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© 2024 Daz Productions Inc. All Rights Reserved.
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Thanks for the input. Found out that it was because the connection to the drive was weak/faulty (DIM saves all Downloads to a network path)
After the update today my DAZ looks not correct, has anyone else had this happen? Is this a glitch or just what the new update looks like, is there anyway to make it look normal again?
EDIT: Nevermind, I fixed it. I guess I updated DAZ while it was still running in the background and it became corrupted. I uninstalled and reinstalled, now it looks normal.
It looks like you installed it while Daz Studio was running. Make sure it is not running, uninstall and reinstall.
To avoid this you can set the file layout.dsx as "read only". This way, even after the most disastrous event, your interface will be as you left it.
But yiu won't be able to make any changes yourself or take necessary chnages to enable new featuers. Better to save it (Window>Workspace>Save Layout) and/or back it up.
Isn't enough to disable the "read only", make the changes and then set it again to "read only"?
Also that "Save Layout" never worked fine for me. Every time I use that, even if I saved and set everything properly, my interface got all mixed up.
Don't forget that the issue here, with the whited out UI, is with the style files not the layout.
That's always been the case; nothing new. The work-round (selecting something else) doesn't always work either; specifically it only works if you select something *not* on the last frame. If you select something on the last frame something really weird happens, I've not got to the bottom of it.
I did report this years ago.
That's not what @crosswind meant: you can make the "last" frame not, in fact, be the "last" frame by adding 1 to the total frames (so the last frame 70 becomes the second to last now the last is 71) and NEVER using the last frame. So far as I can tell this works however many frames you have (so it works if there is no way of distinguishing on the screen between the "last" and "last but one" frame.)
This "work round that isn't a work round" also always worked.
I.e it is explained here:
[Body is 10071 characters too long]
This is completely ridiculous. DAZ needs to revert to 4.22.1.161 and it needs to happen yesterday.
Oh, and the boot time has been descending into the pits of hades and is now one minute. How on earth can it take a modern computer program on a modern (a few years old but still modern) a whole minute to start up? Early 4.21 and, IRC 4.22, versions did not. Yes, it takes 1 minute from the start until the annoying bo-bomb I need to copy a file beep (it does not, in fact, do what it says it is going to do but doing it does not help!)
Yes, it is pretty slow to start up these days.
I noticed for a while with a few of the latest beta versions already that "Image Series" render has a race condition with "Applying Mesh Smoother" stage.
If it loses the race, the render output is without smoothing for the particular object(s) that took too long for filter to apply.
Does anybody else notice this behavior?
The current workaround is to render each frame separately, waiting "Applying Mesh Smoother" status text to disappear before hitting "Render".
Update: Visual Style works, though I thought it didn't. Other toon shaders, not made in ShaderMixer, don't work. Those that don't just give a mesh silhouette either in white, or in some variant on the "Diffuse" value.
Was the 3Delight root updated?
For the latest Iray version, I noticed enabling "Guided Sampling" or "Caustic Sampler" creates black dots (pixels) in the final render output. Even if I set very high quality targets (2.00 / %99). Interesting enough, enabling denoiser doesn't remove these black dots. (Enabling spectral rendering alone looks fine though.)
This happened on a room scene where the environment is set to "scene only" and the only light is a point light as disc on the ceiling of the room.
No, that would be in the chnage log if it was done (and the people who use 3Delight would have been euphoric).
Try setting the RQ to 0.1 and the %covergence to 100%. Convergence depends on the EV setting in "tone mapping", even if you have "tone mapping" turned off. If your scene is very dark (high EV) it will converge very rapidly but the result will not be very good. In a room scene with a single ceiling point light at a normal level the EV should be somewhere in the range 0 to 5; if it's the default you are way underexposed and you will get artefacts even at 100% convergence.
Thanks for the reply. I'm already aware of these facts. Though, It gave me an an idea with the light itself. I would like to try something tonight. I'll return with the results later on.
This is a repeatable CRASH scenario for me in DS 4.22.1.202 Public Build:
Is this repeatable for anyone else?
The issue was easily repeated on my side. As per the crashdump analysis, it seems a failure to access DzContentTab and QWidget in dzCcore.dll... definitely a bug.
And the behavior of Explore Product in General Release is strange though there's no crash... it just refreshes the page in Smart Content, deselects the items and shows nothing then. Do you have the same behavior ?
In the 4.22.0.16 General Release, when I have a product open in the Smart Content Products tab and right click on an asset and select Explore Product..., it deselects the asset and puts an orange dotted highlight rectangle around the product icon. I figured that was because I was already IN the product in Smart Content, so I didn't find that behavior to be strange.
If I am in Smart Content Files tab and select Explore Product, it correctly opens the product view for the selected asset, but it is still the Files tab that is highlighted, even though I am looking at a whole product now. I found that to be a little strange, but functional.
DS 4.22.1.202 crashes on any of the three "Explore" options: Explore Product, Explore Targets, Explore Add-Ons.
Thank you crosswind for corroborating my report.
I submitted a Technical Support Ticket, as useless as that seems to be...
Request #463016 DS 4.22.1.202 repeatable crash
Thank you barbult for reporting the issue ! But still, the behaviors of Explore Product / Explore Target seems strange to me. Pls see the screenshots... I didn't see any orange dotted highlight retangle on my side... maybe because of the Style I used...
And only Explore Add-Ons makes a bit sense to me (screenshot 5)
Not always.
When you seelct Explore Targets you will get all items thata re potentially targets for the file - and since you are in the Products view you will get a list of products, which will appear under every category for which they have at least one file, even if that file isn't one of the targets.
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/product_contents_view/start
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/add-on_assets_view/start
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/target_assets_view/start
Regarding the crash, you might want to check the change log for 4.22.1.221
Did you poke the bear? I actually got a response!
Now THAT is customer service!
I hope for a new beta release soon, to regain the explore functionality.
Have you been using the Genie's lamp? The Beta has been updated to 4.22.1.221.
I saw Rob's post and I installed it. The Explore options work now. Thanks.
Update and Merge Menus was recommended. I executed it. It removed all the items in my Scripts menu and all bookmarks from the ManFriday's Content Bookmarks menu. This is not good.
After merging menus with 4.22.1.221, I found some new actions... show in below screenshot. I can see them in F3 but cannot find them either in Action List or from the menu. What're are they for ? Are they meant to be for the Publishing Build or something for PA ?