Face Transfer 2

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Comments

  • ArtiniArtini Posts: 9,462
    edited January 3

    Have you tried input image with the male character in which both ears are covered by the hair?

    It works for me on the female characters, so far.

    Sorry, it looks like you have already tried it.

    I do not think that Face Transfer 2 can be used as ears modeller,

    if that is what you want.

    For changing ear shape I use Genesis 9 morphs from different packages from Daz 3D.

     

    Post edited by Artini on
  • That's the thing, I'm not wanting the ears to change. What FT2 does is butchers the ears. I have several ear morphs I could use to change the ears if need be. I'm just trying to figure out how to keep FT2 from distorting the ears in the first place.

  • ArtiniArtini Posts: 9,462

    Can you show an example render of the ears you are getting, please.

    It will be easier to see a problem.

  • ArtiniArtini Posts: 9,462
    edited January 3

    Below is my quick try with the patches for ears, I have quickly created.

    I attach patches to my post, as well.

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    hair01Rt.png
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    Post edited by Artini on
  • ArtiniArtini Posts: 9,462
    edited January 3

    I have not rotated the patches to take angle of curvature of face into account,

    so maybe one can get better results if the patches are aligned to the face, where the ears appears

    on the input image.

     

    Post edited by Artini on
  • ArtiniArtini Posts: 9,462
    edited January 3

    Example render of the above character after playing with the left ear morphs.

    g9Mag04.jpg
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    Post edited by Artini on
  • ArtiniArtini Posts: 9,462
    edited January 3

    ... and a view from the other side.

    g9Mag05.jpg
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    Post edited by Artini on
  • Richard HaseltineRichard Haseltine Posts: 100,950

    GRFK DSGN Unlimited said:

    I understand that. But it sounded like one of the other posters had come up with a solution, a workaround. I'm just not understanding how they are making it happen. I tried what I thought I understood to do and it didn't work. Only thing I can think to try at this point is to put hair over the ears and see if that helps in some way.

    I think they just masked out the ears on the image and left Face Transfer to assign generic ears.

  • ArtiniArtini Posts: 9,462
    edited January 3

    Genesis 9 character from my previous post with converted hair from

    https://www.daz3d.com/alascanus-hair-for-genesis-8-males-with-dforce

    g9Mag06.jpg
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    Post edited by Artini on
  • ArtiniArtini Posts: 9,462
    edited January 3

    Closeup render of the above character.

    I think for me ears on the characters created with Face Transfer 2 are not a big deal,

    because I rarely render bald characters in Daz Studio.

    Bigger problems are stains and discolorations of the skin on the face.

    g9Mag07.jpg
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    Post edited by Artini on
  • Well that's not going to work for me. I don't need the ear shape changed. I don't render bald characters either but some do have short enough hair where the ears show. And sometimes I create aliens that have different shaped ears or no ears at all. Dialing out the morphed parts of the ear isn't easy. I've tried with geometry editor and the default ear shape has less distance between the ears among other things.

    Genesis9_Base_Render_Compare-010324-01.jpg
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    Genesis9_Base_Render_Compare-010324-02.jpg
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  • ArtiniArtini Posts: 9,462

    Ok, thanks for the explanation.

     

  • terry_duquetteterry_duquette Posts: 256
    edited January 4

    GRFK DSGN Unlimited said:

    Well that's not going to work for me. I don't need the ear shape changed. I don't render bald characters either but some do have short enough hair where the ears show. And sometimes I create aliens that have different shaped ears or no ears at all. Dialing out the morphed parts of the ear isn't easy. I've tried with geometry editor and the default ear shape has less distance between the ears among other things.

     You can use the Shape Splitter product: Shape Splitter | Daz 3D, to create a "negative morph" of the Ears only from the Face Transfer morph to effectively take out the unwanted huge ear hole deformation that always seems to occur. Example attached. The right figure is the base FT2 morph and deformed ear, left is basically back to the baseline G9 ear after applying the negative morph. Takes a little practice to get used to the tool, but I use it all the time to cut up and combine morphs, this only took less than 2 minutes to accomplish. TD
     

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    Post edited by terry_duquette on
  • I have that tool. I had forgotten all about it. If I'm not mistaken you have to place the plane in the right place to do the necessary "splicing". Mainly because I don't think the basic functions deal with ears.

  • There is a tab called "Regions", this has an "Ears" selection only available. I may or may not use the calculate function to correct the location, you can make two morphs quickly, one with corrections or one without. then go to the created morphs and either turn off the limits, or modify them so "-100" is availabe, now you can trim out the FT2 ears as desired. TD

  • I played with it last night using the cutting plane and it worked pretty well. I also saw that there was a weight map option. I think I might play with that and see if it takes less steps. There was an example on the product page about using weight maps to isolate a nose morph.

  • ArtiniArtini Posts: 9,462

    Wow, great tips. Thanks for them.

     

  • I think I've managed to fix the ear issue.

    NickWagner_G9M_FT2_test-010524-01.jpg
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  • GRFK DSGN Unlimited said:

    I think I've managed to fix the ear issue.

    Looks good! What technique are you using? 

  • The cutting plane from the Shape Splitter script, plus a morph from the 200+ collection.

  • I have pose files I set up for the cutting plane. Only drawback is I have to do one ear at a time and then combine the morphs together. I could upload the pose files if anyone is interested.

  • GRFK DSGN Unlimited said:

    The cutting plane from the Shape Splitter script, plus a morph from the 200+ collection.

    I have that product wishlisted now.  

  • tsroemitsroemi Posts: 2,744

    So the Shape Splitter works for G9 as well then, am I getting this right? Hadn't even thought about using it for FT2 morphs, great idea.

  • ArtiniArtini Posts: 9,462

    GRFK DSGN Unlimited said:

    I have pose files I set up for the cutting plane. Only drawback is I have to do one ear at a time and then combine the morphs together. I could upload the pose files if anyone is interested.

    Looks great. Please post the pose files for the cutting plane, if possible.

    I have purchased Shape Splitter long time ago, but have not used it much.

    Now is a good opportunity for me to use this utility more often.

     

  • As promised here are the pose files all zipped up.

    zip
    zip
    ShapeSplitterScript_CuttingPlanePoses-Ears.zip
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    EarPlane-Instructions.jpg
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  • ArtiniArtini Posts: 9,462

    Thanks a lot for the files, GRFK DSGN Unlimited.

    All the best for you.

     

  • ArtiniArtini Posts: 9,462
    edited January 8

    Below is my latest beauty creation.

    g9Fag10.jpg
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    Post edited by Artini on
  • paulawp (marahzen)paulawp (marahzen) Posts: 1,373
    edited January 10

    Just playing with some new products and one of my random Face Transfer characters.

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    Post edited by paulawp (marahzen) on
  • ArtiniArtini Posts: 9,462
    edited January 11

    I am glad to confirm that new Daz Studio beta (4.22.1.54)

    still works on my computer with Face Transfer 2.

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    Post edited by Artini on
  • ArtiniArtini Posts: 9,462
    edited January 11

    Face Transfer 2 rocks...

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    Post edited by Artini on
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