FLUIDOS plugin for Carrara -- version 1.4 update

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Comments

  • VIArtsVIArts Posts: 1,499

    And now i feel dumb. lol

  • 3drendero3drendero Posts: 2,024

    Updated the news post at CarraraCafe.
    Should also be visible on the front page now.

    http://carraracafe.com/news/the-fluid-sim-plugin-for-carrara-fluidos-1-01-is-released/

    http://carraracafe.com/

    Are there any more demo scenes anyone can share?
    We can add them to CarraraCafe too.

  • AlbertoAlberto Posts: 1,436
    3drendero said:

    Updated the news post at CarraraCafe.
    Should also be visible on the front page now.

    http://carraracafe.com/news/the-fluid-sim-plugin-for-carrara-fluidos-1-01-is-released/

    http://carraracafe.com/

    Are there any more demo scenes anyone can share?
    We can add them to CarraraCafe too.

    Thank you!

    There are three more demos:

    image

    image

    image

     

  • DUDUDUDU Posts: 1,945
    edited August 2018

    If you like the lava, I added a sequence "catastrophes 2" on Carrarators,, I use sometime Fluidos in this one: http://www.bond3d.byethost18.com/index.php?topic=147.msg2130#msg2130

    Post edited by DUDU on
  • 3drendero3drendero Posts: 2,024

    -Added the latest videos
    -Corrected the tutorial video link

    Are there any more sample car files to learn from? Anyone?

    Spectacular video DUDU, great demo of Fluidos!

  • AlbertoAlberto Posts: 1,436
    3drendero said:

    -Added the latest videos
    -Corrected the tutorial video link

    Are there any more sample car files to learn from? Anyone?

    Spectacular video DUDU, great demo of Fluidos!

    This is the Volcano .car:

    https://drive.google.com/open?id=1XLj-glrPB9TpyO8CH8MXt2yFWXxwT820

    Sone basic recipes:

    https://drive.google.com/open?id=1PdMGy-B2-LXWNbBuPucmu_zKvYkof6xM

     

  • AlbertoAlberto Posts: 1,436
    edited August 2018
    DUDU said:

    If you like the lava, I added a sequence "catastrophes 2" on Carrarators,, I use sometime Fluidos in this one: http://www.bond3d.byethost18.com/index.php?topic=147.msg2130#msg2130

    Beautiful, but I wouldn't want to be there!

    Post edited by Alberto on
  • HeadwaxHeadwax Posts: 9,985
    Alberto said:
    3drendero said:

    -Added the latest videos
    -Corrected the tutorial video link

    Are there any more sample car files to learn from? Anyone?

    Spectacular video DUDU, great demo of Fluidos!

    This is the Volcano .car:

    https://drive.google.com/open?id=1XLj-glrPB9TpyO8CH8MXt2yFWXxwT820

    Sone basic recipes:

    https://drive.google.com/open?id=1PdMGy-B2-LXWNbBuPucmu_zKvYkof6xM

     

    Thank you for that Alberto

     

  • PhilWPhilW Posts: 5,145

    DUDU - impressive work!

  • DiomedeDiomede Posts: 15,165

    Alvin, these new demos are very impressive. 

    And Dudu's new disaster scene caused me to double-check my emergency kit.  Irwin Allen would be proud!

    I am working on an animation project (my first one not for one of MMoir's forum challenges) and am including use of Fluidos.  I don't think I would have even thought of attempting my idea if it had not been for this plugin.  

     

     

     

  • DUDUDUDU Posts: 1,945

    Thank you Alvin, Phil and Ted, I like more and more Fluidos now.

    Welcome on board of the animation's ship, Ted!

  • HeadwaxHeadwax Posts: 9,985
    PhilW said:

    DUDU - impressive work!

    yes!! I didn't realise how amazing your work is - Kudos Dudu

  • a video using FLUIDOS in Carrara

    and my Hivewire family

  • DiomedeDiomede Posts: 15,165
    edited September 2018

    - beginner question

    How do I create a continuous source of fluid particles such as a faucet?  So far I have just been dropping spheres and cubes.  (Carrara version)

    I have followed Alvin's instructions to convert my terrain to a fluid container.  It works very well.  I've made a simple channel for a stream. I've put a rock in the stream bed.  Dropping objects up stream creates an undesirable splash and the water stops flowing too quickly.  I can extend the number of frames but I still have just a small patch of water and then the stream is dry.

     

    Soon, very soon, the villain will break the dam and flood the houses in the valley.  Bwahahahahaha!

    Or, more likely, a pioneer fur trapper will come across a beaver dam.  See current challenge.

    Maybe both.

     

    After I am successful in Carrara I will try the same terrain in Studio.

    xx01 scene setp but need a faucet.JPG
    1917 x 845 - 135K
    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,165

    Beautiful Father's day video, Wendy.  yesyes

  • DiomedeDiomede Posts: 15,165
    Diomede said:

    - beginner question

    How do I create a continuous source of fluid particles such as a faucet?  So far I have just been dropping spheres and cubes.  (Carrara version)

    I have followed Alvin's instructions to convert my terrain to a fluid container.  It works very well.  I've made a simple channel for a stream. I've put a rock in the stream bed.  Dropping objects up stream creates an undesirable splash and the water stops flowing too quickly.  I can extend the number of frames but I still have just a small patch of water and then the stream is dry.

