Buy Something That Doesn't Work in Carrara? Post your Questions and Workarounds here. (please)

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Comments

  • MistaraMistara Posts: 38,675

    ribbet?  smiley

     

    i am groot

  • Bunyip02Bunyip02 Posts: 8,706
    edited February 2018

    Ribbet, Ribbet

    Most Morphs & poses work but a few have crossed over limbs, and yes the jaw opens !

    Only problem found so far was that the Cornea shader had to be changed so that the Alpha had a value of 0%

    Edit: Did some more morph & pose checking

    Frog 1.png
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    Post edited by Bunyip02 on
  • StezzaStezza Posts: 8,128

    wow... the mouth opens.... how cool is that after all the ones that don't... no need for me to get it though, I already got the Hivewire frog months ago.. but good to see this one works in Carrara yes

  • HeadwaxHeadwax Posts: 10,013

    thank you Stezza and Wendy for the additional information on the Hivewire Dog :) I'll avanothergo tonght.

    Stezza said:

    wow... the mouth opens.... how cool is that after all the ones that don't... no need for me to get it though, I already got the Hivewire frog months ago.. but good to see this one works in Carrara yes

    looks like Frogs at ten paces. That new daz one looks terrific with the tadpole to adult transition.

     

  • Bunyip02Bunyip02 Posts: 8,706

    Just did a few more checks - all is not well.

    The Tadpole tail morph works as does the Vocal Sac and also the Tongue extension.

    However the Froglet, Tadpole, Tadpole 2 legs, and Tadpole 4 legs morphs do not work with the combinations that I have tried.

     

    Frog 3.png
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  • StezzaStezza Posts: 8,128

    what if you take the frog into the model room... apply the morph there then jump out.. that's what I had to do with the tassie devil by the same artist to get it to work..

  • Bunyip02Bunyip02 Posts: 8,706
    Stezza said:

    what if you take the frog into the model room... apply the morph there then jump out.. that's what I had to do with the tassie devil by the same artist to get it to work..

    Will give it a try.

    NPR render.

  • Bunyip02Bunyip02 Posts: 8,706
    edited February 2018

    By adjusting the morphs that work you are able to get tadpoles.

    Also need to adjust the shader Alpha value on the eggs to get them transparent.

    Frog Tadpoles 1.png
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    Post edited by Bunyip02 on
  • MistaraMistara Posts: 38,675

    i dont understand this one, presets are jpgs only

    https://www.daz3d.com/neon-glow-lights-for-carrara

  • BrianP21361BrianP21361 Posts: 812
    edited February 2018

    I purchased "Strands of Horror for Genesis 2". I can load the prop into Carrara and I can see the morphs, but when I change the values nothing happens. I've loaded the product into Daz  Studio and it works propery. I also tried saving it to a DUF file and opening it in Carrara. Same result. I see the morphs, but they don't work. I'm using Carrara Pro 8.5.1 Build 15 on a Mac. Any advice?

    Screen Shot 2018-02-04 at 2.22.28 PM.png
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    Post edited by BrianP21361 on
  • MistaraMistara Posts: 38,675

    I purchased "Strands of Horror for Genesis 2". I can load the prop into Carrara and I can see the morphs, but when I change the values nothing happens. I've loaded the product into Daz  Studio and it works propery. I also tried saving it to a DUF file and opening it in Carrara. Same result. I see the morphs, but they don't work. I'm using Carrara Pro 8.5.1 Build 15 on a Mac. Any advice?

     

    at first guess i think those are renamed pose controls
    can you manually bend ?

    2nd guess is the rigging type.
    what if you save it as blended weight? 

  • Mistara,

    Thanks for the response. Yes. I can manually bend each piece. What do you mean by "renamed pose controls"? Something like ERC?

    Changing the rigging to blended wieght didn't make a difference. 

  • StezzaStezza Posts: 8,128

    I purchased "Strands of Horror for Genesis 2". I can load the prop into Carrara and I can see the morphs, but when I change the values nothing happens. I've loaded the product into Daz  Studio and it works propery. I also tried saving it to a DUF file and opening it in Carrara. Same result. I see the morphs, but they don't work. I'm using Carrara Pro 8.5.1 Build 15 on a Mac. Any advice?

    yep... if they are modeled the same as his ropes then nope... they won't work in Carrara... well, I can't get them to work no matter what I've tried.. I just end up shaping them in DS then exporting that as an obj then import that into Carrara 

    no

  • Thanks Stezza. That looks like my only option unless I want to adjust each element one by one.

