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It shows up with a Green Plug as installed.
I'm working from the PDF Guide which seems to be written for one of the old versions that had a Tabs menu. So I guessed that it should show up under Window-Tabs now. Except that it doesn't show.
It does show up as an action in the Customize dialog and there is a menu defined there for the Decimator Pane. So I've used that to place it in the Tabs menu by hand.
It should show up there automatically if installed and registered. Is it a minor bug?
It shows up with a Green Plug as installed.
I'm working from the PDF Guide which seems to be written for one of the old versions that had a Tabs menu. So I guessed that it should show up under Window-Tabs now. Except that it doesn't show.
It does show up as an action in the Customize dialog and there is a menu defined there for the Decimator Pane. So I've used that to place it in the Tabs menu by hand.
It should show up there automatically if installed and registered. Is it a minor bug?
Not usually a bug, as such. More an unfortunate consequence of the system design.
Presuming you are a previous user, DS will have recorded the layout, menus etc as used by you. Installing some plugins etc adds actions to the action list, and default menus etc, but DS still looks at its custom menu list from your prior use, not the (new) defaults. So after things like upgrades, and adding certain products/functions, you don't see new and/or changed menu entries. The plus side is that you don't lose customisations you may have made to menus, toolbars etc. The minus side is you don't get updated menus with new, rennamed or moved menu entries and new toolbar buttons.
There was quite an argument about this back during the DS1 and 2 versions, with the consequence being that DAZ took it that they could keep the larger number of voluble users happy by preserving the prior user customizations rather than the priority of getting the new/chenged toolbars and menus to show at the price of previous customizations.
Throughout the DS 4 and 4.5 versions I've been noticing mentions of changes to menus and toolbars in the changelogs, which weren't, of course, showing up for me after the version changes due to this issue. So after each version change, I've been going to Window->Workspace>Customize and using the Import button down the bottom to import the new default menus and toolbars so that the latest chages and new tools and menu entries show up ... and then redone my customisations after. It's a bit of a pain, but that's hoiw its been for a long time.
Thanks DavidGB, it makes sense now.
...egads, if you have to rename your texture folders that's not good.
I think I'll wait until this one gets sorted out.
What are you referring to?
...this.
It looks like they've changed the folder names rather than the file names -- are you seeing the same folder but different file names?
ETA: I see, in some cases they renamed the files as well.
Ah, that refers to some of the files in the default content - not to a general change that affects everything, and certainly not a change to the base folder name.
...so is there a "no content" version like in the past?
Do you use any of the supplied content - or more to the point the supplied textures? If not this won't affect you. But only a to a point - the bulk of the content is in a separate installer, but it has been updated (hence the changed paths) so if you don't use the latest version you may miss out on some fixes (if nothing else, I think you need the 1.6 version for the DSON Importer for Poser if you use that).
Do you use any of the supplied content - or more to the point the supplied textures? If not this won't affect you. But only a to a point - the bulk of the content is in a separate installer, but it has been updated (hence the changed paths) so if you don't use the latest version you may miss out on some fixes (if nothing else, I think you need the 1.6 version for the DSON Importer for Poser if you use that).
Also, KK, since you are new to DS4 it's unlikely that you've used much, if any, of the affected content. Therefore, you should be good to go with no problems at all.
Kendall
...so everything from the Genesis Essentials DL should be fine then?
...still using .114 as it seems to be working OK on my ancient system (unless I do something silly like load up the entire Big City set by Stonemason as I did last night).
Render time is a vast improvement over 3Advanced.
The problem with the Genesis Essentials textures comes when you reload a scene that was saved with a previous version. If you create a new scene, there is no problem finding the textures for the new content.
For example, I had saved a scene a month ago that used the Aldora hair. When I reloaded that scene with DS 4.5.1.6 (which uses new Genesis Essentials 1.6), DS couldn't find the texture for Aldora hair. It gave me about a dozen error pop up messages. The workaround is to tell DS to stop looking for those textures and then go to the Smart Content (or Content Library) materials and reselect the texture after the scene loads.
It looks to me like what happened was that the original default content in DS 4.0 used reduced res versions of the textures for the content that was converted to Genesis (hair and clothing), but now it uses the full res versions. The reduced res versions were uninstalled when the new ones were installed, but of course if you used the old versions the textures are no longer there.
An annoyance, but it's just a matter of going to the content and reapplying the mats.
Yup. Just tested... Works fine for a new scene, save, load. 4.5.1.6 + GE1.6
Kendall
I gave up with 4.5 on my Win7 64 bit machine. I upgraded and lost my Daz3 content folder etc...Np with Win XP 32 bit...But this is the 2nd time I uninstalled and tried to reinstall.... Not worth the frustration. I had to reinstall all my Daz3 purchases. Good thing I saved all to external HD....
