More Non-photorealisitic Renders (NPR II)

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Comments

  • tkdroberttkdrobert Posts: 3,543
    paulcafuk said:

    That’s awesome!! Someday I’ll be that good!

    Absolutley

  • paulcafukpaulcafuk Posts: 13

    What did you use to do the colors? Now that I kinda have a handle of the black and white I wanna try to add some color. 

  • tkdroberttkdrobert Posts: 3,543
    edited June 2018
    paulcafuk said:

    What did you use to do the colors? Now that I kinda have a handle of the black and white I wanna try to add some color. 

    The colors are a combination of IRAY emissives in the sets and a Topaz Studio Filter.  If you want to get good at using IRAY, you have to get skilled at using both IRAY lighting.  You can do some cool stuff with IRAY lighting.  Took me awhile to learn what I know and I;m still learning.  Just learned something new today through experimentation. #Delight lighting is a whole different animal.

    Post edited by tkdrobert on
  • paulcafukpaulcafuk Posts: 13

    Gotcha! Lighting seems to be the key to most everything! I’ve just been rendering in 3delight so far. I haven’t really dabbled in IRAY. Guess I need to get out of of my comfort zone and start learning this stuff! I appreciate all the tips and pointers!

  • tkdroberttkdrobert Posts: 3,543
    edited June 2018

    Blade Runner.  I tried a new Topaz filter on this one.  Let me know if you think it's too realistic for this thread.

    Blade Runner City

    Post edited by tkdrobert on
  • vrba79vrba79 Posts: 1,357
    edited June 2018

    Hot new Photoshop recipe for you!

    The before(top) is an ordinary, no shaders 3Delight render, with a single distant light source. The x rotation is set to -25. That's it.

    The after(bottom) is that same pic, run through my latest recipe! Here's how you do it!

    Make two duplicate layers of your image.

    Select the top layer. Then go to Filters -> Artistic -> Poster Edges.

    Fill the following numbers in the the fields: 0, 0, 6. Apply.

    Go to Layer -> Layer Style -> Blending Options. Set the Blend Mode to Overlay. Apply.

    Select the middle layer. Then go to Layer -> Layer Style -> Blending Options. Set the Blend Mode to Screen. Apply

    Flatten your image. You're done!

     

     

    Post edited by vrba79 on
  • ArtiniArtini Posts: 9,442
    edited June 2018

    Since the Collada exporter from Unity and Polygon Adventure Pack was updated, it was a time to give it a go.

    I have rendered exported collada scene in Daz Studio iray and processed render in Topaz Studio.

    Topaz Clean:

    image

    Topaz Simplify:

    image

    image

    Topaz Studio only:

    image

    image

    AdventureDemo01pic03_Cartooned.jpg
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    AdventureDemo01pic03_BuzzSimTonedI.jpg
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    AdventureDemo01pic03_WoodCarvingII.jpg
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    AdventureDemo01pic03_EdwardHopperI.jpg
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    AdventureDemo01pic03_SubtlySquiggly.jpg
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    Post edited by Artini on
  • philebusphilebus Posts: 242

    I've just seen that there is a 30% sale on ArtRage5 at the moment.

  • ArtiniArtini Posts: 9,442
    philebus said:

    I've just seen that there is a 30% sale on ArtRage5 at the moment.

    Thanks for the heads up. May be I will upgrade my old version.

     

  • vrba79vrba79 Posts: 1,357
    edited June 2018

    Blew the dust off of PWToon, because I haven't used it since I got the new computer, and decided to make a little something. One of my online friends uses the "Zombies, Run!" app. Its kind of an excercise buddy, that augments your daily run/jog with an interactive zombie apocalypse story. So this is kinda based off the stuff she's posted to me about it.

     

    Post edited by Chohole on
  • HeadwaxHeadwax Posts: 9,983
    vrba79 said:

    Blew the dust off of PWToon, because I haven't used it since I got the new computer, and decided to make a little something. One of my online friends uses the "Zombies, Run!" app. Its kind of an excercise buddy, that augments your daily run/jog with an interactive zombie apocalypse story. So this is kinda based off the stuff she's posted to me about it.

