any help is wholly appreciated, thanks!
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Ctrl+L.
Ctrl L is the toggle to turn the previewing of lights off and on (it's on by default). Window>Preview Lights.