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Second entry
Planning a raid on the Alliance Research Facility
Stone mason items:
Utopia Labs
Enchanted Forest
Return to the Enchanted Forest
Other:
V4
AfterDarkDay
MarjaHair
Chablis
Dz Fire metal shaders
Wastelands - After Dark Day
Genesis
Jepes Jonah
Privateer M3
Privateer Yes!
DZ Fire metal shaders
Flattop Genesis
Genesis Action Poses
Rocky flats
Starship Harpoon
Doctor outfit
Vue trees and terrain materials
Production:
Background rendered in Vue -11
Foreground rendered i DS 4.5
Compositing in OmniGraffle
Adjustments in Graphic Converter
This is my second entry.
Title: Trophy
Renderer: DAZ Studio 4.5
Used: City Ruins Building 1 and 4, Mech 2012
Also used: The Freak 5, Colonel Chaos
Zombie attack
made in ds4.5 and photoshop
using
urban sprawl
michael 5
town and country
zombie fr genesis
My first entry!
Title: They shall not pass!
Stone Mason item: The Graveyard
Software: Daz Studio 4.5 Pro + The Gimp
OK Pete, this is a mind blowing render!! Everything is so perfect it practically looks like a photograph, and I can't stop staring at it!! :-)
My second Submission
Title: Surprise Disturbance
Stonemason Item: Worlds of Fantasy, Island Castle
Rendered in Poser Pro2012
Photoshop cs5
A battle between a fire mage and an adventurer. Not to mention the surprise arrival of a frost dragon thrown into the mix. Do they fight against one another or fight the dragon first?
You forgot to list your title which is required.
whoops, fixed. thanks.
All righty, first post to the forums.
Well I saw this competition and I just had to make an entry, it's just too good to pass up!
So here it is, my entry into the Stonemason competition.
Title: Calling the Storm
Created and rendered in DAZ Studio 4.5 Pro and I used the Stonemason Tribal Village Huts (http://www.daz3d.com/tribal-village-huts) in this image. Hope you like it!
The Front
original render size 2800 X 2000
Set up in Daz Studio 4.5 Pro. Rendered with Reality 2.5/Luxrender 1.0
Post work in Photoshop CS5
Stonemason products Used:
City Ruins : Vehicles
City Ruins Buildings 02
M.E.C.H. Enforcer
Urban Sprawl 2
Other products used:
Skies of Economy, Genesis, Victoria 5, Elena converted with Genesis Generation X, Stalker Girl Pants, Boots and Guns, shirt from Tre, Jacket from Hardcore, rifle from Dystopian weapons, Googles from AMP C-Suit,
Nice render, and welcome!
Title: The Arrival
Rendered in Poser Pro 2012
Postwork in Photoshop CS5 Pro
The Core - Stonemason
Space Relic texture - Karanta
Denizens - The AntFarm
The Wasp Class Space Fighter - Serrge
IDL Studio Sphere - Colm (with one Infinite light)
Starfield background created in Filter Forge.
Planet - 4 Hi-Res Primitive Balls
Used Creating your custom planets in Poser tutorial - Shakeno
http://wiki.daz3d.com/doku.php/artzone/pub/tutorials/poser/poser-maps03
All the images with the settings are missing, so it involved a lot of guesswork and experimenting with Poser Procedurals
My first entry.
Title: 'The Stonemasons Yard'
Rendered in DAZ Studio 4.5, Post work in GIMP 2.8.
Stonemason Products Used:
City Ruins Buildings 1 & 2, Urban Sprawl 2 The Big City, The Backstreets, Urban Future 4: Street Level, Castle Ruins, Greeble City Blocks 2, Dark Places: Sewers 2K9, Dark Places: Industrial 2K9, The Devils Toybox, Craters And Containers 2.
Stonemason Free Items Used:
Floater Bot, Dystopian Furniture
Other Stuff Used:
City Roads, Potting Shed and Tools, Forklift, LB Tall Grass, Songbird Remix Birds of Legend (Nightingale), Garbage Cans, DAZ Squirrel, V4, Welder Girl & Miss Fix It, Digital Curls Hair, RMLara, Genesis, Effortless Cool & Mellow, Pyrit Hair Aiden M5, HLA Book, Sculpting Tools, The Corridors, Free Dystopian Soda.
Think that's everything.
this is not an official entry of mine....but it could be..if my other 2 wouldn't be so ..awesome :D (hehehe)
Fantastic work. your work is always so inspiring. :)
Whowhowhow...
Will you be my teacher? :D This is awesome...
Uh oh, here come the big boys, hehehe...
