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Update Base Geometry has "always" been there, but I don't know what the others are for of if they belong there. When I did update and merge menus, it deleted my scrpts and bookmarks menu contents. Did you not have that problem?
Yea, I know Update Base Geometry which I frequently use but I have no idea about those three Actions. And I never had to Update and Merge menus before but this time I checked it after reading your post... then I found the menus were really messy, even after loading my saved Layout, so I had to update and merge menus. But my Scripts / Favorites / Bookmarks menu were intact after Update and Merge...
I guess my loss of scripts and bookmarks is not a universal problem then.
It's certainly not a problem unique to this specific version. I've had it happen in several different versions, both release and beta.
Thanks for the quick update, but the change log is unavailable. I get this message:
The update descriptions also refer to the change log.
Probably ~ However I'm a bit frastrated by some strange issues that occur on my side these days ~ for instance:
- with both GR / PB versions, when loading G1/G2, DS crashes from time to time... After relaunching DS, it works again then after clearing the scene and reloading G1/G2 Base figure, it crashes again. The crash dialogue indicates to DzCore.dll. No issue at all with G3/G8/G9 figures, only G1/G2.
- after loading a saved Layout, Orbiting / Rotating / Panning the view by dragging the icons in the upper right corner of Viewport suddenly turns fast, even out of control. Then after relaunching DS, everthing is fine again...
I've never experienced these issues before... a bit upset ~~
This has been fixed.
I haven't been able to reproduce any of these problems in 4.22.1.221. I didn't try the general release version I have, which is still 4.22.0.16. I loaded combinations of G1 and G2, clothed and posed and rendered them, deleted them and repeated several times without a problem. I loaded a saved workspace and used all the viewport controls and didn't see any speed change in their behavior.
Yes, I have seen it before, too. I have resolved it this time. I loaded a prior saved workspace to recover the lost scripts and bookmarks. Then I used F3 Customize to look through all the menus. I found several of those mysterious ?GUID entries that mean some custom action can't be found, but give no clue what that action was (very user unfriendly). I deleted those ?GUID entries and accepted the changes. I closed DS and reopened it. Then I did update and merge menus and my scripts and bookmarks were not deleted this time.
Evidently Update and Merge Menus is not smart enough to deal with those ?GUID entries and just deletes everything in the menu. You know, this problem sounds familiar... In fact I submitted a help request about this problem 4 years ago. At that time, I identified this same ?GUID issue as the problem and requested that a more robust Update and Merge menus be implemented. CS said they would pass that on. Here we are, 4 years later, still suffering deleted menu contents.
Request #359166
December 05, 2020
Daz Studio command Update and Merge Menus wipes out my custom menus
Yeah, just updated and now the Scene Info pane is gone.
Also, I did the same as @barbult and now my Scripts/Bookmarks have either been messed up or disappeared altogether. As an IT engineer, I can't stress enough how unacceptable this is!
Scene Info has been moved to a subpane (not sure of the correct term) on the Scene pane. You can detach it and dock it someplace else. I docked it back where I used to have Scene Info pane docked. I want the Scene pane and Scene Info pane visible at the same time. It is not acceptable to me to have to keep switching between them as it is currently implemented. That feedback was given here when Scene Info was first place on the Scene pane. At that time Scene Info pane hadn't been deleted from its normal place, so it was easy to just ignore the extra one on the Scene pane. Now Scene Info positioning is not so benign anymore.
I have no clue.... what I only did recently was updating Win 11 and Nvidia driver.
I see. Glad to get some clarification!
If those are added by a third-party tool then the obvious fix is for the tool to make sure it is behaving in a way that DS suports - it rather sounds as if it is doing something non-standard, which fails to show as required by the updater.
I'm using Windows 10 and NVIDIA driver 546.33.
I wonder if you have a conflict with some plugin. You could try disabling all but the basic DS plugins and see if anything changes. Richard has periodically linked to a script that can disable those plugins, but I don't have a handy link to it.
@barbult You're truely my savior !!! I just remembered that a month ago I re-enabled Render Queue 3 plugin which I hadn't used for a long time... for helping a folk here with some issue... then I left it there and totally forgot about it.
