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@Artini, are you going to have the trees grab hold and squeeze the bad guys? Are they Ents?
No idea yet, just a thought...
You would have to do it like how you have G8 figures wrap their arms around an object; you will have to pose the trees. There are a lot of bones in the trees and using the ActivePose tool can work wonders.
I positioned two trees together.
Oooooh, I really love this one! Nicely done!
The tree nicely clutters the scene.
Also used https://www.daz3d.com/daisy-hd-for-genesis-81-female but not https://www.daz3d.com/daisy-8
Just wonder, if we will see the names already used for Genesis 8 characters to be released for Genesis 8.1.
Does it mean, that PAs have already used all of the possible names?
Could be . Outoftouch hair is now using the year plus a number for a hair, not longer any descriptive naming.... outofnames
Looks great! Thanks for sharing @Artini!
Thanks. Another one with https://www.daz3d.com/daisy-hd-for-genesis-81-female
I like, how tree can easily mask areas of the dForce cloth with the pokethrough.
It is much easier to put the tree in front of the character, than fix those pesky pokethroughs, that appear after the simulation.
LOL. Yup, placement is crucial. Thanks for sharing.