Alternate UVMaps linked to morph dial?
I am making a full body morph for G3M - a toon dwarf even more stylized than 3DUniverse, etc. When I make the uvmap for the custom clothes that fit the morphed G3M, I must choose to either have a lot of distortion in the G3M shape or the toon dwarf shape. But, I think Studio allows for multiple uvmaps. So I plan to make two versions of the uvmap for the clothing in my modeling software, one to fit the G3M base shape and one for my stylized dwarf shape. However, I am not very familiar with changing uvmaps in Studio.
1) Is there a good tutorial for switching the uvmaps in Daz Studio?
2) Is there a way to link the switch of a uvmap to the setting of a FBM dial?
Any help or suggestions would be appreciated.
Comments
1) from the Surfaces pane option menu just Load UV set and select the OBJ with the alternative UVs, name it, and then use File>Save as>Support Assets>UV Asset to save it so it loads with the figure.
2) perhaps possible, though I think linking a list property to a numeric property (UV Set to morph value) is not straightforward at best and if it can be done is tricky to save.
Thank you