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© 2024 Daz Productions Inc. All Rights Reserved.
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Yes, the interface have changed something since that time. The option you choosed is the equivalent one.
This is the normal behavior when you apply the modifier, don't worry, it's fine. But, better don't try to resize or move, because the fluid will resize or move from the intented sizes and positions.
If you move the original Domain, you'll need to do the same to the modified domain. Do it before applying the FluidS modifier or when it's enabled. Even better, you could use the Sparrowhawke3D's "Transforms Package" plugin (I found it very useful for almost all my scenes).
You're welcome!
No, you don't have to install the VS runtimes, they're only for Windows.
Don't hesitate to ask me your doubts.
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¡Hola!
Of course.
Here it is:
Three cylinders (they could be any other geometric thing). Each one has a Source as a child in its hierachy:
All the sources are marked as Anything is source in Type of Geometry (Model room)
The first source has Volume as a Fluid origin, so the cylinder 1 is marked as Ignored Type, to avoid its volume blocks the flow.
The second source has Surface as a Fluid origin, so the cylinder 2 is marked as solid obstacle, this is for avoiding the flow to go inside the cylinder.
The third source has Surface as a Fluid origin and the cylinder 2 is marked as solid obstacle again. But this time, the properties of holes density and randomness are changed to get a sweating bottle effect.
Here is the corresponding .car file:
http://https://drive.google.com/open?id=1lhXQRRLSBF14y7eI8S4c3B9JprB0u4WB
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¡De nada!
Hasta luego.
Hi! I'm having a problem with Fluidos, I'm using it on Daz Studio but googling about the problem I got this forum and not much anywhere else, so I thought it was best to ask here.
I got the dreaded "can't find fluidsim.dll" error and going through this thread I downloaded the no-OpenCL version, tried it, and now I simply get a "Can't load engine functions" error.
I'm simply loading the preset Fluidos scene 2 and running the Fluidos simulation. I already tried running Daz as admin and turning off windows firewall (not using any other antivirus). Tried checking the file with dependency walker like it's also mentioned here and got errors but after googling about them, it seems those are false error the app gets on windows 10 since it hasn't been worked on since windows 7, or something like that. I can't see any other error from a file not supposed to be a false error. In the screenshots I was using the normal fluidsim.dll file, so it does have the OpenCL.dll error, which is obviously not in the no OpenCL version, but the rest it's the same. Help? :(
(CPU: i5 7400, and GPU: GTX 1070)
Hi!
Did you installed the plugin with the Daz Install Manager?,
It is the last Fluidos for DAZ Studio version (1.3)?
Yeah, first installed it with DIM, got the errors, then I also installed it inside Daz in the smart content tab, still same errors.
According to the user guide included, it is v1.3, but can't find anywhere else to check the version o.o
It seems your computer don't have OpenCL. The no-OpenCL version is oudated and won't work with Fluidos for Daz Studio plugin.
The video card driver installs OpenCL by default. Is your driver updated?
Well, I feel so dumb. Updating video drivers did the trick. I honestly didn't think it would help because it's not like it had the stock drivers and I tried using Fluidos when it was just released for Daz and I had the same issue, I remember that I did update my drivers that time and still didn't work. At the time I had another CPU (Pentium G4560) and I just gave up thinking it was that. The reason I tried Fluidos again is that I got a new CPU. Anyway, thanks! :) (and sorry for the classic tech support dumb issue xD)
Glad it works now!
Yup. Mine design doesn't go for the RTX just yet, but it does have everything else in there. I knew already that Ryzen doesn't support Win 7
Me too. A life without Fluidos is no life at all!
I'm sure there was life BEFORE Fluidos, but it's difficult to remember...
Maybe. But it was dry and still ;)
After a long trip to finish my animation movie, I would like to learn deeper this marvelous plugin.
Yesterday, I tried to fill an object with a simple emitter without success.
When the emitter is outside, it runs fine, if I put it inside the object, a long calculation is done, but no one particle is produced.
I replicated in Realflow what I wanted to do with Fluidos, see the video:
https://youtu.be/FVBeGggg8_M
Thanks for your help!
Maybe it does not like being inside an enclosed object?
The emiter don't have presure by itself, cannot push water upwards. If you haven't done so already, change the gravity force in z to +25, or use a directional force pointing upwards.
More importantly: if you put an emitter or any fluid inside a figure or any closed object, the plugin interprets all the inside as solid obstacle, thus, nothing will flow. The solution is to add thickness to the geometry, so the plugin to understand the inside is hollow.
@Wendy: It's the first thing I thought of and I deleted a few polygons on the top of the head, it wasn't better.
@Alberto: "The emitter don't have presure by itself, cannot push water upwards": I didn't know that, but the emitter is in the head in this test.
-"More importantly: if you put an emitter or any fluid inside a figure or any closed object, the plugin interprets all the inside as solid obstacle, thus, nothing will flow."
Good to know! You should add this in your PDF!
Now, I added thickness to the geometry, the fluid passed through this time.
I added 2 layers to the object and the fluid begin to start but, a few "blobs" only and they stays around the emitter, nothing more.
Now, I reduced the cell size to 0,05 and a subdivision of 2 on the domain,the liquid looks like clay and doesn't sink downward. It's like the object didn't have an accurate friction.
What can I do more?
Thank you.
I suggest not to use subdivision level more than 1, in this case, it could produce an stairs effect in the fluid. Don't add layers to the object. Only add thickness in model room.
This is an example with the Daz Gremlin. I posed and next unlock the figure with Fenric's plugin, then, in model room, I apply add thickness ( -0.01 m) and returned to the assemble room.
I changed the total scale of figure to 300 % and added the Fluid domain and a Source. The parameters are: Cell size 0.05 and 168 frames.
The fluid stop at the knees because the Domain's bottom is there.
Thanks for the explanation and demo. Now, maybe my characters can finally use some of the 139 bathrooms in the Daz store.
Have been modeling some small set pieces that will greatly benefit from Fluidos. Thank you. But all I really want to do is create a big outdoor scene with a valley full of buildings and have an upstream dam break! So villainous. Bwahahahahaha!
You're welcome!
You're as evil as Hollywood.
OK, it works fine, thank you!
You're welcome!
do the wave presets in daz store work for the carrara fluidos?
https://www.daz3d.com/fluidos-presets-waves
thanks.
Same question for the upcoming Water Planes presets
Alternatively, can you freeze out a DS Fluidos sim to real geometry?