Celebrity Look-a-Likes for 3D figures Part 2
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Yo hice uno en Genesis 8 Female....Ver https://www.daz3d.com/gallery/#images/867631/
Mod Edited To correct the quote
There are three listed on my Celebrity Drectory, but the other two are for Victoria 4, and one of those is a freebie.
http://www.beammeup.net/blog/3d-celebrities/poser-celebrities.php?keywords=marilyn+monroe&active=1
Mod Edited to correct the quote
Has anyone come across a good Adrien Brody? :O
Duplicates previous comments.
Lorde roughly comes to mind as well.
. Need to send you the file. Pls. email me at [email protected]
+1 I saw Maise too
+1 I saw Maise too
Does anyone know of an Alexis Bledel model?
Not specifically and deliberately but Heatherlly's "Davina" at Renderosity looks a fair bit like her and would probably need only a few tweeks.
I respecfully disagree. I think it's quite good. I spent much time trying to get a reasonable Winona Ryder morph, but I believe his work blows my humble efforts out of the water.
Best Regards,
Learstang
https://www.daz3d.com/giovanni-for-genesis-3-and-8-male-s
Vito Scaletta from the "Mafia" Game Series.
Thanks. I got it and made some renders with it (attached). I ended up replacing the materials - the materials it generates from the photo reference have some problems, especially with the eyes. But the morph it creates is a great starting point. I made a few tweeks to it, which were easy to do. But I think it produced good results overall, as seen in the attached images. I have two renders, one without an expression and with two photos alongside the rendered portrait (one of the actual Vivien Leigh and one of her wax figure at Madam Toussaud's), and the other with a render with a smiling expression alongside two other portraits of Vivien Leigh for comparison purposes.
See this extraordinary Marilyn Monroe that everyone overlooked https://www.daz3d.com/gallery/#images/872436
The character's been listed.
Latest from Adam Thwaites is out, CS-50, Gisele Bündchen, eyebrows, eyes and freckles appear to be a match...
Steve.
Good spot! Haven't seen that much of her but one Google image search later and 'yep, that's her' :)
New one added
List 01 - 25 https://www.daz3d.com/forums/discussion/comment/4054716/#Comment_4054716
List updated
CS26 - Emily Blunt
CS27 - Miley Cyrus
CS28 - Gigi Hadid
CS29 - Anne Hathaway
CS30 - Sandra Bullock
CS31 - Julia Roberts
CS32 - Daisy Ridley
CS33 - Shakira
CS34 - Alessandra Ambrosio
CS35 - Britney Spears
CS36 - Dakota Johnson
CS37 - Alexandra Daddario
CS38 - Taylor Swift
CS39 - Rihanna
CS40 - Jennifer Aniston
CS41 - Penélope Cruz
CS42 - Amanda Seyfried
CS43 - Blake Lively
CS44 - Beyoncé Knowles
CS45 - Selina Gomez
CS46 - Denise Richards
CS47 - Olivia Wilde
CS48 - Emma Stone
CS49 - Winona Ryder
CS50 - Gisele Bündchen
https://www.most-digital-creations.com/poser_daz_studio_characters.htm
A V4 Kendall Jenner morph I've been working on recently. No custom texturing done yet, except for the eyebrows only.
Perhaps this has been asked and answered, but has anyone done a likeness of Julia Stiles?
Best Regards,
Learstang
This one's likely a bit more obscure than most of the folks portrayed here, but for whatever it's worth, here's one of mine. She got her start on Disney Channel and is probably best known now for a Netflix series.
Debby Ryan ?
i wish outoftouch would put “Music Girl” back on the market, maybe even upgrade her to G8F
Correct! Was it my clues, the face morph itself, or a combination of the two that tipped you off? I didn't want to give too much away, but I also didn't want to leave you completely clueless, given that she's not quite a household face/name like most of the others here.
Still working on it, but I need opinions... The texture and the fibermesh are from Frida (Sangriart), the morph is mine.
I'm not up on celebrities; would you be insulted if I say she looks like Sylvester Stallone's sister?
Maybe not insulted, but definitely I send her back to the workshop...
No offense, but she looks somewhat masculine.
Its certainly a recognizable character, Negromarte. The problem I often have in attempting to create likenesses of real people is focusing too much on the overt features and then overdoing them. Those features are important, but the consequence is that, as important as those features are, and as recognizable as the results might be, one tends to end up with something that looks like a caricature more than a real person. My advice would be to save out the character once you get the main features to where they are recognizable, then carefully begin to tweak the character by "toning down" those features very small amounts at a time, while looking for additional, less obvious and more subtle features in the references to add. During this phase, I find it is important to take a "less is more" approach and avoid cranking the sliders too much. I even find it useful to set myself limits on how much I allow changes from a slider to be - say, no more than 5% at any time. If you like the result, keep it, if not undo. I try to avoid combining sliders as much as possible since that can lead to tossing the salad too many times. Of course, if you are creating the morphs in an external modelling program it is a little different, but the same approach is what I would use.