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I think a formula wedding ring might be in line for glint. You may have created a glint monster.
MDO, Great... thanks... just what I was looking for. I also added "Easter Star" effect in addion to the glint with another bulb. Will have to play with some more. "Flare" is a first... don't think I ever tried that option. Below is a test render before adding to the scene.
Thanks again, And for posting those extra renders.
There seems no end to the limits that Carrara can achive. As Dart says... Carrara Rocks!
Contest, Content and Modeling comments.
Modeling in Carrara is Funnnnn! Oh yeah... Carrara Rocks!
MDO, that glint effect is waay cool, and I never knew about it. Definitely going to use it lots now!
Even Superheroes do knot the tie.......
Lets see where this brings me ....
I'm liking the lacey catwoman outfit!
Thanks PhilW. All homemade... I'll have to give him a bit better costume, fitting for a wedding ..
Lol!
TA, Be sure to try out some of the other effects... I'm using Glint along with Easter Star... one each for 2 bulb lights... I've a 3rd bulb but it was overkill so I made it "invisible"... just in case I want to go back and explore, tweak, it more.
Note to All, As MDO stated earlier "Lens Flare" is a Post effect which Carrara will do after the entire image is rendered. If you don't see the effect during the render you will have to wait until the entire image is rendered... Afterwards the effect(s) are applied/added to the render.
sorry to have not contributed - busy moving house still and catching up on abandonned projects
this is work from an en plein air show I am in soon (one work done en plein air - one work in the Studio derived from that first work)
so the marriage is of the digital and the traditional (Age of Armour;s Studio Paris)
and also of En Plein air and the Studio
I haven't managed to work Voldemart's cloth plug in yet sadly
Very great work folks!
I have broken the ice this time by being entry#1 ... only 14 days till entry thread closes and voting begins. Hmm perhaps I may squeeze in another project... naa... probably not.
Way to start us off right, wgdjohn. Love the atmosphere, and the glint really worked out well.
Here are updates on my traditional wedding concept, using lots of formula objects. In addition to the ring and the boquet holder, all of the background and forground flowers are formula objects. EDIT" the flowers in the boquet are lisa botanicals. There are still several issues to address but it is almost done. Some remaining problems include the eyebrows for the G2F, and a split on the sleeve of the G2M, and a wierd blue dot above the G2M ear. For the background, I am trying to choose between two approaches.
This one uses a volumetric cloud to create some atmosphere (I hope).
This one excludes the cloud to make the background close to the ring brighter.
A very original approach with the surround - and for what it's worth, I prefer tbe second image.
He is not watching what he is doing, just follow his eyes.
He is distracted. But in a totally realistic way.
saw the entry thread. means deadline is comin!
Thanks, Chohole, for the helpful comment. Despite my cheeky response, I am adjusting his posture so that he is actually paying attention while putting the ring on her finger. While I am waiting for the render here is a reminder about the schedule.
Still plenty of time, Misty. The entry thread is open for 16 days this time.
Entry Thread Opens: Thursday 6 Oct 2016 2016
Entry Thread Closes/Voting Begins: 12.00 Midnight Saturday 22 Oct 2016
diomede, Thanks. I can't take credit for all of the atmosphere... the fog is thanks to Woodlands from Dartanbeck... all I did for the background was to change the camera angle and one setting for the main lighting. I did tweak the FX I added for Glint/Star/Light Cone, add/adjust shaders of the swords material domains and create a few boulders/their shaders... finally place my stuff and grab some HowieFarkes plants/sm trees to add more life to the foreground. I'll have to admit that the glint was a "happy accident"... when I copied the bulb lights over from my test render to the final scene I had to re-adjust things... one bulb light didn't work properly at all so had to start over from scratch with a different one for the "easter star"... whent a bit overboard but it did look rather good IMO and besides it shows what Carrara is capable of... Cool!
OK, now the G2F is looking slightly off despite setting the "point at" modifier. Anyway, steady progress I think.
Nice concept, as all the WIPS here, as usual. :)
Moving is such a drag...I sympathize
Beautiful paintings! I haven't painted outdoors since my student days...meaning mid 90's...but I know the folks in one organiziation here, the Tucson Plein Air Painters Society...I just need some outdoor portable gear and a kick in the butt.
Here, I vertex modeled a wrapper then applied some modifiers to warp and bend it. You can see a wrapper as default and as modified. Might go in a different direction (peanut butter jar and chocolate bar) but this suggestion by wgdjohn is worth exploring. Also, I modified the peanut butter bump shader so there are fewer vertical lines to better mimic teeth. Dart got it (well done). As always, more suggestions welcome.
I love the Glint effect and have been using it for years. You see it a lot in my renders ;)
Couple of suggestions, if I may...
It can add some dramatic effect to you scene if you:
It really is looking cool! I love Camelot stories!
Awesome! I certainly will! :)
Nice!
Love this!
This is really cool!!! Love the concept - love how you've put your own en plein air painting in there!!! That is so cool!
Couldn't help it... I eat a lot of Peanut Butter cups. Just talking about them makes me want to cross the street and... well... I'll be back!
Me too. But I also like the cloud effect - it's just a bit dirty and dingy for a wedding scene. Those things are darned versatile though. ither changing brightness, color, Silver Lining, or even just hitting them with their own, personal lights can really brighte them up into more of a Rock and Roll Stage type effect.
Great work, diomede! Love the WIP showing! (as always)
Everyone's "suggestions" are always welcome.
I do have it entered already but am rendering again right now, takes about an hour to see how your suggestions work out. I did angle it just a bit towards the light cone... also scaled it up from 150% to 175%... had to change my point at helper, the 2 glint and star FX bulbs. Good point angling the blade... straight on is just too perfect... never want anything like that if one is aiming for a realistic look.
Too often I forget and use only one light, never straight on but above and a bit to one side... thanks very much for reminding me. I often use 3 point lighting... not always but sometime even more Fill lights to help lighting particular places of the main char/element.
For those not knowing about lighting a 3 point system... you have a Key light providing the main lighting and best above and off to one side to provide more light to one side than the other, a Fill light at a much lower setting and opposite the Key light to make shadows not too harsh and a Back Light to provide a bit of highlight by creating shadow to the outline of the main character/element... note the the Back Light can be placed very low and is aimed upwards and it's light will not affect the background... better is 3D where where can have it only affect certain objects. All the lights should be placed and light values set for your liking for the best render. Keep in mind that the more lights you add the render time will increase... for most renders keep it at 3 but don't hesitate to add more if the scene needs it to look better. Check out 3 point Lighting as Dart mentioned above... he knows what he is talking about more than I do.
I first learned about multiple lights, more than 3, in a photography course many years ago for basic and portrait lighting...many other photography related things like film developing and the Rule of Thirds... most of what I learned apply to 3D... but sometimes can be approached a bit different. Best of all is I don't have to develop any film... instead it's developed by rendering.
Dart, I ran into something I've not yet figured out yet... in Woodlands Environ Kit... I've had one light which was very distracting... I checked all lights in the group but all were set to not show in 3D view... only when I selected the main group, see pic, was I able to hide it. Just an annoyance as it does not render... just was a bit distracting. Still need to check out all the options for Woodlands... looks very cool.
[Oops fogot to add the pic... it's posted later]
Alert to All: Seems that the the DAZ3D site inculding the Forums are experiency problems. See Missing renders in gallery which kinda explains why many images do not appear.. including nearly all but the latest ones of mine and many others. Some images are shown while others are not. Note if you see the tiny version for an image you will most likely get a 404 image/page not found error.
I've made Help/Support aware that I'm not impressed by this since it's still going on.