[Released] Randomizable Trees [Commercial]

RiverSoft ArtRiverSoft Art Posts: 6,573

A new product from esha and RiverSoft Art!

When you want a lot of trees in your scene, it soon gets obvious that it's always the same tree model, which makes your scene looks artificial. When you want to use different trees, you'll run into the problem that they can't share material presets, so you can't get a unified look. Or you need a lot of trees for your background, and your tree's resolution is just too high for that.

Randomizable Trees solves all your problems! The trees in this pack comes in 3 resolution levels: high, medium, and low — so you can have the same species of tree in foreground and background without wasting your system resources on HD meshes in the background.

This first pack of the series contains a general, classic tree type, but this tree can have countless different shapes! You can pose it manually, of course, but the real power of this set lies in the included Randomizer script. Use the script to create an infinite number of different trees. Low randomizing values in the script will create similarly, but still different trees; perfect for a tree-lined avenue. High randomizing values will create completely different trees that are perfect for woods and forests. Save out presets to create the same tree style for all resolution levels.

What's more, the trees are asymmetric, so they will look like a completely different tree when seen from a different angle. That allows you to create a handful of truly unique trees via the script and then use instances to create the illusion of lots and lots of different trees. Mix and match bark and leaf textures for even more versatility. Each upcoming pack will add different tree types and textures to your range of choices. Start your collection now!

What's Included & Features

  • Randomizable Trees
  • Scripts:
    • Tree Randomizer
    • Tree Re-Randomizer
    • Detailed User Guide
  • Scene Subsets:
    • Tree 1 High Resolution
    • Tree 1 Medium Resolution
    • Tree 1 Low Resolution
  • Materials:
    • 8 Leaf Presets for High Resolution Tree
    • 8 Leaf Presets for Medium Resolution Tree
    • 8 Leaf Presets for Low Resolution Tree
    • 2 Moss Color Presets for High Resolution Tree
    • 2 Moss Color Presets for Medium Resolution Tree
    • 2 Moss Color Presets for Low Resolution Tree
    • 2 Moss Overlay Presets for High Resolution Tree
    • 2 Moss Overlay Presets for Medium Resolution Tree
    • 2 Moss Overlay Presets for Low Resolution Tree
    • 4 Moss Strength Presets for High Resolution Tree
    • 4 Moss Strength Presets for Medium Resolution Tree
    • 4 Moss Strength Presets for Low Resolution Tree
    • 4 Tree Bark Presets for High Resolution Tree
    • 4 Tree Bark Presets for Medium Resolution Tree
    • 4 Tree Bark Presets for Low Resolution Tree
  • Textures Include:
    • 153 Texture, Bump, Displacement, Normal, Reflection, Specular, and Transparency Maps (512 x 512 up to 2048 x 2048)
  • Daz Studio Iray Material Presets (.DUF)

main.jpg
1000 x 1300 - 636K
popup_01.jpg
1300 x 1000 - 682K
popup_02.jpg
1800 x 1300 - 1M
popup_03.jpg
1300 x 1000 - 465K
popup_04.jpg
1800 x 1300 - 568K
popup_05.jpg
1000 x 1300 - 530K
popup_06.jpg
1000 x 1300 - 621K
popup_07.jpg
1000 x 1300 - 349K
Post edited by RiverSoft Art on
«1

Comments

  • DaventakiDaventaki Posts: 1,624

    And just when I thought I didn't need another nature/tree product!

  • RiverSoft ArtRiverSoft Art Posts: 6,573

    Daventaki said:

    And just when I thought I didn't need another nature/tree product!

    laugh.  I had a blast with this product!  Not only is the randomization fun for making unique trees, these trees have the most bones I have seen, making posing them a lot of fun too.

  • Mark_e593e0a5Mark_e593e0a5 Posts: 1,594

    Just when my wallet finally got some rest crying. Some people seem to never run out of ideas laugh yes

  • ArtiniArtini Posts: 9,458
    edited June 2021

    Now we are talking - glad, that you are back with another interesting product

    and it is made together with Esha - my favorite PA, as well.

     

    Post edited by Artini on
  • Mark_e593e0a5Mark_e593e0a5 Posts: 1,594

    Artini said:

    Now we are talking - glad, that you are back with another interesting product

    and it is made together with Esha - my favorite PA, as well.

    ...when two creative geniuses meet laugh. Saving some store credit already. Insta-buy candidate. 

  • memcneil70memcneil70 Posts: 4,115

    Yeah, store credit or melted credit card; one or the other. Must have one's priorities...

  • RiverSoft ArtRiverSoft Art Posts: 6,573

    Mark_e593e0a5 said:

    Just when my wallet finally got some rest crying. Some people seem to never run out of ideas laugh yes

    Thank you!  I am glad you like it.  Esha was the evil genius for the plot to separate you from your wallet; I am just the minion laugh

  • RiverSoft ArtRiverSoft Art Posts: 6,573

    Artini said:

    Now we are talking - glad, that you are back with another interesting product

    and it is made together with Esha - my favorite PA, as well.

