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Comments
Oh wow, this image is shaping up really nicely, the expression is spot on (I often struggle with making expressions seem...natural, yours here is perfect!)
Dof AND foreshortening, well done.
Without finishing my first two, here's my third project. Not sure what else could be done with this so I might go ahead and post it in the entry thread.
Comments/suggestions anyone?
I think you've done an excellent job. The DOF is very good, and I like the atmosphere.Well done.
I agree, very atmospheric!
Very nice work!
I love it, the dynamic of the angle, the DOF - very well done. My only suggestion is lighting, maybe you can heighten the drama a little with a little less ambience and more dramatic lighting on the monk. But if you do that you might lose details like the bird and grass, so its a tricky call. My only other suggestion is moving the monk up a ways, or down, so he isn't dead center but instead on one of the lines of the thirds. That might give it a better flow. In fact just move him a little to the right and down a step or two and you barely have to change the DOF settings, still retaining that great foreground blur.
On a side note - where did you get those great stairs from?
Thanks for all the kind words!
And thanks for your suggestions Joe Webb. I'll give it a bit more thought before calling it finished. If I knew what I was doing I would have the scene much darker with the monk carrying a torch and possibly also the stairs lit with torches. But that'll be something for another time. The monks position is one of the things I'm thinking about changing. He's actually looking at the little blue bird but it's impossible to see from this angle.
The stairs are (of course) the work of Stonemason. I put them together with http://www.daz3d.com/modular-ruins
Its pretty close to done as it is, I'm just spit-balling. I like the blue bird too, I didn't see it at first look and it was a nice surprise to find it.
I almost got that set from Stonemason when they were on sale - instead I got some SF stuff that I have yet to actually use.
Daz Studio, 3Delight.
is it ok now
This look wonderful.
thank you
Glad to read that you like it KA1. I just messed with his facial morphs until I had an expression that I felt said what I was going for "Don't make me angry, you won't like me when I'm angry." (Sorry if there are any typos in this post, I should be trying to get some sleep becouse of having to be at work in 8 hours.)
I really like the lighting in this image, and the DoF is good too, well done, especially in 3Delight!
Thanks for the feedback JimmyC, I've done some messing with the DoF and here's the results, both of them. I'm trying to have him in focus, but have the background out of focus.
nice idea. i like the selfie
The left image looks right to me, see what others think, my eyes are playing me up at the moment.
Looks like your right KA1 about the extra render time not doing much to change the grainy effect. Especially in the closer areas. from the cap I took you can see that the dof is very close to the camera and, to get the background blurred enough, I had to keep it very closed in around the girl. Even to the point of leaving part of her face out of the focal area for the softer effect you mentioned. I'll probably finish it up or if I have time, maybe put a rose on the piano foreground and see how it looks/
Really nice renders KA1. For what it's worth on your second submission my choice would be the car chase scene, but they're both good.
Shinji, I fear there is something off with your DOF, while the right one is blurry everywhere the other one has a t least a focus on the wall, It hard to say with all the glowing stuff around.
I suggest you try look at your camera from the side through the persepective view. You shoud see three planes marked in white running parralel to each other (at least in 3dlight its 3). between the dirst two there shoud be a little Haircross in red and green that demarks your point of highest focus, while the two plaes to the left and right of the haircross show the area in which the render will still be sharp, before and after the planes things will get mire blurry. Using the focal distance slider you can move tha haicross with the planes closer to the camera or farther away, the closer you get to the camery the smaller the area between the planes will become. With your render I would think that the forus shuold be raher close to the camera with the cross directly on the face of the guy. Withe the f-stop slider you can enlargen or narrow down the space between the twoo planes. I believe in the first render those are very far apart from each other, try to get them closer around the head of your guy.
I hope that helps
this will then get the thumbs up on her page ;) nice
Very nice work, the dof is perfect and the light fits the situation, I have to say though that it is rather dark, and figures are hard to see. Maybe you can enhance the light from the lantern by a little (is that a linear point light? then you could just make the outer border a little larger so that the elf girl gets a little more of it)
That is a linear point light, yes. Somewhat changed, but basically what came with the set (Merlin's Aqua Subterranea). I'll change it a bit.
Thanks for the comment, + thanks to JimmyC_2009
Here's a render I've been toying with all month.
Great image! Lots of movement and a story to it as well. It has been worth the effort
Let's see:
I like the new one better, but get a few opinions. I really like the whole idea of the image.
Hi all,
I have been working on this, and decided to see if I could get some feedback please? Its a work in progress.
Title - Bunny "Thriller" Dance
Software - DAZ Studio (no postwork)
Thank you!
:-)
I completely agree
This is much better for the elf woman, but otherwise I prefered the first version, and I especially liked the monster in the middle that you don't see at all in this version.