Sept 2015 New User Contest (WIP-THREAD)

1678911

Comments

  • Hi all,

    I have been working on this, and decided to see if I could get some feedback please?  Its a work in progress.

    Title - Bunny "Thriller" Dance

    Software - DAZ Studio (no postwork)

    Thank you!

    :-)

    like the idea, but wouldn't it be better for a holloweeen theme?

  • DollyGirlDollyGirl Posts: 2,656
     

    Hi all,

    I have been working on this, and decided to see if I could get some feedback please?  Its a work in progress.

    Title - Bunny "Thriller" Dance

    Software - DAZ Studio (no postwork)

    Thank you!

    :-)

    White Rabbit welcome to the thread. As soon as I saw your image, the song went through my head. So that is a really good start. If I were working on this scene I would make sure that the werewolf and zombie bunny had one foot on the ground. I would decide that the front bunny would be my focus and I would set up the camera so that the bunny stayed in focus but everything else was a degree of fuzzy. I would push the back string of dancers back a little bit more to put them more out of focus. I would also put a bit more light on the bunny and a little less light on the backup dancers to help increase the seperation between the lead dancer and the rest. I would also take a crack at trying to use this tutorial, http://sickleyield.deviantart.com/journal/Tutorial-Creating-Dust-And-Atmosphere-in-Iray-522291773 by Sickleyield to give some fog effect in the picture.

    Hope this helps and looking forward to seeing what you end up with.

  • Here's another couple of tries at improving my DoF.  I think I almost have it where I want things, but with each render taking about an hour, I better call it quits for tonight and come back in the morning.

    sept2015-2g.png
    533 x 864 - 591K
    sept2015-2h.png
    533 x 864 - 580K
  • Hi all,

    I have been working on this, and decided to see if I could get some feedback please?  Its a work in progress.

    Title - Bunny "Thriller" Dance

    Software - DAZ Studio (no postwork)

    Thank you!

    :-)

    DollyGirl said:
     

    Hi all,

    I have been working on this, and decided to see if I could get some feedback please?  Its a work in progress.

    Title - Bunny "Thriller" Dance

    Software - DAZ Studio (no postwork)

    Thank you!

    :-)

    White Rabbit welcome to the thread. As soon as I saw your image, the song went through my head. So that is a really good start. If I were working on this scene I would make sure that the werewolf and zombie bunny had one foot on the ground. I would decide that the front bunny would be my focus and I would set up the camera so that the bunny stayed in focus but everything else was a degree of fuzzy. I would push the back string of dancers back a little bit more to put them more out of focus. I would also put a bit more light on the bunny and a little less light on the backup dancers to help increase the seperation between the lead dancer and the rest. I would also take a crack at trying to use this tutorial, http://sickleyield.deviantart.com/journal/Tutorial-Creating-Dust-And-Atmosphere-in-Iray-522291773 by Sickleyield to give some fog effect in the picture.

    Hope this helps and looking forward to seeing what you end up with.

    Thank you so much for the feedback.  I really appreciate it, and will post the results soon!  :-)

  • Hi all,

    I have been working on this, and decided to see if I could get some feedback please?  Its a work in progress.

    Title - Bunny "Thriller" Dance

    Software - DAZ Studio (no postwork)

    Thank you!

    I like the fact that the bunny even manages to look 'creepy'.

    :-)

     

  • MRGBMRGB Posts: 10
    isidorn said:
     
    MRGB said:

    Let's see:

     

    This is much better for the elf woman, but otherwise I prefered the first version, and I especially liked the monster in the middle that you don't see at all in this version.

    I removed the middle monster. The scene felt a bit busy with three creatures behind them. I made another picture with just the crawling one, but with no depth of field.

  • MRGBMRGB Posts: 10
    Samut said:

    Here's a render I've been toying with all month.

    I think this looks great.

  • So here's my first attempt at entering any sort of render anywhere ever, titled Flamenco in the Sun (no points for originality with that title LOL).  I think the lighting needs tweaked and her fingers are a little weird.  Maybe the DOF needs a little work.  I'd like to make the guitarist a little fuzzier.

