FilaToon / Cell shaded rendering with Filament

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  • captainalvordcaptainalvord Posts: 111
    edited January 9

    Playing around with FilaToon and a recent purchase of https://www.daz3d.com/v3d-natalie-hd-for-genesis-9

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  • SolitarySandpiper said:

    Loving all the Filatoon content and have been mostly playing with the Gen9 stuff (which is real easy to get started on) but this one is Arianna 8.1 with Pippy Fay 8.1 texture (Arianna's texture was competing too hard with the Filatoon shader) Gen9 Toon eyebrows, eyelashes, eye socket and floating Iris all fit with auto fit, the Gen9 hair also auto fits well.

    How are people getting the Toon eyebrows/lashes/sockets etc. fitting to G8? I've tried to autofit from unknown and they just end up floating around the chin. I have a couple of models for G9 autofit but they don't get things in the right spot either.

  • rokkrrokkr Posts: 213
    edited January 9

    TheNathanParable said:

    rokkr said:

    How do you guys deal with glass, water, and that kinda stuff? Leave 'em as it is or manage to do some FilaToon shaders? If you're leaving 'em non-FilaToon, which is best: Iray or 3Delight?

    Depending on the scene, I'll sometimes use "Glass for Filament" from the store for things like water droplets and such.,

    Good to know. I've been using the regular Iray glasses (none specifically... I usually just don't convert it) but didn't try anything for water. I'm planning a pool scene and decided to ask for some tips.

    Post edited by rokkr on
  • rokkrrokkr Posts: 213

    cameron_eldridge said:

    SolitarySandpiper said:

    Loving all the Filatoon content and have been mostly playing with the Gen9 stuff (which is real easy to get started on) but this one is Arianna 8.1 with Pippy Fay 8.1 texture (Arianna's texture was competing too hard with the Filatoon shader) Gen9 Toon eyebrows, eyelashes, eye socket and floating Iris all fit with auto fit, the Gen9 hair also auto fits well.

    How are people getting the Toon eyebrows/lashes/sockets etc. fitting to G8? I've tried to autofit from unknown and they just end up floating around the chin. I have a couple of models for G9 autofit but they don't get things in the right spot either.

    I tried the G9 one on G3F and it autofitted perfectly. I used the MMX clones (recently sold for $1 buck here, if I'm not mistaken).

     

  • vrba79vrba79 Posts: 1,432

    captainalvord said:

    Playing around with FilaToon and a recent purchase of https://www.daz3d.com/v3d-natalie-hd-for-genesis-9

    Very nice!

  • rokkr said:

    cameron_eldridge said:

    SolitarySandpiper said:

    Loving all the Filatoon content and have been mostly playing with the Gen9 stuff (which is real easy to get started on) but this one is Arianna 8.1 with Pippy Fay 8.1 texture (Arianna's texture was competing too hard with the Filatoon shader) Gen9 Toon eyebrows, eyelashes, eye socket and floating Iris all fit with auto fit, the Gen9 hair also auto fits well.

    How are people getting the Toon eyebrows/lashes/sockets etc. fitting to G8? I've tried to autofit from unknown and they just end up floating around the chin. I have a couple of models for G9 autofit but they don't get things in the right spot either.

    I tried the G9 one on G3F and it autofitted perfectly. I used the MMX clones (recently sold for $1 buck here, if I'm not mistaken).

     

    Yeah, that's the one I'm trying, doesn't seem to fit at all, as far as I can tell. Eye sockets/pupils are half way down the head and deep inside the head. Probably a lot more going on there that just that single clone, but yeah, I certainly can't use them.

  • ArtiniArtini Posts: 9,635
    edited January 12

    Playing with the characters from the older generations in FilaToon.

    https://www.daz3d.com/lr-s-bianca-for-v4

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  • Serene NightSerene Night Posts: 17,670
    edited January 14

    I really like the new V3D Filatoon Converter manager. It does a great job with adding some variance to the lines. I like making the skin outlines brown rather than black.

     

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  • ArtiniArtini Posts: 9,635

    Great tip about brown skin outlines and I also like very much V3D Filatoon Converter

    https://www.daz3d.com/v3d-filatoon-converter-manager-and-tools

     

  • 3Diva3Diva Posts: 11,681

    Wonderland said:

    3Diva said:

    @Wonderland That turned out So Good! The halftone pattern and frame really takes it to another level! Nicely done!

    Thanks. I'm a postwork addict and can never leave a render alone lol. If you notice, her smile has bit of trepidation to it going into this new year... ;)

    I see the hesitant smile now that you pointed it out. And that was definitely warranted given the past couple weeks particularly where you live - I know you're in So Cal so I hope you're doing ok. How are you? Are you guys and your home safe? 

