Star Trek Builders Unite 3 “Runtime Amok”

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Comments

  • grinch2901grinch2901 Posts: 1,246
    edited December 1969

    Rduda said:
    Just keep the lens flares out ;)

    Lens flare generator "Activated!"

    The bridge is beautiful work. I feel like this bridge in the film was hard to really see; between camera angles, lens flare and the monotonous color scheme it was hard to really get in my head what the bridge looked like except for the massive chair, the giant screen, and those hanging transparant screens. I wanted to build my own as a "what the heck" project but there are so few good references (probably because it's so hard to see on screen) that I didn't know how to begin.

    Interestingly in your early posts I thought it was a great model and a cool looking bridge but I wasn't quite recognizing it. Funnily enough, activating the lens flare makes it more recognizable all of a sudden. Weird.

    In the film it appears sort of cramped in a way, I think due to the lens flares (which make it hard to see large portions), the fast cuts of the camera, and those partition screens which blot out some of the background to the sides of the main chair. I can get a better sense of scale now just by seeing it in your WIP renders. Now that I can see it clearly, it looks much more open than I'd thought. I can't wait to see it finished and rendered. Also would be interesting to see what it looks like in more traditional Trek bridge color schemes.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    I can't find the correct forum thread, so I'll throw this out here and hopefully someone will answer. Pegasus Modeler 3.0 will it allow you to modle stuff for older figures like V3 or is it just for the more recent 4s and 5s ?

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969
  • PDSmithPDSmith Posts: 712
    edited December 1969

    Thanks Madison. I've been looking to use that set for a while and the manual for lighting may not exactly tell me how to do lights it does help in setting a frame of mind to make it better.

    -Paul

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    PDSmith said:
    Thanks Madison. I've been looking to use that set for a while and the manual for lighting may not exactly tell me how to do lights it does help in setting a frame of mind to make it better.

    -Paul

    I was hoping someone else would have a chance to grab it before the link expired. Glad to help.

  • ThalekThalek Posts: 318
    edited December 1969

    Matty, thank you for your service, and best of luck on your commercial ventures.

  • TheCastellanTheCastellan Posts: 709
    edited December 1969

    Having fun.

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  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    ssgbryan said:
    Playing with mdbruffy's Tennis Ball.....

    Looks good except that white band under the ships should be the same texture map as the rest of the bay.
  • Lonesome CowboyLonesome Cowboy Posts: 158
    edited April 2013

    Hi,
    i am searching for a morph for Kathryn Janeway.
    There was one on Sharecg, but it is deleted. :coolcheese:

    Can somebody help:
    please email at Markus.Barnick at gmx.de
    Thanks

    Post edited by Lonesome Cowboy on
  • grinch2901grinch2901 Posts: 1,246
    edited December 1969

    Hi,
    i am searching for a morph for Kathryn Janeway.
    There was one on Sharecg, but it is deleted. :coolcheese:

    Can somebody help:
    please email at Markus.Barnick at gmx.de
    Thanks

    I think it's on Renderosity here: http://www.renderosity.com/mod/freestuff/details.php?item_id=48934

  • grinch2901grinch2901 Posts: 1,246
    edited December 1969

    Trying to improve my modeling and expand the rendering possibilities in the TMP era by building a new bridge. Hopefully it's recognizable. This is still early in the process obviously.

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  • TimbalesTimbales Posts: 2,332
    edited December 1969

    Trying to improve my modeling and expand the rendering possibilities in the TMP era by building a new bridge. Hopefully it's recognizable. This is still early in the process obviously.

    nice work!

