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Comments
In Carrara, Fluidos produce a serie of .PLY files, one for each image, there is some free programs to convert in .obj files.
Sorry. No, they don't, because the Studio Fluidos objects cannot be exported to Carrara and the scales aren't the same so the parameters should be changed. However, with the proper settings, they can be reproduced in Carrara, as the engine is the same.
But, for next product, I'm preparing waterfalls presets for both Studio and Carrara.
Yes, export the mesher as obj.
But another solution is to use the bakefiles themselves. Fluidos for Carrara can read them, although you have to resize and reorient the viewer.
Yes, it's other alternative.
,
Yay! Hooray for waterfalls. I did some Fluidos waterfall tests on big terrains in Studio but had my scales way off and a few other issues. Can probably find my tests in the Commons thread or the comercial thread. I think Fluidos is perfect for that sort of thing. Have probably mentioned that I am currently playing with smaller Fluidos applications, but I am so scattered in my playing that it will probably be a while before I post some examples.
Fluidos is a great concept and great execution. Hope more people make use of it, not just for water.
Well, I found the thread. I posted the terrain but I never posted the actual fluidos test. If memory serves, this Carrara terrain to Studio Fluidos test worked reasonably well conceptually, but I just did not have enough water. Really just a matter of scale.
https://www.daz3d.com/forums/discussion/comment/3923071/#Comment_3923071
Your terrain is very good for the stream.
Sources are much better for waterfalls than fluid masses. Anyway, these scenes need many simulation frames before reaching a steady state.
For better results, the scale should be as close as possible to the intended scene.
I remember. I eager to see your examples as you finish them.
Thank you. I hope the same.
waterfalls
i will buy your new product to say thank you for the hd plug in. TY
+1
I really love how this plugin works!
Thank you!
Although the hd plugin is from Philemo.
Thank you.
I'm working now on Fluidos II, the next version.
Yes, I think a combinaiton of using a source for the water and having the patience to reach the steady state will allow me to break the dam and inundate the downstream village!
"Control the weather, and you control the world! Bwahahahahaha."
Will give it another go after I finish my smaller Fluidos projects.
Like I said, you're as evil as Hollywood.
oh yeah. well lol thank yoo for the carrara fluidos.
i didnt buy the ds fluidos.
900mb d/l hoping i can use some of it in rara.
Wonderful Alberto. Looking forward to the waterfalls !
Ted said "Fluidos is a great concept and great execution. Hope more people make use of it, not just for water."
got any ideas? You mean like lava or maybe non liquid stuff? All ears her!
waiting to get time to make a wave pool like Kelly slater did ;)
https://www.surfer.com/videos/breaking-down-the-mechanics-of-kellys-wave/
It's too early for teasers. The new engine is faster (it's multithreading). As my GPU is old (Nvidia GT 420), in my computer the new engine is much faster without OpenCL But this feature cannot be seen in images.
However, I'll show you an example of the meshing .
In next images, there were used the same cell size and resolution. Forty-one frames. The current engine takes 246 seconds, the new engine, 104.
Maybe a tornado?
now that's a tornado :)
Sweet!!!
Yeah... Agreed!!!
everything in trleasex64 folder goes inti the extentions folder?
the dll?
Yes, everything, incluiding the dll must be in extension folder.
TY
installed the waves presets into my duf library. there is a prop in there.
a few .stage files
don't figure how to use the presets in carrara, don't have the ds fluidos to view the settings.
but theoretically, i could manually type the settings into carrara?
Nope. Linky to your previous question on this (just up a bit on this same page)
It's difficult. You could reconstruct the scene, but you should convert the settings. In Daz Studio the units are centimeters (except forces, they're m/s^2). For example, a Studio 6.5 cell size must be about 0.21 cell size in Carrara.
Another problem is the orientation of the axes. The presets saves the orientation.
This is the preset of a Studio water plane in Carrara. I only insert a Fluid domain and pointed it to the .state file and run the frame 0 (more frames will need the proper surces, sink and forces).
And this is the same, rotated x 90º and z 90º
Let me see what more could be done.
There is a little update of Fluidos for Carrara, now version 1.401
FluidS modifier no longer ask for an input folder when is added to an object. Thus, this property can be left empty for sharing purposes.
Cell size in Main properties of Fluids Domain is now a text box instead a slider. The slider didn’t accept three decimals.
https://sharecg.com/v/90155/view/9/Plug-in/Fluidos
I'm preparing Waterfalls presets for Studio and Carrara. The update avoids Carrara ask for the folders before the scene is completely loaded.
Kudos!!! And Thank You!!!