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Comments
Great job, Laurie! Quite convincing. FWIW, I use the cap from this to give a more believable hairline when I use Eliot Hair, but you have to dial most of the white out of the diffuse to get it believable.
Pretty sure the awesome fast grab character discussed pages ago has a bit of Abominable in the mix.
With that distinctive look, that would be my starting point.
Noticed, the PA biala has just released today some African male face morphs for Genesis 3 over at the Renderosity store.
Wow, this Albino girl is gorgeous. Is this character out there or did you make her yourself. The features and the skin, lovely.
Thanks for popping in! Yeah, huge fan girl of your 'Fast Grab' guy. Does Genesis 1 take skins natively from M4/V4? Did you have to do something to get Rob to fit Genesis? Thanks again. He's def drool worthy!!
Running over to look.....thx!
Genesis 1 can use V4 & M4 skins right out of the box, all you need do is apply them and if necessary, change to the proper UV set in the surfaces tab. Here he is doing a very good impression of Michael 4. Those are the Daz M4 hi-res textures, render 1 is Iray and 2 is 3Delight. Nothing fancy about light or settings, I just loaded him up, put the skin on him and rendered.
Wow, very cool! I must admit I tend to move on from one generation to another when they come out. I'm fickle. I'll have to go back and work with the older figures more, especially since I have so much for them. I've invested in all the aging morphs and details for genesis through g3, and the growing up bundle. So I have the stuff to work with, just don't spend a lot of time doing it. I do a LOT of beta testing which eats up most every day all day, and by the time I'm done, I'm wiped. Need to makes some 'me' time.
Thank you, ALLIEKATBLUE! TMI warning: I morph dialed her using (probably) elements from every morph pack available for G3F along with judicious usage of percentages of 2 or 3 purchased characters including GenX2 (usually avoiding Victoria 7 in order to bypass the sameness that results). Skin is Brooklyn, by Raiya of course.
With DO Head Morphs, 200 Head Morphs, all of Thorne's Head Morph Kits, and Fantasy Creature Creator HD (yes, but in small amounts) I never found myself in a situation where I needed to change a facial feature but couldn't because there was no morph that did it, as would happen with Genesis 2. With Zev0 burning the midnight oil and Thorne's announcement that their G3 morph kits were all being ported over to G8, and RareStone's pack that does a lot of special things, including ears, nostril shapes, multiple fine tuners of lacrimals, 35 brow parameters!, etc., I should be in similar shape with G8F by October, although I may not have scores of premade full head morphs from which to draw. Unless I finally implement Sickleyield/Redz/SingularBlues (and whoever else helped)'s G3toG8 morph directions, but hopefully someone will write a script and automate the process.
But back to black characters for M8: Bringing over from G3M every black/brown character head morph available (in both stores) would still give only a few more than twenty. But with that variety plus DO G8M Head Morphs and the soon-to-be-released 200 Head Morphs for G8M, there will be plenty of power to dial up black men to your heart's desire. I have found, though, that men are much more difficult for me to morph satisfactorily than women. When I make a funny-looking girl/woman, she's still a female. But when I make a funny-looking male, he's just funny-looking.
I think the real problem with getting quality photos of dark skinned people to use for texturing is that dark skin doesn't photograph like white skin. White skin absorbs light, black skin reflects it. The darker the skin the more it reflects light. This was really hard for me to accept when I first started doing photographs for people, as a rule your not supposed to have bright highlights on skin - but I guess whoever made that rule didn't photograph black people. One of my mentors, who was black, said that is the way black skin works and as a black person that's how you see yourself, your used to it, it only bothers us anal white photographers. - that's an exact quote. lol
This is one of my favorite skins https://www.renderosity.com/mod/bcs/shanti-v4-genesis/88332 but the highlight you see on her face is part of her texture. It doesn't bother me, I know that's the way that dark skin works and it ads to her realism. I can see people that don't know this about black skin returning products though because the highlights are "baked" in.