     

    Soon, very soon, the villain will break the dam and flood the houses in the valley.  Bwahahahahaha!

    Or, more likely, a pioneer fur trapper will come across a beaver dam.  See current challenge.

    Maybe both.

     

    After I am successful in Carrara I will try the same terrain in Studio.

     

    Found what I think is it.

    Insert Flui Source or Sink.  Now just need to experiment.

     

  • AlbertoAlberto Posts: 1,436
    Diomede said:
    Diomede said:

    - beginner question

    How do I create a continuous source of fluid particles such as a faucet?  So far I have just been dropping spheres and cubes.  (Carrara version)

    I have followed Alvin's instructions to convert my terrain to a fluid container.  It works very well.  I've made a simple channel for a stream. I've put a rock in the stream bed.  Dropping objects up stream creates an undesirable splash and the water stops flowing too quickly.  I can extend the number of frames but I still have just a small patch of water and then the stream is dry.

     

    Soon, very soon, the villain will break the dam and flood the houses in the valley.  Bwahahahahaha!

    Or, more likely, a pioneer fur trapper will come across a beaver dam.  See current challenge.

    Maybe both.

     

    After I am successful in Carrara I will try the same terrain in Studio.

     

    Found what I think is it.

    Insert Flui Source or Sink.  Now just need to experiment.

     

    Right!

    But your villain is so evil. surprise

  • AlbertoAlberto Posts: 1,436
    th3Digit said:

    a video using FLUIDOS in Carrara

    and my Hivewire family

    The colorful shading of the fluid is gorgeous!

  • Alberto said:
    th3Digit said:

    a video using FLUIDOS in Carrara

    and my Hivewire family

    The colorful shading of the fluid is gorgeous!

    Octane fortunately has UVW to XYZ mapping as an option 

    I use it a lot for my fractals 

  • MistaraMistara Posts: 38,675

    anyone tried beer foams or latte froth?

  • AlbertoAlberto Posts: 1,436
    edited January 2019

    Updated to version 1.4

    Now, also for MacOS 64 bits.

    https://sharecg.com/v/90155/browse/9/Plug-in/Fluidos

    Post edited by Alberto on
  • DiomedeDiomede Posts: 15,165
    Alberto said:

    Updated to version 1.4

    Now, also for MacOS 64 bits.

    https://sharecg.com/v/90155/browse/9/Plug-in/Fluidos

     

    More WATER !!!!!    Just in time for the elements challenge.  Perfect timing.

     

    Thank you so much for all of your work on Fluidos.  yes

     

  • PhilWPhilW Posts: 5,145

    Any specific changes to 1.4 except being available for Mac?

  • AlbertoAlberto Posts: 1,436
    PhilW said:

    Any specific changes to 1.4 except being available for Mac?

    I put them in the first post (I forgot to repeat here):

    Alberto said:
    UPDATE 4:
    Fixed these bugs:
    • Some graphics cards were incompatible with the plugin.
    • Diffuse particles quantity sometimes decreases during simulation and, then, suddenly increases to limit in one frame.
    • Positive surface forces were insensible to intensity.
    • Simulations with moving obstacles enabled, sometimes are unstable (disproportionate turbulence, explosions, etc.)
    New Features:
    • Anything is source: any object can be a source (or a sink).
    • Cuboid source and Anything is source can be spatially discontinous.
    • The OpenCL simulations are around 30 % faster.
    • The simulations can use presets.
    • Line forces.
    • Spatially variable viscosity now with viscosity controls.
    • New options for objects parented to Fluidos Domain (viscosity control and ignored).
    • Support also for MacOS 64 bits.

     

  • AlbertoAlberto Posts: 1,436
    Alberto said:

    Updated to version 1.4

    Now, also for MacOS 64 bits.

    https://sharecg.com/v/90155/browse/9/Plug-in/Fluidos

     

    More WATER !!!!!    Just in time for the elements challenge.  Perfect timing.

     

    Thank you so much for all of your work on Fluidos.  yes

     

    You're welcome!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,190

    yes thankyou heart

  • PhilWPhilW Posts: 5,145

    Alberto - that's quite a list! Fluidos is the gift that keeps on giving!

  • 3drendero3drendero Posts: 2,024
    Thanks! Has anyone made a new scene/render with any of the new features?
  • DartanbeckDartanbeck Posts: 21,532
    PhilW said:

    Alberto - that's quite a list! Fluidos is the gift that keeps on giving!

    Couldn't have said it better myself.

    Thanks Alberto! So very cool!

  • HeadwaxHeadwax Posts: 9,985

    Greetings alberto,

    Thanks once more, that's wonderful what you do for the Carrara community.!

    Greetings Dart, dont stay away too long ..... things are quiet even with all the new amazing plugins

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