  • 3Diva3Diva Posts: 11,681

    Artini said:

    Playing with the characters from the older generations in FilaToon.

    https://www.daz3d.com/lr-s-bianca-for-v4

    Excellent render, Artini! It's so cool to see the older figures being used more! :D

  • 3Diva3Diva Posts: 11,681

    Serene Night said:

    I really like the new V3D Filatoon Converter manager. It does a great job with adding some variance to the lines. I like making the skin outlines brown rather than black.

    I REALLY like how these turned out! AWESOME! 

  • WonderlandWonderland Posts: 7,007
    edited January 16

    First test with one of @RawArt 's creatures https://www.daz3d.com/amun-raw-mummy-for-genesis-81-male Filatooned (with altered shape.) I got a bunch of his creatures on super sale for under $2.00 each and so far I think this one came out great Filatooned. 

    Post edited by Wonderland on
  • ArtiniArtini Posts: 9,635

    Thank you very much for the comments, @3Diva

     

  • vrba79vrba79 Posts: 1,432

    Filatoon ALL the things!

  • TheNathanParableTheNathanParable Posts: 1,080
    edited January 16

    New Filatoon product out today, a whole bunch of really cool texture/shader presets by @KindredArts !

    https://www.daz3d.com/filatoon-shader-bundle

    I was really excited when I first saw them, but admittedly i'm also a little bit concerned. Judging from the previews a couple of the textures look a bit weird, and i'm wondering if they might be AI generated. Really hoping @KindredArts can clarify if they're AI generated or not, because there are a LOT of really cool and useful textures here that I would love to have, especially those MatCap textures! heart

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  • SapphireBlueSapphireBlue Posts: 989
    edited January 16

    TheNathanParable said:

    New Filatoon product out today, a whole bunch of really cool texture/shader presets by @KindredArts !

    https://www.daz3d.com/filatoon-shader-bundle

    I was really excited when I first saw them, but admittedly i'm also a little bit concerned. Judging from the previews a couple of the textures look a bit weird, and i'm wondering if they might be AI generated. Really hoping @KindredArts can clarify if they're AI generated or not, because there are a LOT of really cool and useful textures here that I would love to have, especially those MatCap textures! heart

    Hmm. I confess I hadn't looked at anything but the main promo picture when I bought this - I was just too excited. I hope they're not AI generated. I thought they'd likely be things postworked with toon filters and tweaked, or just drawn. That's how I've done a few terrains and skies for a couple of renders so far - that way I can slot them into the scene and they're ready to go.

    I was planning to take existing iray brick/terrain/other shader files in my runtime, process them with toon filters etc., and save them for use in Filatoon scenes. This package therefore seems like such a great time and effort saving solution.

    Those matcap textures are a great addition indeed!

     

     

    Also, very nice renders everybody! So cool! heart

    Post edited by SapphireBlue on
  • barbultbarbult Posts: 24,637

    I don't know what a matcap is or how to use it in FilaToon. Is there an explanation some place? I know there is a place for it in the surfaces, but I am clueless about what it is for.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,446

    barbult said:

    I don't know what a matcap is or how to use it in FilaToon. Is there an explanation some place? I know there is a place for it in the surfaces, but I am clueless about what it is for.

    https://github.com/nidorx/matcaps I read this and I still don't know cheeky

  • barbult said:

    I don't know what a matcap is or how to use it in FilaToon. Is there an explanation some place? I know there is a place for it in the surfaces, but I am clueless about what it is for.

    You know the default "metallic" preset for Filatoon? That uses a matcap with a painted on highlight (both a square and round option) to give it that extra shiny feeling without having to use extra lighting.

    Matcaps can be great for giving things the illusion of being reflective without having to use actual reflections (kinda similar to how older videogames used to fake metallic surfaces). They can also be used to achieve some really nice effects that are difficult to do with standard shading techniques. Here's a couple of really cool examples I found of people using matcaps in other software.

    https://x.com/_spatsula/status/1299514652456493056

    https://ekoch.artstation.com/projects/oOVOVm

  • KindredArtsKindredArts Posts: 1,256
    edited January 16

    Hey Gang! I really hope you like the shaders, i've been working on them since august/october. It's been a long one.

    AI – These are not text-to-image textures if that's what you mean. I used a few different techniques depending on the texture. For a lot of them, I basically took CC0 textures (Or my own photos), then kept messing around with them until I got the result I wanted. For some, I would run them through GNC filters in krita. For others, I would hand draw over them to make a mask, then colour them. In fact, i'll post one below here -



    The original brick is from CC0 textures. I ran it through a filter to sort of toonify it, then invert the brightness on the gaps, then mask in a load of moss. Then some painting, tiling, a quick run through InstaMAT, and the job is (hopefully) done. I used a few different techniques, but that was how I whipped most of them up. In fact, the keen eye'd among you might recognize some of the CC0 assets I used, especially in the metals and woods. The problem with doing this, is that it messes up the original tiling (if it existed), so I needed to re-tile the textures after editing/upscaling them. The rogue roof tile you posted was my (admittedly poor) way of covering an awkward seam that turned up. I imagine any dodgy bits are just me trying to cover seams, and make it tile effectively.

