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Hair is Birthday Girl Hair for Genesis 2 Female(s) by goldtassel, a fav PA for hair and has improved a lot since V3/V4 hair days. I'm hopping over to your thread as to loading figure, clothing and pose via Carrara. Last night I discovered that the file size for the the file was was a whopping 880+= mb... after deleting shoes which aren't seen in my idea the size was still around 750+- mb. Sooo today I'm starting over from scratch. Trying first G2F, clothing and pose if that doesn't get size down will use 3DUniverse Toon from last challenge which was only 100+- mb total. Note all are external when saved... all duplicate shaders combined, not used deleted... unused objs removed. For a comparison I saved my shaded primitive background... it was 4k... so perhaps the clothing or hair is making it so huge. Didn't get anything more done to the scene yesterday... Carrara spent too much time in (Not Responding) land.
Sonja, You will be missed... looking forward to you next Carrara art. How lucky you are in not spending months of prep for the Happy Occasion. Please sent my congrats to the happy couple. <-- I'd likely be crying at their wedding.
I guess I just take what features are recognisable and use that..
With Harry I used that principal... My idea was the glasses and hair mainly then maybe the undone tie and wand would do it... I used G2 but only used a youth morph on his face and then hopefully the other parts will make you think Harry... Probably the glasses would be the thing to do it the most...
Like the hair in my Supweme Wuler plus a bit of extra weight could make one think of someone from up North, though I did model a face morph on him in Carrara then applied it using the DS plugin for Carrara
awesome WiPs still being posted... it's so enjoyable to scroll through the nights posts to see what has been done next...
Good luck with the wedding IDA
nice work thanks for the toon pro guide too, should post it bigger! You can also add a Coverage pass as well as sometimes that adds detail that toonpro misses.
it's pretty easy to fix up the eylashes in post as well for toonpro if you dont want to make them dissaper in the vertex room (or shader room ...?)
this is terrific, really lots of action and well designed
love the dragon on the right in particular
ha ha for an Australian you have a good sense of humour ;) yes my might reached out to Creech when I saw the new offering. what goes around, comes around.
great to see your line of thought, rnearly spilt my coffee when I saw the alien
https://www.daz3d.com/mestophales-dragon
https://www.daz3d.com/millennium-subdragon
https://www.daz3d.com/subdragon-textures-2
thanks it's very story book!
TY headwax, What do you mean by "post it bigger", full screen? Where can I find this Coverage pass you speak of... can't find it listed in PR or Toon! Pro... unless it is under Output "Add Multi-Pass Layers" then "Fragment/Fragment Coverage"... I've never added anything at all... will that add to the render or produce another(multiple) render(s), more than one?
Wonder what my invisible shader might produce??... hmmm.
yes I meant as a bigger image in your post so people see it :)
coverage pass is in the section where you pick different passes in the render room - must be c alled fragment coverage sorry :)
render in png and it won;t automatically select 'embed' for you.
that way you will have a separate png to play with.
interested to see what you come up with !
cheers
5 Red Dragons - now complete.
wow that looks like a winner of an image - the glow is also superb
Replaced it with the full screen grab, added short comment and a minor adjustment to location of Color picker window which I wasn't happy about until the deed had been done.
Thanks Headwax. Continuing the Red Dragon Red Sunset theme.
NICE!
Thanks Stezza, I understood your earlier comments, but not this one. So, when you create a morph in the Carrara model room, you have to apply it using a DS plugin?
UB, I use DS to export the genesis mesh in OBJ then import that mesh into Carrara, go into the modelling room and do your thing with it then export the mesh from Carrara as obj with new name and then reload into DS using morph loader to create a new Genesis morph and save...
in this case I made a new morph for Genesis called Supreme Leader.
then when I load genesis in Carrara I can apply my morph like any other morph...
thumbs up
the atmopshere in this makes it much more mysterious
OK, thank you Stezza, for giving me the gist of it. I suspect that to old hands here, this is basic stuff. Are there any tutorials available for this process? If nothing immediately comes to mind, then don't sweat it. I have plenty of tomatoes on my plate already, and can revisit later.
No probs... I think @Diomede has posted somewhere in the board the how to do it... may take me a while to find it..
there is also a youTube tute on the process as well.. I added some screen captures just now to my original post above to show the basics.
edited to add:
https://www.daz3d.com/forums/discussion/comment/2372291/#Comment_2372291
this will get you started just use Carrara instead of Blender.. unless you use blender which I don't..
Tommy Grenadier
Thanks Stezza! Even I could follow that one.
Great grenadier!
Tomato for tea.
Updated
.Daz rabbit character and 3DUniverse Gramps at the lunch time rush.
Yummy - nice find !!!!!!
I wonder what gramps is really doing!
invasion of the tomato snatchers, if only i had peas pod prop lol
the tomato from the MHE: vegetables
been fussing with subsurfacescattering for a juicy tomato, not really close yet.
i didn't know how to use an image in the sss channel,
but i pasted the texture map over sss and it took!
looks more like an apple skin at the moment. (doh)
clueless on the lighting models. this is with anistropic
hopefully will learn new still life lighting skills from this challenge