    Any thoughts?

    Thanks!

     

    flamenco.jpg
    1200 x 1132 - 232K
  • So here's my first attempt at entering any sort of render anywhere ever, titled Flamenco in the Sun (no points for originality with that title LOL).  I think the lighting needs tweaked and her fingers are a little weird.  Maybe the DOF needs a little work.  I'd like to make the guitarist a little fuzzier.

    Any thoughts?

    Thanks!

    I think there is just enough DoF to make the figure stand out in the Scene, which is the whole idea really, but a little more may not hurt, why not give it a try?

     

  • SamutSamut Posts: 50

    So here's my first attempt at entering any sort of render anywhere ever, titled Flamenco in the Sun (no points for originality with that title LOL).  I think the lighting needs tweaked and her fingers are a little weird.  Maybe the DOF needs a little work.  I'd like to make the guitarist a little fuzzier.

    Any thoughts?

    Thanks!

    I like how the table is the foreground is fuzzy. Maybe bring more of it into view and put a glass or some flowers on it to emphasize that effect?

  • LinwellyLinwelly Posts: 5,956

    Here's another couple of tries at improving my DoF.  I think I almost have it where I want things, but with each render taking about an hour, I better call it quits for tonight and come back in the morning.

    Ok those do both work very well with the dof which one you prefer is a question you have to decide. What I would advide is that you give him a bit more light in the face and maybe tint that light a little more the colour fo the fire. Right now its a cold white /greyish tone you have for him which is a bit strange in contrast to the fire surrounding him.

  • Linwelly said:

    Here's another couple of tries at improving my DoF.  I think I almost have it where I want things, but with each render taking about an hour, I better call it quits for tonight and come back in the morning.

    Ok those do both work very well with the dof which one you prefer is a question you have to decide. What I would advide is that you give him a bit more light in the face and maybe tint that light a little more the colour fo the fire. Right now its a cold white /greyish tone you have for him which is a bit strange in contrast to the fire surrounding him.

    How's this Linwelly? I changed the color of his laser blade to try and blind his lighting more with the fire, but still have him lit by the blade.(Does that make any sence?) Thanks for the feadback though.

     

    sept2015-2j.png
    533 x 864 - 612K
  • LinwellyLinwelly Posts: 5,956
    Linwelly said:

    Here's another couple of tries at improving my DoF.  I think I almost have it where I want things, but with each render taking about an hour, I better call it quits for tonight and come back in the morning.

    Ok those do both work very well with the dof which one you prefer is a question you have to decide. What I would advide is that you give him a bit more light in the face and maybe tint that light a little more the colour fo the fire. Right now its a cold white /greyish tone you have for him which is a bit strange in contrast to the fire surrounding him.

    How's this Linwelly? I changed the color of his laser blade to try and blind his lighting more with the fire, but still have him lit by the blade.(Does that make any sence?) Thanks for the feadback though.

     

    Ok, I have walked myself a bit in a corner here. I like the new light colour on his face very much, but then I like the blade in the white better. So there are two things I would suggest but it's really up to you as this is already a very nice render. I would probably tone down the fire in the back a little bit (maybe try in postwork first then you don't have to render the whole scene again and can decide if you like it better or not) and /or make the blade a little less uniform. I don't know if that is possible as I seem to remember you are using Iray and the blade is an emitting surface?  (I'm no good with Iray) Maybe go a little down on opacity or try the center of the blade in a brighter tone than the outer part.

    As already said, just ideas you can paly around and decibe for yourself, good work!

     

  • Thanks for the suggestions JimmyC and Samut.  Here's my render after I tweaked it just a bit.  

     

    flamenco.jpg
    1014 x 811 - 152K
  • SamutSamut Posts: 50

    I love it!

  • IceCrMnIceCrMn Posts: 2,130

    Lots of good renders this month :)

    only one more day to go !

    Good Luck everyone!!!