  • Lonesome CowboyLonesome Cowboy Posts: 158
    edited December 1969

    Hi,
    i am searching for a morph for Kathryn Janeway.
    There was one on Sharecg, but it is deleted. :coolcheese:

    Can somebody help:
    please email at Markus.Barnick at gmx.de
    Thanks

    I think it's on Renderosity here: http://www.renderosity.com/mod/freestuff/details.php?item_id=48934

    Thanks, but the downloadlink there is broken :-(

  • RedfernRedfern Posts: 1,601
    edited December 1969

    Hi,
    i am searching for a morph for Kathryn Janeway.
    There was one on Sharecg, but it is deleted. :coolcheese:

    Can somebody help:
    please email at Markus.Barnick at gmx.de
    Thanks

    I think it's on Renderosity here: http://www.renderosity.com/mod/freestuff/details.php?item_id=48934

    Unfortunately, that download link is actually a "redirect" to ShareCG where Scott has, sadly, removed his items. Possibly when the owner of the site contemplated an "upload fee" for people wanting store their freebies there. The owner reconsidered the policy, but a lot of people had bailed by that point.

    Sincerely,

    Bill

  • rdudarduda Posts: 579
    edited December 1969

    The closer I get to being finished, the more I find I still have left to do...

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  • patience55patience55 Posts: 7,006
    edited December 1969

    Rduda said:
    The closer I get to being finished, the more I find I still have left to do...

    Coming along nicely.

    On a side note, I've noticed more sunglasses being released on sharecg lol ...

  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 1,079
    edited December 1969

    Looking good. Cant wait til it's release...

    David

  • grinch2901grinch2901 Posts: 1,246
    edited December 1969

    Looking good, Richard. Nice detail level throughout, high quality work as always!

    Got some more done last night on my Miranda class bridge:

    Miranda_Update1.jpg
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  • TimbalesTimbales Posts: 2,332
    edited December 1969

    Looking good, Richard. Nice detail level throughout, high quality work as always!

    Got some more done last night on my Miranda class bridge:

    beautiful work

  • TimbalesTimbales Posts: 2,332
    edited December 1969

    Rduda said:
    The closer I get to being finished, the more I find I still have left to do...

    that looks great

    lens flare not included?

  • patience55patience55 Posts: 7,006
    edited December 1969

    Looking good, Richard. Nice detail level throughout, high quality work as always!

    Got some more done last night on my Miranda class bridge:

    Coming along nicely too. I like the railing supports.

  • TheCastellanTheCastellan Posts: 709
    edited December 1969

    Looking good, Richard. Nice detail level throughout, high quality work as always!

    Got some more done last night on my Miranda class bridge:

    I look forward to this one. :D
  • rdudarduda Posts: 579
    edited May 2013

    Here is a look outside the bridge, so you can see the front of the ship through the window. Textures are from a ship mod, I'll have new ones when done.

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    Post edited by rduda on
  • TimbalesTimbales Posts: 2,332
    edited December 1969

    great idea

  • RedfernRedfern Posts: 1,601
    edited December 1969

    Rduda said:
    Here is a look outside the bridge, so you can see the front of the ship through the window.

    That's thinkin' 'ith ye dipstick, Jimmy!

    THWACK!!!

    Sincerely,

    Bill

  • MasterstrokeMasterstroke Posts: 1,983
    edited December 1969

    Wow that is so oh my god cool. :-)

  • patience55patience55 Posts: 7,006
    edited December 1969

    Rduda said:
    Here is a look outside the bridge, so you can see the front of the ship through the window. Textures are from a ship mod, I'll have new ones when done.

    So kool. 'K. So the line-up starts here :-)

  • grinch2901grinch2901 Posts: 1,246
    edited December 1969

    In my prior Miranda class bridge renders, the chairs were a placeholder, an early chair I did a long while back. Tonight I finished making the ridiculously complex chairs for Miranda class bridge. Yikes, they don't make it easy to make a simple chair.

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  • patience55patience55 Posts: 7,006
    edited December 1969

    In my prior Miranda class bridge renders, the chairs were a placeholder, an early chair I did a long while back. Tonight I finished making the ridiculously complex chairs for Miranda class bridge. Yikes, they don't make it easy to make a simple chair.

    Looks nice. Do the arms move too?

This discussion has been closed.