So my theory on why there are not more photorealistic textures of black people is that they are hard to photograph properly, you might always get some shine, and anal white 3D artists are going to whine about "baked" in highlights and return the product you worked your butt off on. (I'm putting myself in the anal white category, I was just already was put straight on this issue. :)
So seriously, respect to those artists who have amazing photo realistic dark skinned people in their stores, and respect to whoever supplied them with the skins to work from, photographer and model. It's so much harder to do all the way around.
I don't think people know enough about stuff like the Shirley Girls https://petapixel.com/2015/09/19/heres-a-look-at-how-color-film-was-originally-biased-toward-white-people/
Nemesis: Beat me to the punch, yeah. The history of photography is basically racist. Weee.
This is the exact opposite of reality.
I think in this case the comment is in regards to specular reflections on the skin. My impression isn't that lighter skin tones absorb light since we know from a physics standpoint that this isnt the case, but what I do think is that the contrast between the skin tone and the white specular highlights are much more pronounced on darker skin tones. It is nearly impossible to capture skin as a photograph that has absolutely no specular reflections on them from the lights used during the photo shoot. Skin's specular highlights, bearing no color tint, not only tends to lighten the appearance of the skin surface but also lowers the apparent saturation shifting everything towards grayscale.
When images of lighter skin tones are captured the "burnout" of the specular is more acceptable, as it is easier to recover the lost saturation, With darker skin, there;s just no faking it.
Yes this is exactly what happens.
Bright highlights are caused because of the air/skin interface and tend to be around the same intensity regardless of skin color (obviously oil levels and sweat affect this across individuals). Because light skin reflects more light, these bright highlights are less pronounced, and because dark skin reflects less light, it's much easier to see the highlights. This is basically similar to comparing a shiny enameled black pan to a shiny enameled white pan; this is the reason dark materials make better mirrors, etc.
I know you know this because you do excellent PBR skin. But OP's "the darker the skin the more it reflects light" is just a huge misunderstanding of the way surfaces actually work.
Here is the final render:
On A Sunny Afternoon
The woman is G8 base female, featuring shapes from Zarina and Rune 7 a la Morphs from G3 to G8, with Zarina's materials. You can use the instructions for creating morphs for the G3M figures/characters to use with G8M, of course, adding to your G8M gene pool.
Beautiful render L'Adair! :D Excellent work!
A day in the islands or the botanical gardens? You captured the mood perfectly!
@divamakeup
@xyer0
Thank you both. I'm glad you guys like it.
Last one for awhile. Been staring at a computer screen for 4 days making characters and renders. LOL... Gonna take a break.
Laurie
Excellent. I love the rock, too. Nice touch for a portrait.
I just didn't have anything else handy for him to lean on LOL. And thanks.
Laurie
Excellent treatment. Beautiful lighting. Toothpick is a nice touch. Alt Michael 8 @ Rendo has an underwear prop that would give this the coup de grace, so to speak, for realism.
And thank you for all the brilliant free props.
Can someone redo Darius from the original merchant skin texture of Darius 6 for a New Darius 8 Default Model? Darius 6 looks much better than Darius 7. Darius 7 looks more like an upgrade for Cayman FW. Darius 6 has a beautiful skin texture that that stands out from most of the African male skin textures here on Daz3d.com. The only other African Male Skin Texture from the past that looks as real as Darius 6 in it's default state is The Rob Elite Texture for M4. The only flaw in the Darius 6 model were the eyes, they just didn't really go well with the skin texture. If you were to take the eyes from Darius 7 & put them on Darius 6 I think that he would look perfect!
I agree it would be cool to have Darius 6 skin reused for genertion 8.
Thank you Serene, I'm really glad that you like my suggestion for a new Darius Model for Generation 8. Two things that really make The Darius 6 Skin Texture look so unique from other textures are the palms of his hands & the bottom of his feet!
While I'm very much enjoying the view lol I have to warn you that the image on the right might not stay up long. There is, sadly, a rule against bare bottoms on this forum. I'm enjoying it now while I can. lol
Sorry about that!
hahah No, THANK YOU for that. :P But yeah, probably good that you took it down before the mods did. :)
Double Trouble with Darius 6 HD