...but seriously, wow, great stuff! Can't wait to see your actual entries
You forgot to list your title which is required.
Thanks for that Reminder Matty. Just went back and added a title to my first attempt. :red:
Title: Age Of Fire
Used: Urban Ruins, City Ruins Building 01, City Ruins Building 02, City Ruins Building 03, City Ruins Building 04
Render: Carrara 8.5beta
Postwork: Gimp 2.8
Are we limited with our entries?
Don't tell me! :gulp:
edit: Now I read to the end. :(
Hard to choose now what to do.
Although I'm not allowed to repost my personal favourite using a Stonemason model. :/
Are we limited with our entries?
Don't tell me! :gulp:
Yes, 2 images per person.
Edit: removed because I didn't want to distract from a great picture.
Geeze, can't wait to see your "official entries". This is one AWESOME render!! :-)
Geeze, can't wait to see your "official entries". This is one AWESOME render!! :-)
Thank you all people...for those who are familiar with my work already know that my renders are not just plain renders...i spent several hours in photoshop tweaking many things, even at some cases changing all the lights from the raw render...Stephans stuff are always in my scenes as he is my number one solution for the backdrops...
I have 2 entries that im still working but as i want to aim for first place i have to check every single detail to be perfect...
As an advice i would like to tell you to check every 2-3 days your scene again and again...with fresh eyes you notice hundreds of things that you could tweak in order to achieve perfection...
@sedor i wish that could be possible but i live in Greece...but if i win i promise a ten page step by step tutorial on my image in order to give away some small hints and tricks im using...
For now all i have to tell you is to check the overall composition, use simple things as the rule of thirds, and color ballane...make your foreground stand up from backround...if you are going for a dark front the back should be light and vice versa...check stonemasons images for example...he always guides the eye through the image...i could talk for pages for stuff like that..:)
Isikol, I really appreciate your comments and tips. Thank you very much. :)
Isi and I have very similar methods in how we "construct" an image.
I often render in bits and pieces, background elements, mid ground and foreground elements are often rendered separately then combined in an image editor. This allows you to add effects and other postwork techniques to each element individually and add effects between layers.
Check out the work of Gustav Dore for what Isi was talking about with using dark and light for foreground and background elements, his work is excellent for demonstrating this.
Uh oh, here come the big boys, hehehe...
...sigh, I know.
That's how i work too, just seems easier when every thing is in pieces. Not that my child like finger paintings can even compare
I just lack the talent to make it all work like you and Isikol. You guys could come out with the most detailed tutorial ever made and still leave people wondering "how did they just do that?" "LOL"
Edit: oh yeah I'm gonna throw Kurt Lundqvist in there too as one of those people that drop you jaw with every pice of work. Talk about 3 people who's brain you wish you could pick at. (in a non Zombie way)
@ Isikol Love the star wars picture, can't wait to see what your actual entry's are like if that one wasn't as good as the ones you are working on
Title : Wind Walker
They call her kind Wind Walkers. A highly trained guild of Assassins. One of the best is Sheeona. In certain campfire circles, tales of her legendary deeds are whispered from one breeze to another...
As the very air itself moves from one room to another,
In the moment between one breath and another...
In the ebb and flow of time and space,
She waits for the next mark to come down...
.....................................................................................
V4 - Daz
MDD - Jasmena - Maddelirium
Lemonade outfit / Assassin mat / AMP - AlfaseeD
Desire Hair - AlfaseeD
Greek Ruins - Stonemason
Enchanted Forest tree - Stonemason
Daz Studio 3 Adv
Reality 2
A bit o' PS...;)
Thank you all people...for those who are familiar with my work already know that my renders are not just plain renders...i spent several hours in photoshop tweaking many things, even at some cases changing all the lights from the raw render...Stephans stuff are always in my scenes as he is my number one solution for the backdrops...
I have 2 entries that im still working but as i want to aim for first place i have to check every single detail to be perfect...
As an advice i would like to tell you to check every 2-3 days your scene again and again...with fresh eyes you notice hundreds of things that you could tweak in order to achieve perfection...
@sedor i wish that could be possible but i live in Greece...but if i win i promise a ten page step by step tutorial on my image in order to give away some small hints and tricks im using...
For now all i have to tell you is to check the overall composition, use simple things as the rule of thirds, and color ballane...make your foreground stand up from backround...if you are going for a dark front the back should be light and vice versa...check stonemasons images for example...he always guides the eye through the image...i could talk for pages for stuff like that..:)
Well, if you don't want that last entry, I'll take it. ;)