  • MistaraMistara Posts: 38,675

    yeah, erc smiley meanung thinking those aren;t real morphs, just poses

    what if you apply those in ds, save as poses presets.

    apply the pose in carrara at a later frame, then use the sequence scrubber 

  • StezzaStezza Posts: 8,128

    doesn't work for me...

    but if you export as an obj then pose the rope and export that as another object then import the first one into Carrara go into model room and import the 2nd one as a morph then save that out in your Presets folder it can help... a bit frown

  • It didn't work for me either. I think exporting from Studio as an obj is the easiest approach. 

  • MistaraMistara Posts: 38,675

    but we shouldnt have to do that, dag nabb itt

  • We are Daz's bastard stepchildren!

  • MistaraMistara Posts: 38,675

    mebbe is an ik thing? 

    too many bones?

    something with the y to z change?

  • DiomedeDiomede Posts: 15,184
    edited February 2018

    Omnifreaker's Incantoo figures do not pose when their joints are rotated in Carrara.  I tried saving out of Studio as scene subsets.  In Carrara, I tried detaching the skeletons under the animation tab and then reattaching.  Nothing works so far.

     

    In Carrara, both the model and the bone skeleton load within the animation group.  But the mesh does not move with the bones when posed.  They work in Studio.

    ww01 incanoo skeleton omnifreaker not attached.JPG
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    ww02 inantoo warrior.JPG
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    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,184

    RE: Incantoo Warrior

    Was able to get some functionality by using the collada format exported from Studio and imported to Carrara

    ww03 incantoo collada.JPG
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  • StezzaStezza Posts: 8,128

    did you remember to convert to blended weight before exporting?

  • MistaraMistara Posts: 38,675
    edited February 2018

    trying out the skeleton

    the convert to blended works.

    bad news is the ercs for like blink, are pose controls.
    on the bright side, figure is face rigged, can manually close his eyes with the bone (tee hee, is that a pun)

    cool

    we've seen pose controls work on other figures, so, why these dont and is there an easy fix without recreating all these pose presets

    his(her?) pose presets seem to work, 

     

    attached preset, smiley

     

    kwd SKU:47643  IncantooSkeleton

    zip
    zip
    Incantoo Skeleton CA Preset.zip
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    skeletonCapture2.JPG
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    Doc3.png
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    Doc5.png
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    Post edited by Mistara on
  • DiomedeDiomede Posts: 15,184

    Thank you, Stezza an Misty.  Converting to blended works.  I forgot blush

  • MistaraMistara Posts: 38,675

    hey guess what,

    i submitted a ticket for a refund on the horror strands

    sounds like they'll try to troubleshoot it !!

    i'm psyched.  mebbe they care after all!

  • StezzaStezza Posts: 8,128

    don't hold your breath

     

    this is the answer I got after waiting three years!

    Unfortunately, this product was never updated to work in Carrara.  Please note that at this time, 
    Carrara is not currently under active development, for any platform. Our current focus is DAZ Studio and the Genesis figure platform.

    Unfortunately, we simply haven't had the resources for it.

    Please let me know if you require any further assistance.

    Thank you,
    Jamie

  • HeadwaxHeadwax Posts: 10,013
    Stezza said:


    Please let me know if you require any further assistance.

    Thank you,
    Jamie

    love it

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,302
    edited February 2018

    the Protozoon piano does not even load in Carrara

    I expected the keys not to affect the hammers etc unless saved as poses which I was going to do each note but nah does not even load just gets an error

    Warning: file \data\Protozoon\HD Grand Piano and Poses\Grand Piano\Grand Piano.dsf could not be loaded
    Error: node /data/Protozoon/HD%20Grand%20Piano%20and%20Poses/Grand%20Piano/Grand%20Piano.dsf#Hammer%2001%20A0 not found

    Post edited by WendyLuvsCatz on
  • th3Digit said:

    the Protozoon piano does not even load in Carrara

    I expected the keys not to affect the hammers etc unless saved as poses which I was going to do each note but nah does not even load just gets an error

    Warning: file \data\Protozoon\HD Grand Piano and Poses\Grand Piano\Grand Piano.dsf could not be loaded
    Error: node /data/Protozoon/HD%20Grand%20Piano%20and%20Poses/Grand%20Piano/Grand%20Piano.dsf#Hammer%2001%20A0 not found

    Hi!

    I don't have any experience of Carrara, but I'll try to figure out a workaround. Does Carrara support Daz rigging?

    Protozoon

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