Build-A-Babe Skin Texture Merchant Resource

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Comments

  • KnittingmommyKnittingmommy Posts: 8,191
    sapat said:

    I'd def be in for Build a Bloke.  Girls are a dime a dozen and they all kind of look the same after a while with a few exceptions.  I want men and I want them now!!  And yes to man brows too!

    Only hitch is, I have Photoshop CS2 which is really old and can't afford to upgrade, so is it a waste of money to want these?

    Considering the vendor is also using CS2, I'd say you are good and not a waste of money.  :)

  • KnittingmommyKnittingmommy Posts: 8,191

    So, I found an old copy of CS2 and installed it on my computer. I'm trying to set up my other MR skins in folders in Build A Babe as suggested in the tutorial.  I've figured out how to make the folders and I've figured out how to open an image into CS2 as a separate image not inside Build A Babe, but I then figured out how to duplicate that and add it to my folder in Build A Babe.  What I have not figured out is, how do you open an image or series of images and have it load into Build A Babe or any existing .psd that is open and have it load in as layers.  Most of the tutorials I've seen are all for later versions of PS and that feature seems to have been added in for easy use in those later versions.  I assume that there is a way to do it in CS2 since the vendor uses CS2, but I can't find it.  I have no scripts loaded, either, so if it is a matter of finding a script that someone has written, a pointer to where to find it would be appreciated.  This is real easy to do in the latest version of GIMP because there is a load image as layers option.  I can't find any such option in CS2. Help?

  • jardinejardine Posts: 1,201
    edited June 2016

    What I have not figured out is, how do you open an image or series of images and have it load into Build A Babe or any existing .psd that is open and have it load in as layers.  Most of the tutorials I've seen are all for later versions of PS and that feature seems to have been added in for easy use in those later versions.  I assume that there is a way to do it in CS2 since the vendor uses CS2, but I can't find it.  I have no scripts loaded, either, so if it is a matter of finding a script that someone has written, a pointer to where to find it would be appreciated.  This is real easy to do in the latest version of GIMP because there is a load image as layers option.  I can't find any such option in CS2. Help?

    i banged my head on this for a couple of days and finally worked it out yesterday.  i'm using a later version of PS, but this might work for you in CS2 anyway--hope so! 

    this is what i wound up doing.  all noob-level details included, because i is one.  graphically experienced folks, please forgive.  :)

    0) make a backup copy of the BuildABabe.psd file.  you never know...

    1) forget PS for the moment.  open adobe bridge.

    2) in the bridge folder-file navigation view, open the skin resource folder of your choice.  select all of the jpg or png files in it.

    3) on the bridge menubar, go to Tools > Photoshop > Load Files Into Photoshop Layers.  (there's your missing GIMP option!)

    4) this will launch photoshop, and create a new document containing all of these image files, each as an individual layer.  select all of the layers, and then in the photoshop menu bar, go to Layer > New > Group From Layers.  in the following popup, name your group--"HP Flawless Skin G3F" or whatever.

    5) save this document but leave it open.  then open hinkeypunk's BuildABabe.psd file in photoshop.

    6) return to the import doc--whatever its title--and make sure that the group containing your texture files is selected.  then in the menubar go to Layer > Duplicate Group.  the popup window will offer to save the group within this doc as "---------- copy".  forget that.  just below, in Destination, select BuildABabe.psd.   hit OK.

    7) the group should now appear in BuildABabe.psd. in the Layers window, drag the folder to place it where you want it.

    8) repeat steps 2-6 as needed, until you've added all of the resources you want to the BuildABabe master file. 

    9) IMPORTANT!  and if you add many texture resources--and three more merchant resource skin products were enough to do it for me--your BuildABabe.psd file will be over 2 GB, and will not save as a .psd file.  you'll get a Scary Error Message if you try!  so do a Save As, and in the Format dropdown menu, select 'Large Document Format'.  this will give you a .psb file instead of a .psd, but it's still a photoshop-specific format--photoshop won't care.  :)

    hope this helps--good luck!

    j

     

     

    Post edited by jardine on
  • KnittingmommyKnittingmommy Posts: 8,191

    Thanks, jardine, I'll give this a try when my DS isn't running.  I've got a render going right now and resources are taxed at the moment.  I'll let you know if I managed to do this with CS2.  I did look and I do have an Adobe Bridge with this version so it should work.