    Thanks @Artini!

  • RiverSoft ArtRiverSoft Art Posts: 6,573

    memcneil70 said:

    Yeah, store credit or melted credit card; one or the other. Must have one's priorities...

    Thanks a lot!  

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,213

    boned?

    LOL I am imagining what iClone Spring would do to them, or Unreal ragdoll PhysX cheeky

    I don't have the 3DU spring product but I imagine that could be used on them too

  • RiverSoft ArtRiverSoft Art Posts: 6,573

    WendyLuvsCatz said:

    boned?

    LOL I am imagining what iClone Spring would do to them, or Unreal ragdoll PhysX cheeky

    I don't have the 3DU spring product but I imagine that could be used on them too

    Spring dynamics is in my wishlist so I don't know either.

  • golem841golem841 Posts: 129

    It seems it could be an interesting product, the idea is very good.

    But I'm sorry to say that the bark textures are far from realistic, the leaves are also unrealistic, specifically from the absence of gravity : they are obviously big transmapped planes

    Same applies to roots : it's a caricature.

    It's more or less ok for a background, certainly not for a "hero" tree.

     

     

  • eshaesha Posts: 3,240

    Hi there!

    Yes, especially the low resolutions are meant to be used mainly in the background smiley
    Individual, fully modelled leaves would be too much for most systems, especially when used in combination with a scatter script. The textures are based on seamless tiles which means that you'll be able to exchange them among all upcoming sets and you can also apply your own.

  • RiverSoft ArtRiverSoft Art Posts: 6,573

    And it is released!

  • ArtiniArtini Posts: 9,458

    That was quick and my purchase was also ASAP.

    Off to tests...

     

  • RiverSoft ArtRiverSoft Art Posts: 6,573

    Artini said:

    That was quick and my purchase was also ASAP.

    Off to tests...

    Thank you! smiley  Please post images!

     

  • ArtiniArtini Posts: 9,458
    edited July 2021

    One of my first trials...

    image

    tr01sc02pic03.jpg
    1200 x 1200 - 764K
    Post edited by Artini on
  • RiverSoft ArtRiverSoft Art Posts: 6,573

    Artini said:

    One of my first trials...

    image

    Cool!  I see you are playing around with all your purchases today! laugh

  • ArtiniArtini Posts: 9,458

    Thanks and yes, Joe Quicks new releases are also awesome.

     

  • Mark_e593e0a5Mark_e593e0a5 Posts: 1,594

    Immediately went to my shopping cart. Finally we have a something like Blender's Sappling tool - just better laugh

  • RiverSoft ArtRiverSoft Art Posts: 6,573

    Mark_e593e0a5 said:

    Immediately went to my shopping cart. Finally we have a something like Blender's Sappling tool - just better laugh

    I am glad you like it!  

  • RandomRandom Posts: 205

    Quesstion about the leaves. If the tree is made smaller do the leaves scale down propotionally? And can the leaves scale independently from the tree? Leaf size as well as shape is very important for "realism".

  • ArtiniArtini Posts: 9,458
    edited July 2021

    Sometimes branches go under ground and I do not know, how to make them in the upper position again.

    Camera is always switched to Perspective view - is it necessary?

    image

    Tree02sc01pic03.jpg
    1200 x 1200 - 417K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,458
    edited July 2021

    View from the other side...

    image

    Tree02sc02pic01.jpg
    1200 x 1200 - 321K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,458
    edited July 2021

    Now I got it...

    image

    Tree02sc03pic04.jpg
    1200 x 1200 - 353K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,458
    edited July 2021

    More clicks...

    image

    Tree02sc04pic01.jpg
    1200 x 1200 - 296K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,458
    edited July 2021

    ... and another one...

    image

    Tree02sc05pic01.jpg
    1920 x 1200 - 588K
    Post edited by Artini on
  • RiverSoft ArtRiverSoft Art Posts: 6,573

    Thanks for sharing @Artini!  You can always randomize again to get something you like.  Also, remember, these trees are very posable; you can turn on Active Pose tool and pull the wayward branches up!

  • RiverSoft ArtRiverSoft Art Posts: 6,573

    Random said:

    Quesstion about the leaves. If the tree is made smaller do the leaves scale down propotionally? And can the leaves scale independently from the tree? Leaf size as well as shape is very important for "realism".

    You have a choice of leaf size textures as well as a Leaf Size morph (for the Hi Res Tree only) to change the leaves.

  • ArtiniArtini Posts: 9,458

    Any idea, how to get branches wrap over some object?

     

Sign In or Register to comment.