Genesis 8 Male

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  • ByrdieByrdie Posts: 1,782

    Spent most of my afternoon figuring out this new-fangled Daz Studio 4.9 and I think I'm slowly getting the hang of it. So here's my first official iRay render with G8M wearing G2 Oliver's thong for a swimsuit and the Fraser hair. So far I am liking it alot. No postwork except for my signature.

  • carrie58carrie58 Posts: 3,979
    AllenArt said:

    FWIW, the eye moisture looks fine in .122 :)

    Laurie

    Are you using Iray or 3Delight ,cause I moved to .122 and still have the black eye issue with 3Delight materials .....

  • AllenArtAllenArt Posts: 7,168

    Oh, I'm sorry..I meant Iray. 

    Did you put in a ticket? I'd have them fix that for sure.

    Laurie

  • carrie58carrie58 Posts: 3,979

    ummm never put a ticket in before  how do I do that?

  • AllenArtAllenArt Posts: 7,168
    carrie58 said:

    ummm never put a ticket in before  how do I do that?

    At the top of the screen, Help/Contact Us/Submit a Ticket

    Laurie

  • carrie58carrie58 Posts: 3,979

    Thank you very much ,think I did it right  ...

  • KharmaKharma Posts: 3,214
    edited August 2017

    I haven't decided if I want Michael 8 yet, but I did have some fun doing some dial spinning with the morphs for G8M and here is the result. I think he turned out rather well.  The hair is Asher hair for G3M and I think the skin is Gianni 7, I tried several so I am not positive if that is the one I stuck with.

     

    G8M dialspinning2.jpg
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    Post edited by Kharma on
  • RogerbeeRogerbee Posts: 4,460
    Rogerbee said:

    Not been round these parts for ages, but, have been sort of keeping up with Daz via emails and FB. That said, I don't recall there having been any big announcements that G8 had come out. I got an email moments ago that said Michael 8 (Or Mate if you follow him as M8!) had been released. It was only from that that I surmised that G8M was out. You'd think that a new Genesis would be big news, but apparently not. Do bear in mind though that I probably haven't been on these forums since 2015 so maybe I missed something!

    CHEERS!

     

    G8M was only released this morning.

    Still thought that they'd want to shout about it though. Never mind, I'll get back into it all one day, I just like to keep on top of what's new and was surprised that G8's themselves weren't announced with a splash. Didn't see anything on FB or my emails. He does look good though.

    CHEERS!

     

  •  

    just been tdoing more testing you can use g3 skins you've created in Facegen on G8 figures as well as skin textures of other G3 skins you bought but from what I've tried so far the Daz original skins will show seams for some reason if you try to use those tried with Darius7 on G8 didn't work this one here is using FW Quiton HD for M8 one of the characters out of the Michael 8 Pro Bundle wearing Genesis 3 skin FWSA Tchanum HD for M7

     

    M7 skin M8 base.jpg
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  • outrider42outrider42 Posts: 3,679

     

    just been tdoing more testing you can use g3 skins you've created in Facegen on G8 figures as well as skin textures of other G3 skins you bought but from what I've tried so far the Daz original skins will show seams for some reason if you try to use those tried with Darius7 on G8 didn't work this one here is using FW Quiton HD for M8 one of the characters out of the Michael 8 Pro Bundle wearing Genesis 3 skin FWSA Tchanum HD for M7

     

    Remember most Daz Originals from G3 have unique UV maps so they will not work on G8. You will need to "bake" Darius 7 to G3 UV maps, after that you will be able go use Darius 7 on G8. There is a guide on the forum somewhere (I'm not able to dig it up at this moment, sorry.) This is just another reason why the unique UV practice needed to die. Now all those unique UVs from the past are biting Daz in the ass hard when they make the claim of compatibilty...G8 is NOT easily compatible with most of their own 7 models. Thank goodness Daz seems to finally understand how idiotic unique UVs are...it only took them 4 years and 2 generations of figures to grasp that concept.
  • Oso3DOso3D Posts: 14,999

    Like a lot of things, there's a time and place.

    Unique UVs make a lot of sense for dramatic differences in bust size, overall proportions, musculature, and various weird creatures.

    Most of the other times... not so much.

  • fastbike1 said:

    @RCDeschene "Is this why there's far less tamplate options for G8's projections?"

    If you're referring to what is currently available for G3, remember that most of the options are from PA products, notably Wear Them All and SY Ultra Templates.

     

    I think the complaint is that there are fewer default template options, as not everyone sees the need to buy PA provided options.

  • FishtalesFishtales Posts: 6,115
    edited August 2017

     

     

    Remember most Daz Originals from G3 have unique UV maps so they will not work on G8. You will need to "bake" Darius 7 to G3 UV maps, after that you will be able go use Darius 7 on G8. There is a guide on the forum somewhere (I'm not able to dig it up at this moment, sorry.) This is just another reason why the unique UV practice needed to die. Now all those unique UVs from the past are biting Daz in the ass hard when they make the claim of compatibilty...G8 is NOT easily compatible with most of their own 7 models. Thank goodness Daz seems to finally understand how idiotic unique UVs are...it only took them 4 years and 2 generations of figures to grasp that concept.

    This is Darius 7 on G8 and all I did was add the skin in the surface tab.

    Click onimage for full size.

    genesis8-male-009.jpg
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    Post edited by Fishtales on
  • LarryadLarryad Posts: 35
    edited August 2017

    I really like Virtual World's Marcello character for G8. He renders beautifully.

    Marcello hairy trunks.jpg
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    Post edited by Larryad on
  • L'AdairL'Adair Posts: 9,479
    carrie58 said:
    AllenArt said:

    FWIW, the eye moisture looks fine in .122 :)

    Laurie

    Are you using Iray or 3Delight ,cause I moved to .122 and still have the black eye issue with 3Delight materials .....

    Both the Cornea and EyeMoisture are using Refraction with Opacity set to zero. If you set Refraction Weight to 0.0, you are effectively removing the mesh of both from your render. Set Refraction Weight to 100% instead. I think you'll like the effect better. (Seems odd to me it doesn't load at 100%.)

    Remember most Daz Originals from G3 have unique UV maps so they will not work on G8. You will need to "bake" Darius 7 to G3 UV maps, after that you will be able go use Darius 7 on G8. There is a guide on the forum somewhere (I'm not able to dig it up at this moment, sorry.) This is just another reason why the unique UV practice needed to die. Now all those unique UVs from the past are biting Daz in the ass hard when they make the claim of compatibilty...G8 is NOT easily compatible with most of their own 7 models. Thank goodness Daz seems to finally understand how idiotic unique UVs are...it only took them 4 years and 2 generations of figures to grasp that concept.

    Here's the link to a tutorial I did in July: [Tutorial] From Map Transfer to Material Presets

    Fishtales said:

    This is Darius 7 on G8 and all I did was add the skin in the surface tab.

    Not bad. You can always fix that white spot on his neck in post. Did you notice anywhere else that the seams didn't quite come together? (Some UVs are really close, and some leave a lot of white stripes where seams don't quite come together.)

  • carrie58carrie58 Posts: 3,979

    Thank you L'Adair for that info cause yup the dead eye thing has been bugging me

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