     

    Could be straight out of hi tech big screen animation

    vrba79 said:

     

     

  • HeadwaxHeadwax Posts: 9,983
    edited June 2018

    Carrara Job, Topaz Impression and Filter Forge , plus Oloneo to brink out the details before those filters were applied

     

     

    dancingmanBWcroppedpain.jpg
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    Post edited by Headwax on
  • vrba79vrba79 Posts: 1,357
    head wax said:
    vrba79 said:

    Blew the dust off of PWToon, because I haven't used it since I got the new computer, and decided to make a little something. One of my online friends uses the "Zombies, Run!" app. Its kind of an excercise buddy, that augments your daily run/jog with an interactive zombie apocalypse story. So this is kinda based off the stuff she's posted to me about it.

     

    Could be straight out of hi tech big screen animation

    vrba79 said:

     

     

    Thanks. PWToon plays well with G3 apparently!

  • philebusphilebus Posts: 242

    I just spotted that Sketchy - Toon Edge and Art Style Shaders for Iray is now in the Fast Grab. Not a studio user myself but there look to be some nice effects for those who are.

  • vrba79vrba79 Posts: 1,357
    philebus said:

    I just spotted that Sketchy - Toon Edge and Art Style Shaders for Iray is now in the Fast Grab. Not a studio user myself but there look to be some nice effects for those who are.

    I couldn't resist it any longer at that price. Picked it up, and an Iray mesh lighting suite. I wasn't sure how a toon shader would work with such light sources, but the results speak for themselves.

  • HeadwaxHeadwax Posts: 9,983

    nice job on the skin vrba79

    below: Carrara Job

    combo of carrara's native render passes and topaz buz sim and topaz impression

     

     

     

  • ArtiniArtini Posts: 9,442

    Nice work, head wax.

     

  • kenmokenmo Posts: 908

    I needed a quickie back cover illustration, so I combined two previous (but related) images to create this. I'm hoping the cropping of the under image will make for an interesting effect when printed on the page.

     

    Wow...like it!!!!

  • kenmokenmo Posts: 908
    edited June 2018
    philebus said:

    Howdie strangers... I'm finally doing stuff again.

    I've tried out a couple of tricks for handling backgrounds/environments. I tend to assemble scenes in grouped objects so that I can switch elements off easily. The idea is that I can render the whole scene, then switch off the environment and render the figures as silhouettes which only takes a couple of seconds but makes a handy tool to quickly select the figures from the scene in Affinity Photo and place them on a new layer. The background layer can then be filtered (this time in Topaz Simplify) and turned black and white and saved out. Ditching the background, I quickly filter and then export the figures along as my tracing image for ArtRage.

    So on to ArtRage - the figure only image is used as a tracing image and promoted to a painted layer, below which I import the black and white background, and then I have a layer below that for colouring. Set the background blend to either shadow or tint and then paint the image below, merge the two and attack roughly with a knife (don't have to be too fussy with that as I use a halftone effect for the final book cover which removes some smaller detail). Then I merge the figures down as well and start at them with the knife till I'm happy.

    Awesome processing and post work....

    Post edited by Chohole on
  • kenmokenmo Posts: 908
    tkdrobert said:

    A liitle Cyberpunk for your Saturday afternoon.

    CyberPunk Meeting (Painted) by tkdrobert

    Fantastic results....

  • HeadwaxHeadwax Posts: 9,983
    Artini said:

    Nice work, head wax.

     

    thank you Artini - I was just looking at some of your vector style (?) renders on the carrara forum yesterday - very inspiring 

     

  • Worlds_EdgeWorlds_Edge Posts: 2,152

    I haven't played much with genesis 2, but when I decided to try out this little character, well... she just had to be tooned!

