Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Considering the vendor is also using CS2, I'd say you are good and not a waste of money. :)
So, I found an old copy of CS2 and installed it on my computer. I'm trying to set up my other MR skins in folders in Build A Babe as suggested in the tutorial. I've figured out how to make the folders and I've figured out how to open an image into CS2 as a separate image not inside Build A Babe, but I then figured out how to duplicate that and add it to my folder in Build A Babe. What I have not figured out is, how do you open an image or series of images and have it load into Build A Babe or any existing .psd that is open and have it load in as layers. Most of the tutorials I've seen are all for later versions of PS and that feature seems to have been added in for easy use in those later versions. I assume that there is a way to do it in CS2 since the vendor uses CS2, but I can't find it. I have no scripts loaded, either, so if it is a matter of finding a script that someone has written, a pointer to where to find it would be appreciated. This is real easy to do in the latest version of GIMP because there is a load image as layers option. I can't find any such option in CS2. Help?
i banged my head on this for a couple of days and finally worked it out yesterday. i'm using a later version of PS, but this might work for you in CS2 anyway--hope so!
this is what i wound up doing. all noob-level details included, because i is one. graphically experienced folks, please forgive. :)
0) make a backup copy of the BuildABabe.psd file. you never know...
1) forget PS for the moment. open adobe bridge.
2) in the bridge folder-file navigation view, open the skin resource folder of your choice. select all of the jpg or png files in it.
3) on the bridge menubar, go to Tools > Photoshop > Load Files Into Photoshop Layers. (there's your missing GIMP option!)
4) this will launch photoshop, and create a new document containing all of these image files, each as an individual layer. select all of the layers, and then in the photoshop menu bar, go to Layer > New > Group From Layers. in the following popup, name your group--"HP Flawless Skin G3F" or whatever.
5) save this document but leave it open. then open hinkeypunk's BuildABabe.psd file in photoshop.
6) return to the import doc--whatever its title--and make sure that the group containing your texture files is selected. then in the menubar go to Layer > Duplicate Group. the popup window will offer to save the group within this doc as "---------- copy". forget that. just below, in Destination, select BuildABabe.psd. hit OK.
7) the group should now appear in BuildABabe.psd. in the Layers window, drag the folder to place it where you want it.
8) repeat steps 2-6 as needed, until you've added all of the resources you want to the BuildABabe master file.
9) IMPORTANT! and if you add many texture resources--and three more merchant resource skin products were enough to do it for me--your BuildABabe.psd file will be over 2 GB, and will not save as a .psd file. you'll get a Scary Error Message if you try! so do a Save As, and in the Format dropdown menu, select 'Large Document Format'. this will give you a .psb file instead of a .psd, but it's still a photoshop-specific format--photoshop won't care. :)
hope this helps--good luck!
j
Thanks, jardine, I'll give this a try when my DS isn't running. I've got a render going right now and resources are taxed at the moment. I'll let you know if I managed to do this with CS2. I did look and I do have an Adobe Bridge with this version so it should work.
You don't need to use the bridge you can just navigate to the image folder & open all of the images you want to include in photoshop then duplicate each one to manually create your stacked layers then follow jardines steps 4 onwards
The script to load directly in layers for CC is under Files - Scripts - Load Files Into Stack (Not sure if its the same for your version)
For reference, this script is available in Photoshop CS6. (I use it a lot when I "spot render to new window" any fixes I've made to a scene. Puts everything in exactly the right position. Note, however, if you include a layered file, such as a psd file, the script converts it to a single layer. At least, it does in CS6.
I just drag and dropped all the skins into their own little folders ^_^ It doesnt take long
I do not have access to CS2 so not sure if this will work or not with that. CS2 should be able to read psd files.
Well, I've had a chance to play around with it a little bit. I'm working on a female skin. We'll see how it goes. I would definitely love to see this in a Build A Stud Bloke version or whatever you plan to call it! Just having access to all of those brows is amazing! I'm still working through the tutorial, but, so far, it looks good. And, I think CS2 is too old for those scripts that stack. I think they came a version or two later. I'm doing the dropping into folders method after opening because there is no stacking script in CS2. I did figure out how to do that in GIMP, though, and kind of cheated a couple of times by opening Build a Babe in GIMP, adding my MR skins as layers in a folder and then I took it back into PS to work on the rest of the tutorial. It was just quicker that way. I didn't even know you could do folders in GIMP, but, apparently, you can. So far, I haven't seen anything that can't be translated and used inside GIMP for all of it, but I haven't finished the tutorial, yet, so it's possible there is something that won't be easy in GIMP.