  • isidornisidorn Posts: 1,601

    It's a treat to see how everyone's renders comes along and they all look good to me.

    I've run out of time for doing everything I've wanted so I've had to settle with my mountain stairs. The "Trees Pack 2" came very timely in the PA sales the other day and I've added some mountain pines from that, turned the monk a little and reduced the gamma slightly.

    Final render is submitted to the Entry-Thread.

    (Just to make sure. I can upload the image now to my gallery without breaking any competition rules?)

  • I've already turned this one in, but still would love any comments. I wanted to do a "cinemascope" night scene and was looking through "Skyfall" and found some inspiration in the very first shot. Where Bond is in silouette until he hits a spot that lights only a part of his face. I didn't look to copy that but it got me thinking along the line that led to this. I lost track of all the products I used. obviously the BG is Stonemason's "Old London".

    I did the basic render in Daz3D Iray. i still have too much pixelization in it for my taste but I was running out of time.

    I took it to Divinci Resolve to do a basic color grade to tweek the warm tones of the lights but I couldn't bring out the blues in the BG the way I wanted to so I went over to Lightroom and did that. Finaly into photoshop to blur out some of the pixelization in the highlights.I just masked the bright reflections on the street and gausien blurred them to blend them better. Not to happy with the shadow side of her face yet, still to pixelized and not a good smooth fall off on the shadow, but over all, not bad for a few hours work and an over night render.

    Let me know what you think.

    DOF 1 candidate B.jpg
    1920 x 813 - 449K
  • DollyGirlDollyGirl Posts: 2,656
    MBAIRD said:

    I've already turned this one in, but still would love any comments. I wanted to do a "cinemascope" night scene and was looking through "Skyfall" and found some inspiration in the very first shot. Where Bond is in silouette until he hits a spot that lights only a part of his face. I didn't look to copy that but it got me thinking along the line that led to this. I lost track of all the products I used. obviously the BG is Stonemason's "Old London".

    I did the basic render in Daz3D Iray. i still have too much pixelization in it for my taste but I was running out of time.

    I took it to Divinci Resolve to do a basic color grade to tweek the warm tones of the lights but I couldn't bring out the blues in the BG the way I wanted to so I went over to Lightroom and did that. Finaly into photoshop to blur out some of the pixelization in the highlights.I just masked the bright reflections on the street and gausien blurred them to blend them better. Not to happy with the shadow side of her face yet, still to pixelized and not a good smooth fall off on the shadow, but over all, not bad for a few hours work and an over night render.

    Let me know what you think.

    Very nice MBAIRD. Like your composition and the use of the blue area at the end of the street to help pull the eye through the scene. Yes it would seem that the settings for the quality of the image could have been adjusted. There are some discussions on previous pages that give some advice on what might be causing that.

  • Linwelly said:
    Linwelly said:

    Here's another couple of tries at improving my DoF.  I think I almost have it where I want things, but with each render taking about an hour, I better call it quits for tonight and come back in the morning.

    Ok those do both work very well with the dof which one you prefer is a question you have to decide. What I would advide is that you give him a bit more light in the face and maybe tint that light a little more the colour fo the fire. Right now its a cold white /greyish tone you have for him which is a bit strange in contrast to the fire surrounding him.

    How's this Linwelly? I changed the color of his laser blade to try and blind his lighting more with the fire, but still have him lit by the blade.(Does that make any sence?) Thanks for the feadback though.

     

    Ok, I have walked myself a bit in a corner here. I like the new light colour on his face very much, but then I like the blade in the white better. So there are two things I would suggest but it's really up to you as this is already a very nice render. I would probably tone down the fire in the back a little bit (maybe try in postwork first then you don't have to render the whole scene again and can decide if you like it better or not) and /or make the blade a little less uniform. I don't know if that is possible as I seem to remember you are using Iray and the blade is an emitting surface?  (I'm no good with Iray) Maybe go a little down on opacity or try the center of the blade in a brighter tone than the outer part.

    As already said, just ideas you can paly around and decibe for yourself, good work!