  • TottallouTottallou Posts: 555

    You don't need to use the bridge you can just navigate to the image folder & open all of the images you want to include in photoshop then duplicate each one to manually create your stacked layers then follow jardines steps 4 onwards

    The script to load directly in layers for CC is under Files - Scripts - Load Files Into Stack (Not sure if its the same for your version)

     

  • L'AdairL'Adair Posts: 9,479
    Tottallou said:
    The script to load directly in layers for CC is under Files - Scripts - Load Files Into Stack (Not sure if its the same for your version)

    For reference, this script is available in Photoshop CS6. (I use it a lot when I "spot render to new window" any fixes I've made to a scene. Puts everything in exactly the right position. Note, however, if you include a layered file, such as a psd file, the script converts it to a single layer. At least, it does in CS6.

  • SR-3SR-3 Posts: 112

    I just drag and dropped all the skins into their own little folders ^_^ It doesnt take long

  • Sfariah DSfariah D Posts: 26,221
    sapat said:

    I'd def be in for Build a Bloke.  Girls are a dime a dozen and they all kind of look the same after a while with a few exceptions.  I want men and I want them now!!  And yes to man brows too!

    Only hitch is, I have Photoshop CS2 which is really old and can't afford to upgrade, so is it a waste of money to want these?

    I do not have access to CS2 so not sure if this will work or not with that.   CS2 should be able to read psd files.

  • KnittingmommyKnittingmommy Posts: 8,191

    Well, I've had a chance to play around with it a little bit.  I'm working on a female skin.  We'll see how it goes.  I would definitely love to see this in a Build A Stud Bloke version or whatever you plan to call it!  Just having access to all of those brows is amazing!  I'm still working through the tutorial, but, so far, it looks good.  And, I think CS2 is too old for those scripts that stack.  I think they came a version or two later.  I'm doing the dropping into folders method after opening because there is no stacking script in CS2.  I did figure out how to do that in GIMP, though, and kind of cheated a couple of times by opening Build a Babe in GIMP, adding my MR skins as layers in a folder and then I took it back into PS to work on the rest of the tutorial.  It was just quicker that way.  I didn't even know you could do folders in GIMP, but, apparently, you can.  So far, I haven't seen anything that can't be translated and used inside GIMP for all of it, but I haven't finished the tutorial, yet, so it's possible there is something that won't be easy in GIMP.

  • SR-3SR-3 Posts: 112
    Eva1 said:

    This looks interesting - would it be suitable for creating alien type skins, different colours and stuff?

     

    The item you are looking for is in the store now: http://www.daz3d.com/build-a-babe-fantasy-skin-merchant-resource

    Has everything you need to make fantasy skins, but just like with Build-A-Babe, be careful because theres 100s of combinations, and if you dont save your file properly, its not easy to get previous results back.

  • KnittingmommyKnittingmommy Posts: 8,191

    So, it says that you can use it on other figures and not just the G3F with Build a Babe.  Does that mean we can use this same Fantasy add on with skins made with Build a Bloke when/if it comes out?  I'm thinking yes if I'm reading the product correctly.  You make your skin in Build a Babe and then take it into the Fantasy Add-on and then do the fantasy skin magic to the unique skin you made in Build a Babe or some other method.  Do I have the basic flow right?  It's sitting in my cart, but I haven't purchased yet.  It's very tempting, especially, if it will work with skins made using other methods besides just Build a Babe which it looks like it might from the screen shots I've seen and the little bit I've played with how you've set up Build a Babe.  I like the 100s of combinations ideas.  Sounds like it will be fun to work with.

  • SR-3SR-3 Posts: 112

    You don't even need Build-A-Babe to be able to use Build-A-Babe Fantasy. They are two different products, but following the same theme.  Fantasy is just a utility. You can take any skin for any model, V4, Dawn, Dusk, G3M, G3F, Pauline, etc etc and put them in Fantasy and make a fantasy skin.  The designs are set up to G3Fs face, BUT you can move that stuff around to fit anything, it just takes a little more work, which to be honest youd have to do that extra work if you put the designs on the arms torso and legs anyways for G3f, so no matter what, there's tweaking involved if you use the design.