The item you are looking for is in the store now: http://www.daz3d.com/build-a-babe-fantasy-skin-merchant-resource
Has everything you need to make fantasy skins, but just like with Build-A-Babe, be careful because theres 100s of combinations, and if you dont save your file properly, its not easy to get previous results back.
So, it says that you can use it on other figures and not just the G3F with Build a Babe. Does that mean we can use this same Fantasy add on with skins made with Build a Bloke when/if it comes out? I'm thinking yes if I'm reading the product correctly. You make your skin in Build a Babe and then take it into the Fantasy Add-on and then do the fantasy skin magic to the unique skin you made in Build a Babe or some other method. Do I have the basic flow right? It's sitting in my cart, but I haven't purchased yet. It's very tempting, especially, if it will work with skins made using other methods besides just Build a Babe which it looks like it might from the screen shots I've seen and the little bit I've played with how you've set up Build a Babe. I like the 100s of combinations ideas. Sounds like it will be fun to work with.
You don't even need Build-A-Babe to be able to use Build-A-Babe Fantasy. They are two different products, but following the same theme. Fantasy is just a utility. You can take any skin for any model, V4, Dawn, Dusk, G3M, G3F, Pauline, etc etc and put them in Fantasy and make a fantasy skin. The designs are set up to G3Fs face, BUT you can move that stuff around to fit anything, it just takes a little more work, which to be honest youd have to do that extra work if you put the designs on the arms torso and legs anyways for G3f, so no matter what, there's tweaking involved if you use the design.
And yes, again there are 100's of combinations.
That's the one I make a bit of use out of when I need them. It's true, you change anything, esp when developing, you have change the bump, displacement, normals and all that rest.
Thanks! That's what I thought from the product description, but it never hurts to double check, especially when the vendor is around in the forums. I appreciate the clarification. Going to go check out now.
I'd like to get Build-a-babe but as there are no SSS, bump, transluscency maps included I'd like to know if it's straightforward to make the SSS and transluscency map in photoshop once the texture is created (I can do the bump and normal okay). Could anyone point me in the right direction as to how I would go about making those in Photoshop?
Where can I find SKintastic Skins (I can't see it here at Daz , is it at the 'other' site?).
It probably depends on your version of PS, but I'm assuming that there are filters for that just like there are in GIMP. You might need to search for a third party filter. Hopefully, someone who actually uses PS can help. A quick search on YouTube does show a lot of tutorials on creating bump, displacement and normal maps so it should be fairly simple.
Yep, other site. Hinky Punk sells them over there. She has some really great ones I've had wishlisted. Now that I'm actually starting to do my own skins, I'm going to have to invest in a few. I've purchased a few of the skins here, but it doesn't hurt to have a wide variety of MR skin.
SSS, bump and translucency maps are things that I put in my skin MRs but to be honest, I don't like doing that because you can't just use one SSS for every texture. Its based on the texture that you make.. is it possible to use one SSS map for every character? Yeah, but it will look better if you custom your SSS, bumps and trans maps to the character.
There are a couple actions with build a babe that can make them, but they are basic.
Sorry for reviving an old thread but I just purchased this and confused how to merge other files to this. I purchased a merchant resource of twisted but it seems to have its own categories set up like this one is it possible to use Both products together?
Yes you can, What I do is is open both sets in Photoshop then:
Layers - Select all layers
Duplicate (Change Destination Document to your Build A Babe PSD from the drop down)
You can then save it all as one file
I know that this is for G3F but the G8F figure and G3F figure share the same UV. Can you use this to make G8F characters?
I don't think you should use the actual skin texture for a commercial G8 character product without checking with the PA or Daz Support even though they do share UV's as it says in the read me:
This may be written that way because previous generations had a very different set up but its still better safe than sorry
Ok, thanks. :) I sent them a PM to ask.
So what's the dealio? Did you ever hear one way or the other?
- Greg
Ok, I heard back:
"Of course you Can! All of my resources can be used within other uvs. Good luck with your character creation and I look forward to seeing what you come up with!!"
Awesome!! :D Thank you, Hinky Punk!
@divamakeup
Thanks Hinky Punk & Diva , Thats good to know the definitive answer, I had been meaing to ask but would most likely never have got around to it as I always mean to finish a project but I never do -:)
Thanks for the info, Diva!
- Greg
Awesome thanks will definitely try this out :)
I just wonder if the G3M version is still in the queue...