Show Us Your Bryce Renders Part 13

1353638404168

Comments

  • NGartplayNGartplay Posts: 3,109

    Really cool textures Horo.

  • mermaid010mermaid010 Posts: 5,476

    A superb photo realistic landscape, Horo. Well done

  • adbcadbc Posts: 3,115

    Horo : cool realistic landscape.

  • HoroHoro Posts: 10,625

    Thank you NGartplay, mermaid and adbc.

  • HansmarHansmar Posts: 2,925

    Thanks, Teobaldo. Your abstracts are very interesting. The second one looks like amoeba under a microscope to me.

    Horo, fantastic textures, great render.

  • HoroHoro Posts: 10,625

    Thank you Hansmar.

  • HoroHoro Posts: 10,625
    edited May 7

    The objects and their materials are from Fifty Funky Shapes and Fifty Funky Metals and stand on a self made shadow capture. Background and ambient light by the Gossiping HDRI from the HDRI Pack1 (a smaller version of the HDRI comes with Bryce 7) and some light and specular by the sun.

    Funky Objects

    FunkyObjects.jpg
    1200 x 900 - 241K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,476

    Wow Horo this render is so beautiful, perfect lighting.

  • HansmarHansmar Posts: 2,925

    Nice work, Horo.

  • NGartplayNGartplay Posts: 3,109

    What a great setting for these twisted shapes.  They look like they belong there.  Great render Horo.

  • HoroHoro Posts: 10,625

    Thank you mermaid, Hansmar and NGartplay.

  • adbcadbc Posts: 3,115

    Horo : fantastic objects in a great setting.

  • HoroHoro Posts: 10,625

    Thank you adbc.

  • mermaid010mermaid010 Posts: 5,476
    edited May 8

    I know I’m lazy to make a scene from scratch, here’s one using a source file from the Hdri Captured Volumetric Skies, the dolphins my favorite subject are freebies.

     

    dolphin-cove-hdricaptured.jpg
    888 x 500 - 288K
    Post edited by mermaid010 on
  • HoroHoro Posts: 10,625
    edited May 8

    mermaid - this scene looks very nice with the dolphins.

    Post edited by Horo on
  • HoroHoro Posts: 10,625
    edited May 8

    The cave is TheHole6 by MatCreator, the face at the wall is a terrain made from a face-scan, both with the slightly modified Bryce Pro Material Tau Variant (David Brinnen). Light, Specular and colour by an HDRI from Hyper Textures Base.

    Ghostly Cave

    GhostlyCave.jpg
    1200 x 780 - 315K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,476

    Horo very unique scene, nice addition of the face. Thanks for the comment.

  • NGartplayNGartplay Posts: 3,109

    mermaid, you mean that mermaids are not your favorites?  Love dolphins too and they look perfect in your beautiful scene.

    Horo, it looks like the red sea has parted.  What a great vision and render.  Love the face at the end.

  • adbcadbc Posts: 3,115

    mermaid : Love the scene with the dolphins.

    Horo : fascinating render with the face in the end.

  • mermaid010mermaid010 Posts: 5,476
    edited May 9

    Thanks NGartplay, Mermaids are my favorite, unfortunately I don’t have any good mermaid models to use in renders, the 2D ones I have don’t work so well. My avatar was gifted to me by Sean Riesch, the scene not the model.

    Thanks Adbc

    Post edited by mermaid010 on
  • HoroHoro Posts: 10,625

    Thank you mermaid, NGartplay and adbc.

  • Electro-ElvisElectro-Elvis Posts: 883
    edited May 11

    I love all these great and interesting images which were added in this thread, since I joined the last time. smiley

    I've been fascinated by soft shadows lately. This kind of shadows when the sky is overcast. I tried to achieve this with an interior scene. The model is from Daz3D and if I'm not mistaken, it's called Arch_Details2. I had to tweak a lot of materials because they weren't imported properly. I think this is mainly due to the normal map they all have and Bryce can't handle. The most difficult were the curtains, they should look transparent and soft.

    Light chiefly comes from to Fill lights and six square spotlights to simulate the light from outside. Render time went up through the roof, even on my new computer. At least 30 hours. Most time were used for anti-aliasing.

    The smaller image shows how the scene looked in the beginning. I had just added a few light sources.

    arch_detail_vo.jpg
    540 x 405 - 187K
    arch_details.jpg
    1250 x 750 - 699K
    Post edited by Electro-Elvis on
  • HoroHoro Posts: 10,625
    edited May 10

    Electro-Elvis - you got an absolutely remarkable realistic result with this indoor scene.

    About 200 Bryce trees and three terrains. Sky and ambient light by the an HDRI from Gritstone Hills and the key light by the sun. Actually, I had participated with this scene, but differently lit, at the 22nd Bryce Challenge Light and Colour in August 2016.

    Trees in Autumn

    TreesInAutumn.jpg
    1200 x 675 - 275K
    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,109

    Come on Elvis, that's a photograph.  Great render!

    Horo, love your autumn landscape.  The trees are so beautiful.

  • mermaid010mermaid010 Posts: 5,476
    edited May 10

    Electro-Elvis – a very realistic indoor render, it’s outstanding.

    Horo- a superb scene, I love the flowers in the foreground.

    A simple scene using one of David’s cloudscape 6 files and floating cities models by Herminio Nieves (ShareCG)

    scifi-floating-cloud6.jpg
    749 x 500 - 250K
    Post edited by mermaid010 on
  • HoroHoro Posts: 10,625

    NGartplay - thank you.

    mermaid - thank you. Very nice scene with those floating cities under a cloudy sky.

  • mermaid010mermaid010 Posts: 5,476

    Thanks Horo

  • NGartplayNGartplay Posts: 3,109

    mermaid, such gorgeous clouds.  I think that the floating city is the perfect subject matter here.

  • mermaid010mermaid010 Posts: 5,476

    Thanks NGartplay, all credit goes to David for these awesome cloudscapes scenes.

  • Hello internet,

    This is my last project. 

    Made with love

    <3

     

    1080 1080.png
    1080 x 1080 - 664K
Sign In or Register to comment.