    And yes, again there are 100's of combinations.

  • RAMWolffRAMWolff Posts: 10,211

    Honestly, there isnt a great deal of point in supplying bump or spec, let alone normals. They change with EVERY character.  Sure, you could probably repeat normals for torso arms and legs, but the second you change the eyebrows, you're going to have a major problem. Unless you just have bumps and normals that don't show any details that would be character specific, but that defeats the purpose. You may as well not plug them in. 

    http://cpetry.github.io/NormalMap-Online/ Normal map online is free, easy to use, and makes excellent normals

    That's the one I make a bit of use out of when I need them.  It's true, you change anything, esp when developing, you have change the bump, displacement, normals and all that rest. 

  • KnittingmommyKnittingmommy Posts: 8,191

    You don't even need Build-A-Babe to be able to use Build-A-Babe Fantasy. They are two different products, but following the same theme.  Fantasy is just a utility. You can take any skin for any model, V4, Dawn, Dusk, G3M, G3F, Pauline, etc etc and put them in Fantasy and make a fantasy skin.  The designs are set up to G3Fs face, BUT you can move that stuff around to fit anything, it just takes a little more work, which to be honest youd have to do that extra work if you put the designs on the arms torso and legs anyways for G3f, so no matter what, there's tweaking involved if you use the design.

    And yes, again there are 100's of combinations.

    Thanks!  That's what I thought from the product description, but it never hurts to double check, especially when the vendor is around in the forums.  I appreciate the clarification.  Going to go check out now.

  • Eva1Eva1 Posts: 1,249

    I'd like to get Build-a-babe but as there are no SSS, bump, transluscency maps included I'd like to know if it's  straightforward to make the SSS and transluscency map in photoshop once the texture is created (I can do the bump and normal okay). Could anyone point me in the right direction as to how I would go about making those in Photoshop?

  • Eva1Eva1 Posts: 1,249
    Taozen said:

    Will this work with your Skintastic skins?

    This will work with every skin you own, not just my resources. I have all of my skins in one PSD which is about 2 gigs, but, I've got a whole lot to work with, and the only delay is the opening of that file. Works perfectly fine once its open.

    Where can I find SKintastic Skins (I can't see it here at Daz , is it at the 'other' site?).

  • KnittingmommyKnittingmommy Posts: 8,191
    Eva1 said:

    I'd like to get Build-a-babe but as there are no SSS, bump, transluscency maps included I'd like to know if it's  straightforward to make the SSS and transluscency map in photoshop once the texture is created (I can do the bump and normal okay). Could anyone point me in the right direction as to how I would go about making those in Photoshop?

    It probably depends on your version of PS, but I'm assuming that there are filters for that just like there are in GIMP.  You might need to search for a third party filter.  Hopefully, someone who actually uses PS can help.  A quick search on YouTube does show a lot of tutorials on creating bump, displacement and normal maps so it should be fairly simple.

     

    Eva1 said:
    Taozen said:

    Will this work with your Skintastic skins?

    This will work with every skin you own, not just my resources. I have all of my skins in one PSD which is about 2 gigs, but, I've got a whole lot to work with, and the only delay is the opening of that file. Works perfectly fine once its open.

    Where can I find SKintastic Skins (I can't see it here at Daz , is it at the 'other' site?).

    Yep, other site.  Hinky Punk sells them over there.  She has some really great ones I've had wishlisted.  Now that I'm actually starting to do my own skins, I'm going to have to invest in a few.  I've purchased a few of the skins here, but it doesn't hurt to have a wide variety of MR skin.

  • SR-3SR-3 Posts: 112

    SSS, bump and translucency maps are things that I put in my skin MRs but to be honest, I don't like doing that because you can't just use one SSS for every texture. Its based on the texture that you make.. is it possible to use one SSS map for every character? Yeah, but it will look better if you custom your SSS, bumps and trans maps to the character.

    There are a couple actions with build a babe that can make them, but they are basic.

  • DkgooseDkgoose Posts: 1,451

    Sorry for reviving an old thread but I just purchased this and confused how to merge other files to this.  I purchased a merchant resource of twisted but it seems to have its own categories set up like this one is it possible to use Both products together?