     

    Thanks for the feedback Linwelly.  When I checked the blade I found that it was a single surface, so I reduced the opacity to 37.5%.  I tried it at about 80%, but there wasn't any deferanced to my eye with the last version I posted.

    sept2015-2l.png
    533 x 864 - 630K
  • There are so many great images this month. I'd hate to be a judge :)

  • okay, I have a habit of submitting first then posting here for feedback... I blame it on being so close to the deadline... anyway.... here is my second submission.

    I was tired of working in low light so I took this one to the other extream.

    The set is 'poolhouse' again by stone mason. I struggled a lot with the background. I hate the fact that if you use a dome you can't use distant lights so instead of a dome I decided to use a background image. The scene looked sort of hot and desert like so I went into TerraGen 3 and rendered out an bleak New Mexico/Arizona but with less foleage and more hills sort of look. The depth cueing with haze was done in Terragen, but the defocus was photoshop. once I had the BG plate the way I wanted it, I loaded it into Daz and held my breath that I had done the perspective sort of correctly.(I just eyeballed it). It didn't come out too bad if I do say so myself.

    I couldn't decide if I wanted the swimmer in the water in sharp focus or not. I decided not. just to help pull the eye back to the standing girl who is really the focus of the scene. I think I like it better that way but not sure.

    I know the shallow DOF is pretty unrealistic at that brightness. I can't imagine being able to re-create this with a real camera. I don't think you can throw that much ND and IR cut in front of a real world lens to make this shot with the colors as true as they are. That's why I like CGI!

    Thanks for any comments on this one. I always learn something here!

    DOF render contest scene B candidate A1.jpg
    1960 x 834 - 196K
  • KA1KA1 Posts: 1,012

    Been a pretty mad month with this DOF competition, so many great renders from everyone! So I've submitted my first entry which left me with 3 to choose from for my second.... well 4 now - any feedback for this one would be appreciated, although I do have to decide quickly now as we are at the end of the month already!!

    SamurAI.png
    1440 x 1080 - 2M
  • DollyGirlDollyGirl Posts: 2,656
    MBAIRD said:

    okay, I have a habit of submitting first then posting here for feedback... I blame it on being so close to the deadline... anyway.... here is my second submission.

    I was tired of working in low light so I took this one to the other extream.

    The set is 'poolhouse' again by stone mason. I struggled a lot with the background. I hate the fact that if you use a dome you can't use distant lights so instead of a dome I decided to use a background image. The scene looked sort of hot and desert like so I went into TerraGen 3 and rendered out an bleak New Mexico/Arizona but with less foleage and more hills sort of look. The depth cueing with haze was done in Terragen, but the defocus was photoshop. once I had the BG plate the way I wanted it, I loaded it into Daz and held my breath that I had done the perspective sort of correctly.(I just eyeballed it). It didn't come out too bad if I do say so myself.

    I couldn't decide if I wanted the swimmer in the water in sharp focus or not. I decided not. just to help pull the eye back to the standing girl who is really the focus of the scene. I think I like it better that way but not sure.

    I know the shallow DOF is pretty unrealistic at that brightness. I can't imagine being able to re-create this with a real camera. I don't think you can throw that much ND and IR cut in front of a real world lens to make this shot with the colors as true as they are. That's why I like CGI!

    Thanks for any comments on this one. I always learn something here!

    MBAIRD, I like the composition of this one as well. Yes I do believe that in the desert we would see the mountains more in focus on such a bright day, but you did good on your terrain. I see those colors when I look to the mountains here outside my home. I also like the simplicity. My only suggestion is that I would make the ratio 1.77 instead of the 2.35 that you have. Cut out  239 pixels on either side of your image. You will find that it puts the girls closer to the intersecting lines of the Rule of thirds. There is an option in DAZ Studio that will turn on a gird so that you can see what I am talking about. This would provide a better balance and play between the two girls and the environment they are in. Removing left and right areas does not detract from the composition and helps keep the eye on the main bright area. It removes some of the strong vertical lines from the image which cause the viewer to look away from the girls, detracting from the purpose of the image, that is to "see" the standing girl. Other then that I see good balance, an interesting composition and a believable scene.

