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uvmap - learning by trial and error
right or wrong, this is how i made it:
wanted to do the top as box template, and the sides as cylinder
started by slecting top, Selection,by shader domain = top
then clicked the uvwrap symbol - right top
Display tab, unchecked 'show all'
verified 'top shader domain' was selected in shader domain list
model tab, mapping: select "box face"
clicked "top"
clicked operations tab
not sure if i needed to, but hit 'detach polygons' button
Projection selected box
box mode: selected the plain sheet, Apply button
back to Display tab,
export,
map size - selected 1024
next-map the sides
still in display tab,
selected the shader doman for the sides
top menu, selection, by domain, selected the Txtsides domain
Display tab, verified the txtsides* was selected.
Operations tab, detach,
projections selected cylinder
made sure the z arrow was highlighted
Apply button.
Back to display tab, export, map size = 1024
did same for last shader domain, the steplip
opened templates in photoshop elements. applied patterns and text to test uv
Whatever shader is in the "Global Shader" field will be used for any domain that has its shader set to "None". But I'm sure you knew that ;)
@MistyMist - I'm not sure what kind of material you are going for there (although it looks cool) but in case you didn't notice there is also a "marble" shader under the natural functions. You can create some pretty cool effects by nesting a few different marble shaders together. :)
thanks
think i used blue granite shader, was in the wizard, dont remember which, remeber looking through rock n stone, n natural
my eyes burning from fatigue, setting up final render first thing in the morning. we on Zulu time?
Entry Thread Closes/Voting Begins: Saturday Jul 30, 2016 23:59:59 CST (GMT-6)
greenich mean time means Greenich in London or Connecticut?
i think means 1am for me.
it is CST which is Central time in North America one timezone west of Eastern. GMT-6 so at 0600 GMT on Sunday morning.
What time zone are you in?
i hope i'll make it in time to do a nautical one.
this is all carrara.
i'll add a bought building to the rock.
Greenwich in London. There's a brass line goes through the observatory compound marking zero longitude. (If you've seen the film "Now you see me 2", the scene at the end is at the Greenwich observatory. It's there!)
Thanks, Misty and MDO for the explanations and the screenshots.
So, back to my tribute to classic Mad magazines of the 70s. Alfred E Newman was generally in some precarious but humorous situation with the tag line, "What, me worry?" My original nautical idea on page one was to have Alfred and a buxom lass share a lifesaver as a boat disappears in the distance.
Splines!. Instead of using the vertex modeler to make a torus, and then uvmap,, etc., I used the spline modeler. There is a torus preset in the spline modeler. Just use the pen tool to draw the shape and then use the preset. Use the shader room's rectangular layer tool to block out the place for the text. I wrote "What, me worry?" in white text on a black background in photoshop but you could render it out in Carrara. I used it as the opacity mask in the rectangular layer shader. Unlike a vertex model that has been uvmapped, it is relatively easy to continue adjusting the shape and textures of the spline torus.
more wip:
this time with buildings.
eeks, y'know the spline taurus in objects folder,
how would i make the band thinner (inner ring)??
Diomede, Nice... I'll have to take more time to explore the Spline editor. I've only designed a few objects with it so far and haven't yet explored all of it's tools/features.
shlomi, cool concept.
Misty, more than 1 way to change spline torus thickness. Enter the spline modeler room. First way is to go to object's drawing plane, select all the points and use scale tool to reduce size of cross section that is being extruded. The second way is to use the spline modeler menu options GEOMETRY: EXTRUSION PRESET :TORUS and then adjust the distance to axis in the dialog that appears.
wgdjohn, not necessarily recommended if objects need to be exported to other programs, but I find the spline modeler a real time saver for some kinds of objects. The avoidance of uvmapping can be helpful for some simple objects, but generally only if being textured and rendered in Carrara. Imagine if I planned to have a animation in which the torus would thicken and then narrow, and two text boxes slid back and forth across its surface. Easier to do with a spline model by adjusting its parameters over the animaiton timeline than a uvmapped vertex model hat has to have saved morphs. Only better for things like this torus. Not for all objects.
diomede, Can't the torus be coverted to Vertex object and then UV mapped there if intended for other programs?
Yes, but if intended for uvmapping, you might as well just model the torus in the vertex modeler using an oval and a polyline. Have more control over the polys that way.
Awesome!!!
Man... there are some Excellent entries in the entry thread. Bravo.
thanks!! just in time, about to press 'make art'
is it possible to stretchy/twist modify the metaballs from particle emitter? tried a few things, like enable blur, looks like applies to the emitter itself
adding shader to particles was easy! loll, dragged to the red
thats it, is rendering final.
10 hours to go to try a caustics render
Here is the final of my entry I have run out of time.
It is rendered in Luxcore and the water Shader is a Luxcore shader.
ahh omg, entry in!
6.5 hours to go, dont know if can finish caustic experiment in time.
started playing with checker shader, and render settings.
wip - caustic entry
changing colors of checkers
no idea what this will do with caustics and sunlight
starting before and after renders of caustic checkbox
oh no metaball blocking her face. haz to start over.
hafta max the pixels at 800. 5 hours left.
Wish I could help with the metaballs but I don't know much about them. Really impressive.
I wasted some time using VWD. It worked great, that is not the issue. The problem is that the good part of the drape (IMHO) is hidden by the lifesaver. Anyway, I loaded Callie 6 and modeled a simple dress to fit it shape. I then used VWD to convert my custom dress to a dynamic prop fitting the posed Callie 6. Woohoo, it worked. Boo, you can't tell in the final render. Anyway, here is some of the workflow. Also, I modeled hair caps and then grew strand hair. The ship is from the browser but retextured. The G2M (Corey) is wearing content from the Daz store which I will specify in an edit (EDIT: IH Kang's casual A outfit). The ocean is a terrain primitive using the advanced fractal generator and with a water shader.
for color i added a pink cloud layer to rs
the before caustic checkbox, and the preview capture
theres an intensity setting underbcaustic.
Chickenman, I hope you enter it. Always enjoy when Fowl Hombre is the main character in one of your scenes. And here we have multiple fowl hombres in costume!
advanced fractal generator?
fractals sound lik fun
Just waiting for the laxt version to finnish rendering in Luxcore now. would have liked more time to work on the water Shader as it is a lux core material but I am about done with it.
Here is my last wip.
Lux Core shader setup and the last final render I let it go for about an 1hr and 15 mins.
wow
some really great work on this one... if previous challenges were difficult to pick this one is going to be near impossible..
Really great, well done everyone.. you all should win