Where was your DS3 content folder? Win7 doesn't allow user files in the Program Files hierarchy. DS4 doesn't do anything to your old content folder -- are you sure it was deleted, and not that you didn't import your content folders from DS3 to DS4?
...as I recall, all versions of Daz studio prior to 4 installed everything to the Programme Files/Daz folder as a default (in XP). So if Win7 does not allow this, where should the S2/S3Advanced content files be directed during install?
DS2 defaulted to Program Files, DS3 defaulted to My Documents. The DS3+ defaulting to My Documents is just a default, you can place and name your content folder anywhere you like, so long as it isn't in a protected folder and you make sure to always install the that folder, regardless of what a particular installer defaults to.
...on my new setup, I plan to have 2.3.3, 3.1.2.32,and 4.5 all installed, (the earlier versions for using older content and plugins that are not compatible with later updates of the app).
So can Studio 2.3 have the content in a different folder structure or will that break things? Basically the "root" runtime for all my non-4.5 proprietary content will need to be in this folder so that both of the older versions of Studio as well as PoserPro, Carrara, and Bryce can access it.
In that case I would install DS2 outside of Program Files (x86), with the content folder beneath it. Some things need to be in the internal runtime for DS2, but DS3 and DS4 are fine with external runtimes.
The way windows 7 (and Vista) cope with old, badly behaved programs is to redirect any calls to /Program Files\DAZ3D\... to somewhere like \appdata\virtual\DAZ3D\...
It tries to do this automagically, behind the scenes but its obviously not always successful. In theory if you locate the virtual folders you could add those runtimes to DS directly and that should also work.
...what about installing 2.3.3 and it's runtimes to the C:\root?
That'll work.
I've had a similar experience as a Beta Tester, although attention was paid to most issues, but some important ones they never dealt with.
It's sad that with the incredibly clever, creative, innovative improvements (like Genesis), they made the overall interface harder to learn and less easy to use (except for metadata and smart content). It's especially frustrating when things like install and uninstall, basic stuff as you rightly say, continue to break down. There is no good excuse for this.
I'm afraid but as far as am concerned, especially with the incredible BOTCHED Store Software, DAZ3D has really gone downhill. There are constant screw-ups on the web pages. I just don't even use DAZ Studio as much as I used to. It's very sad.
Dan
Really nice update guys.
I like the additions to the scene tab edit menu. Also splitting the menus up was a good thing. Also the addition of more things into the keybinds is always a good thing. If you already did this in a previous update then my bad, but its a good addition nevertheless :)
If you could implement a way to set a key for pin/unpin with the active pose tool that would be very nice too. Right now I can pin by using ctrl click on the powerpose avatar window but it would be nice if I could pin and unpin within the viewport aswell to speed things up.
And since I am at looking at the PowerPose window, could you also perhaps split the movements inside the PowerPose window so you dont move two axis at the same time but make it so that you rather just affect ONE axis at a time using the mouse dragging over the green joint spots? So for example LMB drag would be bend up or down, RMB drag would be sideways left or right and MMB would be twist left right.
Anybody else with problems with the Bryce and the Hexagon Bridge?
Bryce_7.1.0.109
Hexagon 2.5.1.79
DazStudio 4.5.1.6
Whenever I try to send something to Bryce, DazStudio tells me:
the Bryce Bridge requires Bryce 7.1.0.73.
Trying the other way round, opening DS from Bryce:
I get a window to choose my version of DazStudio to run and there is nothing in the dropdown menu. It doesn't react at all.
The Bridge to Hexagon doesn't work either ... it tells me I need Hexagon 2.5.1.52 or higher ...
I am using the 64bit version of DazStudio ... do I really have to install the 32bit for the bridge to work?
?????????????????????
Help?
I even tried installing DS and Bryce again ... nothing doing ...
Sending to Hexagon works here. Bryce I cannot test as Bryce won't run on my Mac.
My versions running on Mac OS X Lion: Daz Studio 4.5.1.6, Hexagon 2.5.1.79, and Hexagon Bridge 1.2.1.6
Are the installed versions of the bridges fitting to the application versions?
Have a look at this video http://www.youtube.com/watch?v=N3T1uIjNkX4
Just wanted to mention that I had zero issues with all this. Windows 7 64. I did a clean install of the last version which seems to have made this one painless. I'd say if you did the same there is no need to do anything other than run the installer.
OK, I did get the Bryce bridge working, the Hexagon one still is eluding me.
It included editing the registry (scary!).
See more here:
http://www.daz3d.com/forums/discussion/10508/
Now I am left with the nonworking Hexagon bridge ... does somebody know where to tell DazStudio that the correct version of Hexagon IS installed?