Daz Studio 4.23[.0.x], General Release!

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Comments

  • DartanbeckDartanbeck Posts: 21,569

    Wow. The fact that the new RTX drivers that are fixed (no longer grant kernel access) won't allow for lengthy animation renders is really starting to run my patience out the window.

    Wake up the next day - ready to start the new project for work - only to find that only a third of my animation rendered and it's now stuck calculating what happens between each Iray iteration - taking  f o r e v e r  per iteration, so the per frame is more like (just guessing) twenty or more minutes per frame instead of 39 seconds.

     

    Another peave is that Iray Render Progress window no longer stays glued to the bottom (newest info) - instead holding its position between each frame. I know... who cares, right? Well it's a PITA - especially combined with the above impossible situation. Argh!!!

  • DartanbeckDartanbeck Posts: 21,569

    Padone said:

    My advise, do not update the drivers unless there's a good reason to. Check the minimum requirements and stick around it, so you follow what the developers are using. We're not gamers we need stable drivers first. I am currently using 546.33 that's good both with daz studio and blender.

    Right. I did that.

    But I was warned that previous drivers have a massive exploit vulnerability granting access to our kernel

  • PadonePadone Posts: 3,688

    That means that an application can attack the PC using the nvidia drivers. Again it is a risk mostly for gamers or people who install everything without knowing what it is. I don't think blender or daz will ever attack the PC via the nvidia drivers so we're safe about that.

  • crosswindcrosswind Posts: 6,970
    edited November 19

    Oh... thanks ! It's great to hear we're safe about it. I'm updating to 566.14... hope rendering will work with it...

    Edit: NSD ver. 566.14 works well with DS 4.22 / 4.23, so far so good. 

    Post edited by crosswind on
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