More Non-photorealisitic Renders (NPR II)
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Green Lantern
Have i commented on this before? If not, forgive me. This is excellent! The characters are clearly defined and I love the linework you're getting on the figures and background. I think a web comic would be a lot of fun to do, but in my case I'd have to commit to a finite project or story arc so there would be a place to "finish" it if I got tired or wanted to move on with something new.
SciFi Anime Girl. I went back over the instructions for Visual Style Shaders and learned how to add a glossy look. The intructions were there all along, so I'm a bit embarresed it took me so long.
Wow. I think you've hit your stride here! You are now achieving very consistent results with this workflow. (And don't fret about not reading the instructions – you had to master the basics before moving on to something more advanced like adding the highlights). This is really solid work. My only (minor) suggestion would be to lighten up the gray on her gun, as it gets a bit lost with this particular background. BTW: I like seeing the star sparkles in the background. They really "sell" the anime style here!
You got good results with the shaders and green glow. The face and hair look a little flat to me, though, and his abs looks a little stiff. And now that I really look at it, his left hand looks a little small... Your finishing touches on this are fantastic: great detail on the boots and I like the depth of the logo, but the anatomy just seems off to me for some reason. Or maybe it's just the focal length of the camera flattening him too much? I really can't tell what's going on, but something doesn't look right here. But that's just the anatomy; the costume and finishes you created are really solid and attractive.
Next step in the character design process. Same as before, I started with the Rick face by Farconville and then made adjustments to M4 using the Morphs++ injections. The chin is wider and the nose is smaller. I think this is close, but I've since started working on simpler expressions and i'm finding that the chin may be a bit stronger than I need. It looks great in medium and long shots, but it's a bit much in close-ups. I think the next version will be a little softer in the chin, and it's time to look at different hair styles.
My 3rd attempt at Wolverine. Getting better but still not happy.
Wow, tkdrobert, that looks awesome.
Thanks
Here was an interesting, but ultimately wasted, experiment. I tried a variety of different hairstyles on the same figure with the exact same pose and lighting. Although interesting, I think it's a waste because I don't think I will use any of these hairstyles for the final figure.I'm sharing it becuase I do think it's interesting to see how the hair changes our perception of the face (like how "Olly Hair" makes his face look much longer than the others) and how it slightly changes his height.
Hair names are, of course, the actual names of the hair prop. I did try a few others, but these were the best of the lot.
I like the last one.
I do too, but I'm not sure that hairstyle fits the Middle Ages.
Jean Gey 90's Style
Edit: I just realized I forgot to put eye brows on here, UGH.
My next iteration of the character. I went back to the earlier face and tweaked it a bit. I think the "big jaw" was just making him look akward. I think this is closer to what I picture him as. The hair might need to be a bit darker in order to contrast with his blond wife, but other than that I think I'm getting much closer. What do you guys think?
I like it.
I like it, Mitchell; it has a nice open clean look to it.
A lot of our attempts tend to get cluttered and 'messy,' like a bad photocopy. And it's really hard to stay on a clean style. heh
Thanks! I think I may have finally gotten a handle on this style and keeping it clean is definitely one of the things I've been working toward. Next up, making more pages instead of single illustrations!
Another render of Arton: Kind of a quickie, really. I'm not really sure about the foliage, but what the heck. It's late and I'm tired.
I do think I'm getting close to having a working body hair and face that I can work with (although i do need to be careful with expressions and shading, as I think he looks a bit older here than he did in the previous render: I think that stems from the sharp crease line on his face and the lighting). Next up, getting him a tunic that is close to the one in the original comic that he's based on.
Your outline work is really incredible and defining. The perspective of the character does not give away the character's 3D origin. The hair is very close in texture and outline but its something that i find most difficult with loose like hair. Great work and please keep sharing.
Thank you! Altering perspective while trying out more extreme focal lengths with the camera is one of the things I keep working on. This particular scene was rendered using a 25mm camera setting, which is why is left hand is so big. I really wanted to go with 15mm or less so I could get that "Big Hand" Jack Kriby comics look, but it shortened his arm so much that it was just weird looking. I'm finding that subtle tweaks between panels help prevent the "overly 3D" look and help me get closer to making something that looks hand drawn.
The strength of the outlines starts in Poser, which creates them in its "Live Comic Book Preview" mode. The really nice thing about it being live (rather than it being in a rendered camera) is that I get to see the subtle changes in lighting as I'm making them (as opposed to a rendered camera where you only see the results after you render). Poser has the ability to apply different edge thicknesses to each item based on its material group settings. For instance, in this scene, I use a standard 0.003 on his body, a 0.006 on his armbands (because clothing should look a little heavier than his skin) and to get the sharp point on the arrow I used only 0.015.
The hair is getting a little postwork love from me. Here's a side-by-side comparison of the touchup (left) and raw unretouched (right). As you can see, it does come out pretty good even on its own. I think I need to make it a little darker, but other than that I think I'm pretty much done with it for this comic.
I'm glad you enjoyed it and thanks for posting. I'll be publishing more pics soon (and of other characters).
Getting
Finished another one. I spent about 2 hours on this one, total. As you can see, it's the same pose as before (but different expression). The camera for this one was set at 100 mm. This made for a few differences in the way it shortened his arm and worked on his face. This time I played around with shadows a bit more to come up with a few interesting details, such as the shadows curving on his body.
I'm now waiting for the design work to be completed on the archer's tunic (I paid the guy's at Poserworld to craft something specific that would have been difficult to "kit-bash" from existing props and costume pieces). In the meantime, I'm getting back to actually crafting some pages for my other comic that should have been finished a year ago.
I'll probably be posting samples and asking for opinions on composition shortly.
I just got some cool news! One of my "Arton" character illustrations was selected as a "Staff Pick of the Week" over at R'osity. Here's the culprit:
I would post the link to the list, but Daz doesn't like us linking to them. What's cool is this is the only black & white illustration in the list.
Congratulations on the pick of the week! These are looking really excellent.
Thanks! i finally feel like I'm getting this close to where I want it to be.
Kudos in getting pick of the week, I know it's not your 1st time. They have never picked anything of mine. They did use a photo of mine for the newsletter once, but that's it.
I think I need to reorganize my blog – I know you're right that I've been selected more than once as a "Pick of the week," but I can't find it on my blog. I think I've been selected twice as a "Poser Staff Pick of the Week," twice by RuntimeDNA (back when they existed), and was a "Favorite Artist" at R'osity twice. Frankly, this week I have no idea why I was selected: I don't think that the illustration they chose is all that good. Yeah, it's a bit interesting... but not really all that good.
Honestly, I thought your Gene Grey illustration (from about the same time period) was fantastic and it really should have made a list. Keep at it, you'll soon be getting recognition from those folks. Your work is good.
I believe it was your Captain Marvel render that got picked last time.
Thanks! You are correct, back in June of 2017.