I simply disabled it just now, the issues are all gone ! Oh, my bad memory... and I guess this plugin has a conflict with both latest GR / PB version.
Thanks a thousand times !!
Edit: sigh... issues still persits when load G1/G2 for multiple times... but better than before, haha ~ Anyway, will check other plugins.
That's strange. I use Render Queue 3 continuously and have no problem. Maybe it is conflicting with some other plugin you have that I don't have. Or maybe you could try reinstalling it, in case something got "broken".
Two that I have disabled lately are LAMH (I uninstalled completely) and Animate2.
I don't think that is the case. The contents of the Scripts menu are custom actions I created and I added to the menu with F3 customize. When a custom action path is lost for some reason, the menu shows a ?GUID in the menu when you examine it with F3 customize. The loss of the link to the item was not caused by a 3rd party tool. It was most likely caused by me uninstalling a product or maybe a crash corruption of a file??? I still believe that the Update and Merge Menus should be smart enough to recognize these ?GUIDs and ignore them or delete them, but NOT delete the entire contents of a menu that contains one. That is just cruel!
Ah, I thought you had mentioned using a tool earlier and this was in reference to that. I guess whether it should leave an empty menu where there are only invalid references is something people will have differning views on.
It could at least raise an alert before removing them, to let someone decide what to do (like taking notes of what they had in their scripts menu )
When I did Update and Merge menus, it deleted two entries (one to a script by Daz to create Advanced Iray nodes properties and one to Icon Creator Pro) which had eronous paths (I forgot to update them when I moved my Daz 3D Library elsewhere) but kept the three entries (the poses converters by n_alexandru) that had the correct path.
My menus did not have ONLY invalid references. Out of a couple dozen references in each affected menu, there were one or two bad references in each. I would be OK with deleting those, since they are unrecoverable anyway (no way to tell what they were a reference to). I an NOT OK with deleting all of the valid reverences, too. What would be the point of that?
Edit: Maybe the tool you were referring to was Man Friday's Content Bookmarks. Yes, I did use that to add links to the Bookmarks menu (the second menu that was emptied by Update and Merge Menus). The Scripts menu was not fill by a tool. That was the menu where I added links manually with F3 customize. So I have two different menus that were emptied. In both cases, there were one or two bad references in each. Other menus that survived Update and Merge Menus did not have bad references. (I checked them all after recovering from a previously saved Workspace Layout.)
That's interesting. For me, it wiped out all entries in the two menus that had both valid and invalid entries. So I wonder what the difference is between our situations.
Ah, I get it now (possibly). That could be a side-effect of the tool, but it is certainly undesirable if it can be avoided regardless of what needs to change. It is difficult to test since my menus are now updated and merged.
No idea, but I didn't have any ?GUID, only broken links and I added everything with Create Custom Action.
You would see the GUID entries in the menus or toolbars tabs in Window>Workspace>Customise for any actions where the target could not be resolved
crosswind reminded be of a problem I previously mentioned that has not been addressed as of 4.22.1.224. I submitted a ticket about it today. It doesn't work in 4.22.0.16 either. I don't know if it ever worked. Does anyone have any insight into why these invert checkboxes don't do anything?
Request #463282
Daz Studio OBJ Import does not invert the imported object when the invert checkbox is checked
...and the strange thing is that Invert options really work with OBJ Exporter but do nothing with OBJ Importer. And the stranger thing was that I just found a DS 4.10 version on one of my old laptops, then I tried with it, you know what, I got the same result of not working !
I didn't know you could saw them here but I saw none in the customactions.dsx file I retrieved from a backup too see what was removed from the Scripts menu (I did saw a couple of them in the customactions.dsx use by Daz 4.21 when I also retrieved it from a backup after it was wiped by Daz after I moved my library to an external drive).
A couple of questions related to beta:
To copy the layout from one release channel to another http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/general_ui/copy_ui_from_channel/start
I don't know why the plug-in would fail, though - it apepars to have isntalled, if you are getting the error (assuming that isn't a manual transfer of the .dylib) - not all plug-ins ar set up to work with betas.