[Released] ManFriday's Render Queue 3 [Commercial]

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  • ThistleThistle Posts: 10

    I upgraded DAZ yesterday to 4.23. But I noticed that the 'suppress scene load errors' does not catch all errors anymore and now my renders queue hangs and waits for me to push the o.k. button. I did check the box in the options menu. It is the 'duplicates formulas found' error. Anyone else facing the same issue?

  • gamegame Posts: 3
    edited October 2024

    Thistle sagte:

    Ich habe DAZ gestern auf 4.23 aktualisiert. Aber ich habe festgestellt, dass die Option "Szenenladefehler unterdrücken" nicht mehr alle Fehler abfängt und jetzt hängt meine Renderwarteschlange und wartet darauf, dass ich die O.K.-Taste drücke. Ich habe das Kontrollkästchen im Optionsmenü aktiviert. Es handelt sich um den Fehler "Duplikate Formeln gefunden". Steht noch jemand vor dem gleichen ProblemCh 

    Ja, ich habe auch das gleiche Problem. Ich muss nach jedem Bild, auch wenn der Countdown abgelaufen ist, auf "Countdown überspringen" klicken, damit es weitergeht. 

    Edit

    Ganz verstehe ich es nicht, aber es funktioniert auf einmal. Ich habe gestern den PC per Reset beendet und danach heruntergefahren. Heute die gleichen Szenen eingeladen und gerendert. Jetzt hat er auf einmal nach jedem Bild sofort das nächste gerendert. Er hat noch nicht einmal die 30 Sekunden gewartet. Das einizige das ich geändert habe, waren die Max. Samples. 

    Post edited by game on
  • barbultbarbult Posts: 24,717
    edited October 2024

    Have you checked the box in settings to ignore load errors? I don't know if that affects your situation or not. Or if you just ignore the message and let the countdown finish, does it continue on its own?

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    Post edited by barbult on
  • ThistleThistle Posts: 10

    I did check that box,but render queue does not continue on its own anymore

  • barbult said:

    Have you checked the box in settings to ignore load errors? I don't know if that affects your situation or not. Or if you just ignore the message and let the countdown finish, does it continue on its own?

    I did check that box,but render queue does not continue on its own anymore 

  • swbfvdswbfvd Posts: 32

    Went searching but wasn't able to find an answer, wondering if there is a way limit the Render Percentage, my files looks good enough at roughly 30%. Is there a way to end a render around there automatically to move on to the next one?

  • JPJP Posts: 80
    edited 12:03AM

    swbfvd said:

    Went searching but wasn't able to find an answer, wondering if there is a way limit the Render Percentage, my files looks good enough at roughly 30%. Is there a way to end a render around there automatically to move on to the next one?

    You can adjust the Max Samples lower and enable Denoiser to start at the same iteration of 200. The default Max Samples is 5000 and overkill for most scenes. To test the setting, set your user interface window to a single view, collapse the panes on the right so you can have a large Iray Preview windows. Set your Max Sample to 200, and enable Denoiser. If you feel there is a lack of detail you can increase the Max Samples in 50 increments and your denoiser accordingly. Sometimes I'll set the Max Samples as high as 500. You can do a few test renderings at different settings and save each one as a png or tiff and then flick through the images to gauge the change in detail. You'll start to notice minimal changes and that's the point where you stop your Max Samples.

    Daz will respect the settings and move on to the next rendering once it hits 200 iterations or whatever Max Samples value you specified.

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    Post edited by JP at
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