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Lol Diomede
Thanks for the nice words. They still have problems...some weird seams and all. 3D paint is super cool but can be a little weird. Sometimes the paint sprays on all blocky - I just assume my uv map isn't correct or has problems.
Gosh, 4 years since Misty started this thread - it doesn't seem like it!
Mostly I use Modo for modelling right now (that may change once my sub runs out in the summer). The UV editor is somewhat more refined than Carrara's, but the basic issues remain the same, and Ted's complex pipe illustrates the point. Today I was mapping a lifebuoy. In theory it's a simple ring with some ropes, but it's complicated by the indentations that the ropes pass through (yay, booleans!). As you can see from the uv map, there are still some distortions. I could take the effort to straighten it out (although that in itself will introduce other distortions), but with today's texturing apps -- Substance Painter et. al. -- that compensate automatically for distortions in the uv map, I do wonder if it's worth the extra effort?
The second image shows the prop textured, inside a prototype environment.
Ropes. Now there's another fun subject . . .
wow.. I've been lurking for 4 years!
Some UV Mapping Annoyance - Box Preset Projection Edition.
Just need to blow off some steam. I have gotten in the habit of using seams and unwrap if I UVMap in Carrara, supplemented by occasional planar projections of one or two islands separated during the unwrap process. However, today I had a very simple object that should have been a breeze for the UV presets.
This is a simple box with thick sides, and I want to write "Fragile" on the side.
Modeling is no problem. For UVmapping, I could use seams and unwrap. But if there was ever a case for using a box preset, this is it.
Unfortunately, the projected box preset inverts the side. When I write "Fragile" it looks like I am writing in a mirror. Whiskey, Tango, Foxtrot.
flip the texture?
or use scale and flip the UV
Been there. Done that. Bought the T-shirt. Put it on backwards...
ROTFL!!!
When this happens to be, in this example I'd just use the scale tool to flip the UV that is on the "Fragile" island. Either that or I'd just grab the right side and move it to the left, then the left to the right.