    Here is the original render before photoshop and topaz filters and fixes

     

    chika g2.png
    2800 x 2600 - 2M
  • ArtiniArtini Posts: 9,442
    head wax said:
    Artini said:

    Nice work, head wax.

     

    thank you Artini - I was just looking at some of your vector style (?) renders on the carrara forum yesterday - very inspiring 

     

    Thanks a lot. I do not use Carrara, so much, because I am not so comfortable with its interface, yet.

    Usually, I create a scene in Daz Studio, transfer it to Carrara, adjust it, as needed and render with vector style.

     

  • mindsongmindsong Posts: 1,701
    head wax said:
    vrba79 said:

    Blew the dust off of PWToon, because I haven't used it since I got the new computer, and decided to make a little something. One of my online friends uses the "Zombies, Run!" app. Its kind of an excercise buddy, that augments your daily run/jog with an interactive zombie apocalypse story. So this is kinda based off the stuff she's posted to me about it.

    Could be straight out of hi tech big screen animation

    agreed - nice effect, that. Thanks for posting it.

    --ms

  • vrba79vrba79 Posts: 1,357
    mindsong said:
    head wax said:
    vrba79 said:

    Blew the dust off of PWToon, because I haven't used it since I got the new computer, and decided to make a little something. One of my online friends uses the "Zombies, Run!" app. Its kind of an excercise buddy, that augments your daily run/jog with an interactive zombie apocalypse story. So this is kinda based off the stuff she's posted to me about it.

    Could be straight out of hi tech big screen animation

    agreed - nice effect, that. Thanks for posting it.

    --ms

    Thanks! Its actually PWtoon lit with an UE2 with AO turned on.

  • mindsongmindsong Posts: 1,701
    vrba79 said:
    mindsong said:
    head wax said:
    vrba79 said:

    Blew the dust off of PWToon, because I haven't used it since I got the new computer, and decided to make a little something. One of my online friends uses the "Zombies, Run!" app. Its kind of an excercise buddy, that augments your daily run/jog with an interactive zombie apocalypse story. So this is kinda based off the stuff she's posted to me about it.

    Could be straight out of hi tech big screen animation

    agreed - nice effect, that. Thanks for posting it.

    --ms

    Thanks! Its actually PWtoon lit with an UE2 with AO turned on.

    It's a look I really like. Nice choices, and thanks for the detail.

    cheers,

    --ms

  • SammagiSammagi Posts: 137
    edited July 2018

    Hey folks, how the Summer?

    I made some good money and cash selling physical copies of my first comic book, Journey to Aaru. Its a story set in a grim future, where 2 Egyptian Techies guide a mysterous android to his "afterlife." Its a story of consequences, the pursuit of dreams, artifical intelligence, and most importantly, the human heart. The story is broken down to 13 chapters, mixed with Traditional, digital, and a now miminal use of Daz3d for environments and props. With the funding, feedback, and praises of the comic, I will continue on until the story is finish.

    Here are 4 major characters, one more on the way!

     

    Journey to Aaru character poster.jpg
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    Journey to Aaru character potrait Andrea 2500psx.png
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    Journey to Aaru character potrait ani 2550.png
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    yusra headshot side effects 2550.png
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    Journey to Aaru character potrait omar 2550.png
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    Post edited by Sammagi on
  • tkdroberttkdrobert Posts: 3,543
    edited July 2018

    Satellite in Low Eart Orbit by tkdrobert

    Post edited by Chohole on
  • tkdroberttkdrobert Posts: 3,543

    ISS

    International Space Station by tkdrobert

  • vrba79vrba79 Posts: 1,357
    edited July 2018

    So, backstory on this character, is that she's from a comic I abandoned about five years ago.

    The original version of the character was made with Genesis 1 morphs. This verison with Genesis 2. Yet I somehow managed to recreate her look from memory.

    Like the "Runner" pic I posted earlier, this is done with PWtoon + a UE light. The background is stock photo that I did a faded blur effect on.

    Post edited by Chohole on
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