How about some parity?

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Comments

  • PetercatPetercat Posts: 2,321
    Mada said:

    Thank you :)

    Please add me to your list of fans, even though I didn't realize it until
    I looked at your store with "Only Show Owned" clicked.
    I could use that page for my "Most Used Clothing" list!
    Your stuff is so versatile and trouble free.
    Please, please keep producing clothing!

  • evilded777evilded777 Posts: 2,464
    Mada said:

    Its the shoulder shape. They slump and are cut in on the tuxedo. If you google images of the tuxedo and look at the way this one looks you'll see the odd shoulder/arm thing Could be the way it fits G3M, but I think it is partly the seams of the shoulders plus the lack of a really clean line on the shoulder area which should be flatter, The neck collar is also flattened when collar should be slightly more shaped.

    Those are small details but things that really pop out at me. But they are visible in the promo art. It is still a good piece, I use it frequently, but I'd like a tux with a better collar and more flattering fit to the coat.

    I can't see your picture, sorry to say.

    I worked from reference images and that's how the cut was on the suit. However all is not lost if you're prepared to do a bit more than fit and render. :) The push modifier tool with a painted weightmap can help to add a bit of detail to the flat collar. Go to create - New Push Modifier Weight Node. Click on the weight node and go to tool settings with the weightmap tool (shift + Alt + W) selected. Add a new map and it will initially be 100% red. Select all facets and fill with 0%. Now you can use the weightmap tool to paint the parts you want to have more shape. 

    This bit about the push modifier ought to go in a sticky or tips and tricks somewhere.  This is brilliant. Thank you, Mada.

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