  • DollyGirlDollyGirl Posts: 2,656
    KA1 said:

    Been a pretty mad month with this DOF competition, so many great renders from everyone! So I've submitted my first entry which left me with 3 to choose from for my second.... well 4 now - any feedback for this one would be appreciated, although I do have to decide quickly now as we are at the end of the month already!!

    KA1, I like the lighting of this render. I however do not like all of the blood. I think it takes away from the focus of the ninja. All you see are empty hands of defensless people. I came to the conclusion that she is on a killing binge. That can have its place but I don't think here is the right place for that.

    If this were my render then I would provide a reason for why she is in the position she is in. Show slumpped bodies with weapons strewen about. Stain the clothes but no spray.  I would move her knee down to meet the floor and for more impact I would have her looking straight at the viewer (camera). Kind of saying with body language and expression are you sure you want to stop me. I would also increase dof on this one to heighten the impact of her message which is you can't stop me and puts the viewer into this one moment before she is gone and all you are left with is the hallway.

  • DollyGirl said:
    MBAIRD said:
    MBAIRD, I like the composition of this one as well. Yes I do believe that in the desert we would see the mountains more in focus on such a bright day, but you did good on your terrain. I see those colors when I look to the mountains here outside my home. I also like the simplicity. My only suggestion is that I would make the ratio 1.77 instead of the 2.35 that you have. Cut out  239 pixels on either side of your image. You will find that it puts the girls closer to the intersecting lines of the Rule of thirds. There is an option in DAZ Studio that will turn on a gird so that you can see what I am talking about. This would provide a better balance and play between the two girls and the environment they are in. Removing left and right areas does not detract from the composition and helps keep the eye on the main bright area. It removes some of the strong vertical lines from the image which cause the viewer to look away from the girls, detracting from the purpose of the image, that is to "see" the standing girl. Other then that I see good balance, an interesting composition and a believable scene.

    You are correct on the composition. I am working at 2.35 to become a little more familier with it for cinema use. so if I keep the 2.35 then I think the solution would be to move the camera in a little more. this would also move the subjects out toward the one third lines. I suckered myself into this framing because I really like the fine detail in the out of focus vertical blinds on the far right.Thanks for all the feedback! I do think the problem on the earlier shot (the dark one) is that I just didn't give it enough time to 'converge' the image.

     

  • KA1KA1 Posts: 1,012
    DollyGirl said:
    KA1 said:

    Been a pretty mad month with this DOF competition, so many great renders from everyone! So I've submitted my first entry which left me with 3 to choose from for my second.... well 4 now - any feedback for this one would be appreciated, although I do have to decide quickly now as we are at the end of the month already!!

    KA1, I like the lighting of this render. I however do not like all of the blood. I think it takes away from the focus of the ninja. All you see are empty hands of defensless people. I came to the conclusion that she is on a killing binge. That can have its place but I don't think here is the right place for that.

    If this were my render then I would provide a reason for why she is in the position she is in. Show slumpped bodies with weapons strewen about. Stain the clothes but no spray.  I would move her knee down to meet the floor and for more impact I would have her looking straight at the viewer (camera). Kind of saying with body language and expression are you sure you want to stop me. I would also increase dof on this one to heighten the impact of her message which is you can't stop me and puts the viewer into this one moment before she is gone and all you are left with is the hallway.

    Thank you DollyGirl, this is exactly the sort of feedback that is incredibly useful, its easy for the creator to know the back story for their image a whole different ball game when you realise how it comes across to others!! So although I know experiment 1-0-1 has spent her entire creation being subjected to cruel experimentation by the white suited lab types and is escaping her creators/captors due to an unforseen survival instinct for self preservation after her AI became a self aware consciousness, the image just comes across as gratuitous to the viewer which I can totally see there now!! Armed security definitely sounds like a better way to go.
  • DollyGirlDollyGirl Posts: 2,656
    KA1 said:
    DollyGirl said:
    KA1 said:

    Been a pretty mad month with this DOF competition, so many great renders from everyone! So I've submitted my first entry which left me with 3 to choose from for my second.... well 4 now - any feedback for this one would be appreciated, although I do have to decide quickly now as we are at the end of the month already!!