    However! I did use a neural upscaler pretty frequently, which is AI. I also used AI to help colour some of my masks and used photoshop fill to help with seams I was struggling to fix, i'm pretty sure that's AI. So if you have zero tolerance, this may brush against your boundaries. I don't know where people draw the line, so i'll have to leave it up to your conscience.

    Anyway, I hope that clears things up a bit! Even though these are Daz's sets now, they took an incredibly long time, they were a lot of work, and I hope you all enjoy them.

     

    Take it easy dudes heart

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  • KindredArtsKindredArts Posts: 1,256

    barbult said:

    I don't know what a matcap is or how to use it in FilaToon. Is there an explanation some place? I know there is a place for it in the surfaces, but I am clueless about what it is for.

     I think someone said above, but the Matcaps are just for faux reflections, i don't think they do anything else.

  • KindredArts said:

    Hey Gang! I really hope you like the shaders, i've been working on them since august/october. It's been a long one.

    AI – These are not text-to-image textures if that's what you mean. I used a few different techniques depending on the texture. For a lot of them, I basically took CC0 textures (Or my own photos), then kept messing around with them until I got the result I wanted. For some, I would run them through GNC filters in krita. For others, I would hand draw over them to make a mask, then colour them. In fact, i'll post one below here -



    The original brick is from CC0 textures. I ran it through a filter to sort of toonify it, then invert the brightness on the gaps, then mask in a load of moss. Then some painting, tiling, a quick run through InstaMAT, and the job is (hopefully) done. I used a few different techniques, but that was how I whipped most of them up. In fact, the keen eye'd among you might recognize some of the CC0 assets I used, especially in the metals and woods. The problem with doing this, is that it messes up the original tiling (if it existed), so I needed to re-tile the textures after editing/upscaling them. The rogue roof tile you posted was my (admittedly poor) way of covering an awkward seam that turned up. I imagine any dodgy bits are just me trying to cover seams, and make it tile effectively.

    However! I did use a neural upscaler pretty frequently, which is AI. I also used AI to help colour some of my masks and used photoshop fill to help with seams I was struggling to fix, i'm pretty sure that's AI. So if you have zero tolerance, this may brush against your boundaries. I don't know where people draw the line, so i'll have to leave it up to your conscience.

    Anyway, I hope that clears things up a bit! Even though these are Daz's sets now, they took an incredibly long time, they were a lot of work, and I hope you all enjoy them.

     

    Take it easy dudes heart

    Thank you so much for taking the time to respond! Good to know I was just being paranoid, lol, and it's also really cool to get a little behind-the-scenes peek at your workflow. Keep up the good work! yes

  • barbultbarbult Posts: 24,637

    Thank you all for the info about MatCap.

  • vrba79vrba79 Posts: 1,432
    edited January 17

    Now that I have it for myself, I can definitely say that V3D Filatoon Converter manager is cut from the same cloth as her Scene Optimizer. Heck, you can use them in concert. Strip out all the extra maps a toon surface isn't gonna need with the later and then convert the scene with the former.

    Post edited by vrba79 on
  • ArtiniArtini Posts: 9,635

    I would like to add that I like very much @KindredArts products, so they are on the top of my list,

    ones of the best purchases here in Daz 3D shop.

    I have purchased https://www.daz3d.com/filatoon-shader-bundle yesterday

    and looking forward to use them.

    Thanks a lot for supporting FilaToon.

     

     

     

  • ArtiniArtini Posts: 9,635

    vrba79 said:

    Now tha I have it for myself, I can definitely say that V3D Filatoon Converter manager is cut from the same cloth as his Scene Optimizer. Heck, you can use them in concert. Strip out all the extra maps a toon surface isn't gonna need with the later and then convert the scene with the former.

    Great tip - thanks for sharing.

     

  • barbultbarbult Posts: 24,637
    Artini said:

    vrba79 said:

    Now tha I have it for myself, I can definitely say that V3D Filatoon Converter manager is cut from the same cloth as his Scene Optimizer. Heck, you can use them in concert. Strip out all the extra maps a toon surface isn't gonna need with the later and then convert the scene with the former.

    Great tip - thanks for sharing.

     

    V3D is a she, not a he.
  • vrba79vrba79 Posts: 1,432
    edited January 17

    I corrected my post to reflect that.

    This store/restore opacity maps feature is absolutely a must have! I converted a vegetation heavy scene and didn't have to re-apply all of the opacity maps on the leave bearing plants by hand! There's also a setting that lets you tell the outlines to reflect these changes as well. Oh, this tool and I are going to get along splendedly.

    Post edited by vrba79 on
  • KindredArts Thanks so much for the Filatoon Shaders and the Filatoon Skies! heart The shader package is so extensive - I was super thrilled to see it in the store and  excited about all the different materials it covered. I can see that it would have been a lot of work to put together. Gonna see if I can try them both out a bit today! smiley

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