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Playing around with FilaToon and a recent purchase of https://www.daz3d.com/v3d-natalie-hd-for-genesis-9
How are people getting the Toon eyebrows/lashes/sockets etc. fitting to G8? I've tried to autofit from unknown and they just end up floating around the chin. I have a couple of models for G9 autofit but they don't get things in the right spot either.
Good to know. I've been using the regular Iray glasses (none specifically... I usually just don't convert it) but didn't try anything for water. I'm planning a pool scene and decided to ask for some tips.
I tried the G9 one on G3F and it autofitted perfectly. I used the MMX clones (recently sold for $1 buck here, if I'm not mistaken).
Very nice!
Yeah, that's the one I'm trying, doesn't seem to fit at all, as far as I can tell. Eye sockets/pupils are half way down the head and deep inside the head. Probably a lot more going on there that just that single clone, but yeah, I certainly can't use them.
Playing with the characters from the older generations in FilaToon.
https://www.daz3d.com/lr-s-bianca-for-v4
I really like the new V3D Filatoon Converter manager. It does a great job with adding some variance to the lines. I like making the skin outlines brown rather than black.
Great tip about brown skin outlines and I also like very much V3D Filatoon Converter
https://www.daz3d.com/v3d-filatoon-converter-manager-and-tools
I see the hesitant smile now that you pointed it out. And that was definitely warranted given the past couple weeks particularly where you live - I know you're in So Cal so I hope you're doing ok. How are you? Are you guys and your home safe?
Excellent render, Artini! It's so cool to see the older figures being used more! :D
I REALLY like how these turned out! AWESOME!
First test with one of @RawArt 's creatures https://www.daz3d.com/amun-raw-mummy-for-genesis-81-male Filatooned (with altered shape.) I got a bunch of his creatures on super sale for under $2.00 each and so far I think this one came out great Filatooned.
Thank you very much for the comments, @3Diva
Filatoon ALL the things!
New Filatoon product out today, a whole bunch of really cool texture/shader presets by @KindredArts !
https://www.daz3d.com/filatoon-shader-bundle
I was really excited when I first saw them, but admittedly i'm also a little bit concerned. Judging from the previews a couple of the textures look a bit weird, and i'm wondering if they might be AI generated. Really hoping @KindredArts can clarify if they're AI generated or not, because there are a LOT of really cool and useful textures here that I would love to have, especially those MatCap textures!
Hmm. I confess I hadn't looked at anything but the main promo picture when I bought this - I was just too excited. I hope they're not AI generated. I thought they'd likely be things postworked with toon filters and tweaked, or just drawn. That's how I've done a few terrains and skies for a couple of renders so far - that way I can slot them into the scene and they're ready to go.
I was planning to take existing iray brick/terrain/other shader files in my runtime, process them with toon filters etc., and save them for use in Filatoon scenes. This package therefore seems like such a great time and effort saving solution.
Those matcap textures are a great addition indeed!
Also, very nice renders everybody! So cool!
I don't know what a matcap is or how to use it in FilaToon. Is there an explanation some place? I know there is a place for it in the surfaces, but I am clueless about what it is for.
https://github.com/nidorx/matcaps I read this and I still don't know
You know the default "metallic" preset for Filatoon? That uses a matcap with a painted on highlight (both a square and round option) to give it that extra shiny feeling without having to use extra lighting.
Matcaps can be great for giving things the illusion of being reflective without having to use actual reflections (kinda similar to how older videogames used to fake metallic surfaces). They can also be used to achieve some really nice effects that are difficult to do with standard shading techniques. Here's a couple of really cool examples I found of people using matcaps in other software.
https://x.com/_spatsula/status/1299514652456493056
https://ekoch.artstation.com/projects/oOVOVm
Hey Gang! I really hope you like the shaders, i've been working on them since august/october. It's been a long one.
AI – These are not text-to-image textures if that's what you mean. I used a few different techniques depending on the texture. For a lot of them, I basically took CC0 textures (Or my own photos), then kept messing around with them until I got the result I wanted. For some, I would run them through GNC filters in krita. For others, I would hand draw over them to make a mask, then colour them. In fact, i'll post one below here -
The original brick is from CC0 textures. I ran it through a filter to sort of toonify it, then invert the brightness on the gaps, then mask in a load of moss. Then some painting, tiling, a quick run through InstaMAT, and the job is (hopefully) done. I used a few different techniques, but that was how I whipped most of them up. In fact, the keen eye'd among you might recognize some of the CC0 assets I used, especially in the metals and woods. The problem with doing this, is that it messes up the original tiling (if it existed), so I needed to re-tile the textures after editing/upscaling them. The rogue roof tile you posted was my (admittedly poor) way of covering an awkward seam that turned up. I imagine any dodgy bits are just me trying to cover seams, and make it tile effectively.
However! I did use a neural upscaler pretty frequently, which is AI. I also used AI to help colour some of my masks and used photoshop fill to help with seams I was struggling to fix, i'm pretty sure that's AI. So if you have zero tolerance, this may brush against your boundaries. I don't know where people draw the line, so i'll have to leave it up to your conscience.
Anyway, I hope that clears things up a bit! Even though these are Daz's sets now, they took an incredibly long time, they were a lot of work, and I hope you all enjoy them.
Take it easy dudes
I think someone said above, but the Matcaps are just for faux reflections, i don't think they do anything else.
Thank you so much for taking the time to respond! Good to know I was just being paranoid, lol, and it's also really cool to get a little behind-the-scenes peek at your workflow. Keep up the good work!
Thank you all for the info about MatCap.
Now that I have it for myself, I can definitely say that V3D Filatoon Converter manager is cut from the same cloth as her Scene Optimizer. Heck, you can use them in concert. Strip out all the extra maps a toon surface isn't gonna need with the later and then convert the scene with the former.
I would like to add that I like very much @KindredArts products, so they are on the top of my list,
ones of the best purchases here in Daz 3D shop.
I have purchased https://www.daz3d.com/filatoon-shader-bundle yesterday
and looking forward to use them.
Thanks a lot for supporting FilaToon.
Great tip - thanks for sharing.
I corrected my post to reflect that.
This store/restore opacity maps feature is absolutely a must have! I converted a vegetation heavy scene and didn't have to re-apply all of the opacity maps on the leave bearing plants by hand! There's also a setting that lets you tell the outlines to reflect these changes as well. Oh, this tool and I are going to get along splendedly.
KindredArts Thanks so much for the Filatoon Shaders and the Filatoon Skies! The shader package is so extensive - I was super thrilled to see it in the store and excited about all the different materials it covered. I can see that it would have been a lot of work to put together. Gonna see if I can try them both out a bit today!