    KA1, I like the lighting of this render. I however do not like all of the blood. I think it takes away from the focus of the ninja. All you see are empty hands of defensless people. I came to the conclusion that she is on a killing binge. That can have its place but I don't think here is the right place for that.

    If this were my render then I would provide a reason for why she is in the position she is in. Show slumpped bodies with weapons strewen about. Stain the clothes but no spray.  I would move her knee down to meet the floor and for more impact I would have her looking straight at the viewer (camera). Kind of saying with body language and expression are you sure you want to stop me. I would also increase dof on this one to heighten the impact of her message which is you can't stop me and puts the viewer into this one moment before she is gone and all you are left with is the hallway.

     

    Thank you DollyGirl, this is exactly the sort of feedback that is incredibly useful, its easy for the creator to know the back story for their image a whole different ball game when you realise how it comes across to others!! So although I know experiment 1-0-1 has spent her entire creation being subjected to cruel experimentation by the white suited lab types and is escaping her creators/captors due to an unforseen survival instinct for self preservation after her AI became a self aware consciousness, the image just comes across as gratuitous to the viewer which I can totally see there now!! Armed security definitely sounds like a better way to go.

    Yes. We as artists do sometimes forget.

  • isidornisidorn Posts: 1,601

    @KA1 I do that too, forget that someone that doesn't know the story as I know it has to be able to understand it from just looking at the picture. Especially if the picture is seen all on its own without any explanatory text anywhere. It's a different matter if some explanation is added. We all know the saying "a picture says more than a thousand words" but I also like to add that a few words can completely change what a picture says.

    I largely agree with DollyGirl's comment, with the difference that I wouldn't mind seeing more blood, splattered all over the room. Don't know how DAZ-friendly that would be though... (and it would probably take a lot of time to do)

     

    @MDAIRD I think it's a great picture. There's two women in the centre of it, that's all I need to have my eyes focused on them. (yes, I'm but a simple man...) The rest of the scene makes a nice frame around them.

  • LinwellyLinwelly Posts: 5,956
    edited September 2015
    Linwelly said:
    Linwelly said:

    Here's another couple of tries at improving my DoF.  I think I almost have it where I want things, but with each render taking about an hour, I better call it quits for tonight and come back in the morning.

    Ok those do both work very well with the dof which one you prefer is a question you have to decide. What I would advide is that you give him a bit more light in the face and maybe tint that light a little more the colour fo the fire. Right now its a cold white /greyish tone you have for him which is a bit strange in contrast to the fire surrounding him.

    How's this Linwelly? I changed the color of his laser blade to try and blind his lighting more with the fire, but still have him lit by the blade.(Does that make any sence?) Thanks for the feadback though.

     

    Ok, I have walked myself a bit in a corner here. I like the new light colour on his face very much, but then I like the blade in the white better. So there are two things I would suggest but it's really up to you as this is already a very nice render. I would probably tone down the fire in the back a little bit (maybe try in postwork first then you don't have to render the whole scene again and can decide if you like it better or not) and /or make the blade a little less uniform. I don't know if that is possible as I seem to remember you are using Iray and the blade is an emitting surface?  (I'm no good with Iray) Maybe go a little down on opacity or try the center of the blade in a brighter tone than the outer part.

    As already said, just ideas you can paly around and decibe for yourself, good work!

     

    Thanks for the feedback Linwelly.  When I checked the blade I found that it was a single surface, so I reduced the opacity to 37.5%.  I tried it at about 80%, but there wasn't any deferanced to my eye with the last version I posted.

    Ok this looks very fitting to me! there is a bit  seen of what is behind but its still glowing and its not overpowering the face anymore

    Now don't forget to submit before the deadline :-)

    Post edited by Linwelly on
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