  • TottallouTottallou Posts: 555

    Yes you can,  What I do is is open both sets in Photoshop then:
    Layers - Select all layers
    Duplicate (Change Destination Document to your Build A Babe PSD from the drop down)

    You can then save it all as one file

     

  • 3Diva3Diva Posts: 11,402

    I know that this is for G3F but the G8F figure and G3F figure share the same UV. Can you use this to make G8F characters?

  • TottallouTottallou Posts: 555

    I don't think you should use the actual skin texture for a commercial G8 character product without checking with the PA or Daz Support even though they do share UV's as it says in the read me:

    This product requires Photoshop, or the ability to open Photoshop Documents that contain folders. Not a G3F User? Although outside its intentions, everything in this pack (except the base skin) can be used on other generations with modification.

    This may be written that way because previous generations had a very different set up  but its still better safe than sorry

     

  • 3Diva3Diva Posts: 11,402
    Tottallou said:

    I don't think you should use the actual skin texture for a commercial G8 character product without checking with the PA or Daz Support even though they do share UV's as it says in the read me:

    This product requires Photoshop, or the ability to open Photoshop Documents that contain folders. Not a G3F User? Although outside its intentions, everything in this pack (except the base skin) can be used on other generations with modification.

    This may be written that way because previous generations had a very different set up  but its still better safe than sorry

     

    Ok, thanks. :) I sent them a PM to ask. 

  • algovincianalgovincian Posts: 2,609
    Tottallou said:

    I don't think you should use the actual skin texture for a commercial G8 character product without checking with the PA or Daz Support even though they do share UV's as it says in the read me:

    This product requires Photoshop, or the ability to open Photoshop Documents that contain folders. Not a G3F User? Although outside its intentions, everything in this pack (except the base skin) can be used on other generations with modification.

    This may be written that way because previous generations had a very different set up  but its still better safe than sorry

     

    Ok, thanks. :) I sent them a PM to ask. 

    So what's the dealio? Did you ever hear one way or the other?

    - Greg

  • 3Diva3Diva Posts: 11,402
    edited August 2017
    Tottallou said:

    I don't think you should use the actual skin texture for a commercial G8 character product without checking with the PA or Daz Support even though they do share UV's as it says in the read me:

    This product requires Photoshop, or the ability to open Photoshop Documents that contain folders. Not a G3F User? Although outside its intentions, everything in this pack (except the base skin) can be used on other generations with modification.

    This may be written that way because previous generations had a very different set up  but its still better safe than sorry

     

    Ok, thanks. :) I sent them a PM to ask. 

    So what's the dealio? Did you ever hear one way or the other?

    - Greg

    Ok, I heard back: 

    "Of course you Can! All of my resources can be used within other uvs. Good luck with your character creation and I look forward to seeing what you come up with!!"

     

     

    Awesome!! :D Thank you, Hinky Punk!

    Post edited by 3Diva on
  • TottallouTottallou Posts: 555

    @divamakeup

    "Of course you Can! All of my resources can be used within other uvs. Good luck with your character creation and I look forward to seeing what you come up with!!"

     Thanks Hinky Punk & Diva ,  Thats good to know the definitive answer, I had been meaing to ask but would most likely never have got around to it  as I always mean to finish a project but I never do  -:)

  • algovincianalgovincian Posts: 2,609
    Tottallou said:

    I don't think you should use the actual skin texture for a commercial G8 character product without checking with the PA or Daz Support even though they do share UV's as it says in the read me:

    This product requires Photoshop, or the ability to open Photoshop Documents that contain folders. Not a G3F User? Although outside its intentions, everything in this pack (except the base skin) can be used on other generations with modification.

    This may be written that way because previous generations had a very different set up  but its still better safe than sorry

     

    Ok, thanks. :) I sent them a PM to ask. 

    So what's the dealio? Did you ever hear one way or the other?

    - Greg

    Ok, I heard back: 

    "Of course you Can! All of my resources can be used within other uvs. Good luck with your character creation and I look forward to seeing what you come up with!!"

     

     

    Awesome!! :D Thank you, Hinky Punk!

    Thanks for the info, Diva!

    - Greg

  • DkgooseDkgoose Posts: 1,451

    Awesome thanks will definitely try this out :)

  • RCDescheneRCDeschene Posts: 2,800

    I just wonder if the G3M version is still in the queue...

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