Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
There was a discussion about a potential junkyard in another thread, so I'll offer this pic as a quick "mix and mash it up" retasking of existing products in your runtime, to use for other purposes when you can't find what you need but want something different. I've always like the experimenting and tearing stuff apart and using in other ways options that 3D provides.
If it triggers some ideas for you
I am planning on picking it up, but it's exclusively 4.9 and up and I'm still using 4.6 to build my sets for 3delight. The Iray versions are 4.8 I do have Instances plus.
The three dimensional grass on the Academy ground is an included preset, that way people can load it if their computers can handle it. If people have 16-32 gig system its a non issue, but I still build with an 8 gig machine, again to keep things efficient for slower systems, if it renders on that it'll render quickly on all the available options.
FYI, UltraScatter now works in version 4.8 of Studio now.
That is excellent news, I've been so looking forward to trying it out!
You should be able to retexture with any shader or texture material you want. An aluminum metal could probably look good. ;-)
http://www.daz3d.com/the-neighbour-s-hammocks
The Knights Academy looks awesome. This would fit in nicely with the type of renders I do the most often.
Thanks Sonja, that's nice to hear. The Academy has been churning in development for a bit. I definitely like working on different genres. Keeps things interesting. It's fun doing medieval type items.
Take a walk along the quiet path.
Available Now
http://www.daz3d.com/along-the-quiet-path
So, they have mildewed hoses?
That a cool bit of info. I wonder if they had designed and planned for that, or it developed over time as a solution tp maintain the hoses. Multi function towers. Ingenious
As I don't have the right to start a new discussion I ask in this comment:
Which license do I have to buy to use FirstBastions products in an Indie game?
The Knights' Academy is now in the store, it's top of my shopping list for tomorrow.
Cheers,
Alex.
Woot was so glad to see the Knights Academy today. Instantly mine! The promo pictures are gorgeous and the added rooftops in the background are a super nice touch. You've added a ton of versatility to this one as well and its much appreciated!
It's come up more than a few times now, so I am planning on offering a Indie Game Developers license soon.
and yes, this is the perfect place to ask questions Always happy to help if I can. PMs work too!
Thanks. The rooftops are their own props so you can toss them into any scene, scatter them around, and you get an instant village.
I'll add the link to Knight's Academy. Forgot to yesterday.
http://www.daz3d.com/1stbastion-s-knights-academy
Neighbourhood Front Drive
So cool FirstBastion! I was able to pick up 21 of your items during the PA sale. (So much stuff I haven't even gotten a chance to try most of them yet.) And now this! I even see front door and garage doors open, this will really go well with all the other neighborhood stuff I have. I know previously you had mentioned a "downtown" you were working on. Is that still coming as well? Or was that referring to this?
wow, doors open :). a must for animation, will get immediately on release :)
Front Drive looks downright awesome!
The downtown has taller buildings; it is still on the way.
I finally caved and got the atrium; after a quick testrun, it also makes a nice entrance for the business empire of dooooooom... (and probably even better if I substitute actual materials instead of just change colours).
...totally works into the master plan of world domination
Indie Scene Venue.... arriving eventually...
Very different to your usual creations. I like it very much
Thanks Doc. I do like to try different things to keep all this creating stuff interesting. Iray probably deserves some of the kudos, those light emitters really brought out the complexity of the shadows in the scene. I do plan to put out a few more of these interior type scenes in the future. Always looking for that sweet spots of delivering what people want and need and can be put to good use. Cheers!